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- #pragma once
- #include <Array.h>
- #include <Bildschirm.h>
- #include <DLLRegister.h>
- #include <Fenster.h>
- #include <HashMap.h>
- #include <RCPointer.h>
- #include <Schrift.h>
- #include <UIInitialization.h>
- #include "ItemType.h"
- #include "Menu.h"
- #include "World.h"
- #ifndef variable
- # define variable extern
- #endif
- variable Framework::HashMap<Framework::Text, Framework::RCPointer<Menu>>*
- menuRegister;
- variable UIInit uiFactory;
- variable Framework::HashMap<Framework::Text, Framework::RCPointer<Schrift>>*
- fontRegister;
- variable DLLRegister* dlls;
- variable Framework::WFenster* window;
- variable BlockType** blockTypes;
- variable int blockTypeCount;
- variable ItemType** itemTypes;
- variable int itemTypeCount;
- variable EntityType** entityTypes;
- variable int entityTypeCount;
- void initVariables();
- void initMenus();
- void releaseVariables();
- const ItemType* zItemType(int id);
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