Historique des commits

Auteur SHA1 Message Date
  Kolja Strohm 87ec3841ea add uiml tooltips describing the currently targeted block il y a 2 ans
  Kolja Strohm 42359dc55f introduce block placing cooldown il y a 2 ans
  Kolja Strohm 5b4c4f2119 improvd type system to reduce amount of needed souce code il y a 2 ans
  Kolja Strohm dec141550b introduce Multiblock structures (WIP) il y a 2 ans
  Kolja Strohm a3cb05bd4d greatly reduced ticking lags due to network synchronization locks il y a 2 ans
  Kolja Strohm 5737635a11 player movement is now client sided il y a 2 ans
  Kolja Strohm ad1b9e0f2f add item bar to ingame gui and synchronize target via api il y a 2 ans
  Kolja Strohm 4c3a4b212d remove unneeded information from client il y a 2 ans
  Kolja Strohm 6930e06281 fixed a bug that coused destroyed blocks to appear again il y a 2 ans
  Kolja Strohm 1d4450a75c improved safty of world updates il y a 2 ans
  Kolja Strohm d3bf7460f0 spawn Block items if a block gets destroyed il y a 2 ans
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send il y a 2 ans
  Kolja Strohm d703f6bfdf Implemented Item usage ans Skill system il y a 2 ans
  Kolja Strohm 028be923b5 add collision detection and gravity il y a 2 ans
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory il y a 3 ans
  Kolja Strohm 5ece5d5ea1 fixed some bugs il y a 3 ans
  Kolja Strohm 172f61f656 implement basic network api design il y a 3 ans
  Kolja Strohm ddd5c63ba0 Entities will now be saved and loaded il y a 3 ans
  Kolja Strohm 0870c1fb7d finished work on inventory system il y a 3 ans
  Kolja Strohm 40a9ac8c27 add tick and world update system il y a 3 ans
  Kolja Strohm a1cfecfcfb Projektdateien hinzufügen. il y a 3 ans