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- #pragma once
- #include "OptionsWindow.h"
- #include "DimensionMap.h"
- #include "MapOptions.h"
- class MapWindow : public OptionsWindow
- {
- private:
- DimensionMap* map;
- MapOptions* options;
- public:
- MapWindow();
- ~MapWindow();
-
- void setVisibility(bool visible);
- void addChunk(ChunkMap* chunk);
- void updatePlayerData(char* data);
-
- bool tick(double time) override;
- };
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