Kolja Strohm
|
d81abce880
the server can now also exit and save the game while clients are still online
|
2 年之前 |
Kolja Strohm
|
5f6fe46883
apply new code formatter
|
2 年之前 |
Kolja Strohm
|
106ad437b5
save and load multiblock structures
|
2 年之前 |
Kolja Strohm
|
dec141550b
introduce Multiblock structures (WIP)
|
2 年之前 |
Kolja Strohm
|
bb7b5010d5
add torches and improved light sytsem
|
2 年之前 |
Kolja Strohm
|
a3cb05bd4d
greatly reduced ticking lags due to network synchronization locks
|
2 年之前 |
Kolja Strohm
|
dd2d41b6c5
calculate light levels for red, green and blue lights
|
2 年之前 |
Kolja Strohm
|
5737635a11
player movement is now client sided
|
2 年之前 |
Kolja Strohm
|
fe130366e6
clients can now subscribe to chunc changes
|
2 年之前 |
Kolja Strohm
|
ad1b9e0f2f
add item bar to ingame gui and synchronize target via api
|
2 年之前 |
Kolja Strohm
|
4c3a4b212d
remove unneeded information from client
|
2 年之前 |
Kolja Strohm
|
dbdeace36e
ItemEntities are now attracted by other entities with free inventory and add the carried items to them if possible
|
2 年之前 |
Kolja Strohm
|
9d547874bd
entities are now synchronized
|
2 年之前 |
Kolja Strohm
|
efcb869199
blocks can now be destroyed by the player
|
2 年之前 |
Kolja Strohm
|
fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
|
2 年之前 |
Kolja Strohm
|
d703f6bfdf
Implemented Item usage ans Skill system
|
2 年之前 |
Kolja Strohm
|
028be923b5
add collision detection and gravity
|
2 年之前 |
Kolja Strohm
|
b4ccd85d6b
remove unneeded chunks from memory
|
3 年之前 |
Kolja Strohm
|
a57b9f9611
blocks are now lazy instantiated to save memory
|
3 年之前 |
Kolja Strohm
|
3a0adc87e1
fix negative block address calculation
|
3 年之前 |
Kolja Strohm
|
172f61f656
implement basic network api design
|
3 年之前 |
Kolja Strohm
|
ddd5c63ba0
Entities will now be saved and loaded
|
3 年之前 |
Kolja Strohm
|
ab42ad176e
finished basic implementation of the world
|
3 年之前 |
Kolja Strohm
|
40a9ac8c27
add tick and world update system
|
3 年之前 |
Kolja Strohm
|
a1cfecfcfb
Projektdateien hinzufügen.
|
3 年之前 |