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- #pragma once
- #include <HashMap.h>
- #include <Knopf.h>
- #include <Liste.h>
- #include <TextFeld.h>
- #include "Menu.h"
- class ServerStatus : public ZeichnungHintergrund
- {
- private:
- Framework::Text name;
- Framework::Text ip;
- unsigned short sslPort;
- unsigned short port;
- Framework::Text playerName;
- int ping;
- Framework::Text status;
- int statusId;
- int requestId;
- Framework::HashMap<Framework::Text, Framework::Text>* secrets;
- Framework::Knopf* removeButton;
- Framework::Knopf* join;
- public:
- ServerStatus(Framework::Text name,
- Framework::Text ip,
- unsigned short sslPort,
- unsigned short port,
- Framework::HashMap<Framework::Text, Framework::Text>* secrets);
- ~ServerStatus();
- virtual void updatePlayerName(Framework::Text playerName);
- virtual void doMausEreignis(
- Framework::MausEreignis& me, bool userRet) override;
- virtual bool tick(double time) override;
- virtual void render(Framework::Bild& rObj) override;
- Framework::Text getName() const;
- Framework::Text getIp() const;
- unsigned short getSSLPort() const;
- unsigned short getPort() const;
- Framework::HashMap<Framework::Text, Framework::Text>* zSecrets() const;
- bool canConnect() const;
- };
- class ServerSelectionMenu : public Menu
- {
- private:
- Framework::TextFeld* playerName;
- Framework::TextFeld* playerNameLabel;
- Framework::TextFeld* serverLabel;
- Framework::ZListe* serverList;
- Framework::Knopf* add;
- Framework::Knopf* refresh;
- Framework::Knopf* exit;
- public:
- ServerSelectionMenu(Framework::Bildschirm* zScreen);
- void addServer(Framework::Text name,
- Framework::Text ip,
- unsigned short sslPort,
- unsigned short port);
- bool hasServer(Framework::Text name) const;
- void removeServer(Framework::Text name) const;
- void saveServers() const;
- };
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