Commit History

Author SHA1 Message Date
  Kolja Strohm 9d547874bd entities are now synchronized 2 years ago
  Kolja Strohm efcb869199 blocks can now be destroyed by the player 2 years ago
  Kolja Strohm fb9d1f19f0 playerHands can now make damage on some blocks and block updates will be send 2 years ago
  Kolja Strohm 587d0bb449 fix missing chunks 2 years ago
  Kolja Strohm d703f6bfdf Implemented Item usage ans Skill system 2 years ago
  Kolja Strohm 028be923b5 add collision detection and gravity 2 years ago
  Kolja Strohm b4ccd85d6b remove unneeded chunks from memory 3 years ago
  Kolja Strohm e2ae7bea5e fix some bugs 3 years ago
  Kolja Strohm 3d0a6628fc removed tick lags when world updates are transmitted to clients 3 years ago
  Kolja Strohm d3ccc4551a fix missing chunks 3 years ago
  Kolja Strohm 5aaf1718bb add foreground and background connection for each client 3 years ago
  Kolja Strohm d07bd95435 fix some issues with lazy block instantiation 3 years ago
  Kolja Strohm a57b9f9611 blocks are now lazy instantiated to save memory 3 years ago
  Kolja Strohm 3a0adc87e1 fix negative block address calculation 3 years ago
  Kolja Strohm ee51723fd7 fix some issues 3 years ago
  Kolja Strohm 5ece5d5ea1 fixed some bugs 3 years ago
  Kolja Strohm 5390ccb98d fixed a bug when calculating the world generator seed 3 years ago
  Kolja Strohm 99aeb1fa2e fixed a bug in the world loader if the world does not exists 3 years ago
  Kolja Strohm 172f61f656 implement basic network api design 3 years ago
  Kolja Strohm ddd5c63ba0 Entities will now be saved and loaded 3 years ago