Kolja Strohm
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56fbc7625e
use framework logging and console
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8 月之前 |
Kolja Strohm
|
7820a034c7
improve json config loading
|
1 年之前 |
Kolja Strohm
|
9e77b69498
add json config for block and item types
|
1 年之前 |
Kolja Strohm
|
674557b8cd
add day-night cycle
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1 年之前 |
Kolja Strohm
|
bad613fef0
add some usefull outputs
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2 年之前 |
Kolja Strohm
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5f6fe46883
apply new code formatter
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2 年之前 |
Kolja Strohm
|
106ad437b5
save and load multiblock structures
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2 年之前 |
Kolja Strohm
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bb7b5010d5
add torches and improved light sytsem
|
2 年之前 |
Kolja Strohm
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fe130366e6
clients can now subscribe to chunc changes
|
2 年之前 |
Kolja Strohm
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4c3a4b212d
remove unneeded information from client
|
2 年之前 |
Kolja Strohm
|
9ded5d0e8e
improved synchronizsation of player entities
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2 年之前 |
Kolja Strohm
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fb9d1f19f0
playerHands can now make damage on some blocks and block updates will be send
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2 年之前 |
Kolja Strohm
|
3d0a6628fc
removed tick lags when world updates are transmitted to clients
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2 年之前 |
Kolja Strohm
|
d3ccc4551a
fix missing chunks
|
2 年之前 |
Kolja Strohm
|
a57b9f9611
blocks are now lazy instantiated to save memory
|
3 年之前 |
Kolja Strohm
|
5ece5d5ea1
fixed some bugs
|
3 年之前 |
Kolja Strohm
|
5390ccb98d
fixed a bug when calculating the world generator seed
|
3 年之前 |
Kolja Strohm
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99aeb1fa2e
fixed a bug in the world loader if the world does not exists
|
3 年之前 |
Kolja Strohm
|
ddd5c63ba0
Entities will now be saved and loaded
|
3 年之前 |
Kolja Strohm
|
40a9ac8c27
add tick and world update system
|
3 年之前 |