123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544 |
- #include "FactoryClient.h"
- #include <Bild.h>
- #include <Textur.h>
- #include "Globals.h"
- using namespace Network;
- using namespace Framework;
- FactoryClient::FactoryClient()
- {
- client = 0;
- background = 0;
- foreground = 0;
- backgroundReader = 0;
- foregroundReader = 0;
- bgReaderUsage = 0;
- fgReaderUsage = 0;
- }
- FactoryClient::~FactoryClient()
- {
- if (client) disconnect();
- }
- void FactoryClient::loadServerInfo()
- {
- std::cout << "downloading server type information\n";
- // receive type information
- for (int i = 0; i < blockTypeCount; i++)
- blockTypes[i]->release();
- delete[] blockTypes;
- for (int i = 0; i < itemTypeCount; i++)
- itemTypes[i]->release();
- delete[] itemTypes;
- for (int i = 0; i < entityTypeCount; i++)
- entityTypes[i]->release();
- delete[] entityTypes;
- foregroundReader->lese((char*)&blockTypeCount, 4);
- blockTypes = new BlockType*[blockTypeCount];
- for (int i = 0; i < blockTypeCount; i++)
- {
- int id;
- foregroundReader->lese((char*)&id, 4);
- bool needsInstance;
- foregroundReader->lese((char*)&needsInstance, 1);
- bool needsSubscription;
- foregroundReader->lese((char*)&needsSubscription, 1);
- bool fluid;
- foregroundReader->lese((char*)&fluid, 1);
- char maxFlowDistance = 0;
- if (fluid) foregroundReader->lese((char*)&maxFlowDistance, 1);
- int maxHp;
- foregroundReader->lese((char*)&maxHp, 4);
- blockTypes[i] = new BlockType(id,
- needsInstance,
- ModelInfo(foregroundReader),
- maxHp,
- needsSubscription,
- fluid,
- maxFlowDistance);
- }
- foregroundReader->lese((char*)&itemTypeCount, 4);
- itemTypes = new ItemType*[itemTypeCount];
- for (int i = 0; i < itemTypeCount; i++)
- {
- int id;
- foregroundReader->lese((char*)&id, 4);
- char len;
- foregroundReader->lese((char*)&len, 1);
- char* name = new char[len + 1];
- foregroundReader->lese(name, len);
- name[len] = 0;
- short tlen;
- foregroundReader->lese((char*)&tlen, 2);
- char* tooltipUIML = new char[tlen + 1];
- foregroundReader->lese(tooltipUIML, tlen);
- tooltipUIML[tlen] = 0;
- itemTypes[i] = new ItemType(
- id, ModelInfo(foregroundReader), Text(name), Text(tooltipUIML));
- delete[] name;
- delete[] tooltipUIML;
- }
- foregroundReader->lese((char*)&entityTypeCount, 4);
- entityTypes = new EntityType*[entityTypeCount];
- for (int i = 0; i < entityTypeCount; i++)
- {
- int id;
- foregroundReader->lese((char*)&id, 4);
- entityTypes[i] = new EntityType(id, ModelInfo(foregroundReader));
- }
- // pre rendering item models
- Kam3D* kam = new Kam3D();
- Welt3D* w = new Welt3D();
- w->addDiffuseLight(DiffuseLight{
- Vec3<float>(0.5f, 0.5f, -1.f), Vec3<float>(1.f, 1.f, 1.f)});
- kam->setWelt(w);
- kam->setBildschirmPosition(0, 0);
- kam->setBildschirmSize(50, 50);
- kam->setPosition(Vec3<float>(0, 0, 0));
- kam->setRotation(
- {(float)PI / 2.f, 0.f, std::atan2(0.f, -1.f) + (float)PI / 2});
- Bild* b = new Bild();
- b->neuBild(50, 50, 0);
- for (int i = 0; i < itemTypeCount; i++)
- {
- Model3D* mdl = new Model3D();
- Model3DData* data = itemTypes[i]->getItemModel();
- if (data)
- {
- Vec3<float> min = data->getMinPos();
- Vec3<float> max = data->getMaxPos();
- float maxX = MAX(
- MAX(MAX(abs(min.x), abs(max.x)), MAX(abs(min.y), abs(max.y))),
- MAX(abs(min.z), abs(max.z)));
- kam->setPosition(Vec3<float>(maxX * 3.5f, 0.f, 0.f));
- }
- mdl->setModelDaten(data);
- mdl->setModelTextur(itemTypes[i]->getItemTextur());
- mdl->setPosition(Vec3<float>(0.f, 0.f, 0.f));
- mdl->setDrehung(0.25f, 0.25f, 0.55f);
- mdl->setAmbientFactor(0.8f);
- mdl->setDiffusFactor(0.1f);
- mdl->setSpecularFactor(0.1f);
- mdl->setSize(itemTypes[i]->getSize());
- w->addZeichnung(mdl);
- w->tick(0);
- window->zBildschirm()->lock();
- DX11Textur* t = (DX11Textur*)window->zBildschirm()
- ->zGraphicsApi()
- ->createOrGetTextur(
- Text("rendered/items/") + itemTypes[i]->getId(),
- dynamic_cast<Bild*>(b->getThis()));
- window->zBildschirm()->zGraphicsApi()->renderKamera(kam, t);
- Bild* result = new Bild();
- t->copyToImage(result);
- itemTypes[i]->setBild(result);
- t->release();
- window->zBildschirm()->unlock();
- w->removeZeichnung(mdl);
- }
- b->release();
- kam->release();
- }
- bool FactoryClient::connect(Text ip, unsigned short sslPort)
- {
- if (client) disconnect();
- client = new SSLKlient();
- if (!client->verbinde(sslPort, ip)) return false;
- char c;
- while (client->hatNachricht(1))
- client->getNachricht(&c, 1);
- this->ip = ip;
- return 1;
- }
- int FactoryClient::ping()
- {
- ZeitMesser zm;
- zm.messungStart();
- if (!client->sende("\3", 1)) return -1;
- char c;
- client->getNachricht(&c, 1);
- zm.messungEnde();
- return (int)(zm.getSekunden() * 1000);
- }
- int FactoryClient::status(Framework::Text name, Framework::Text secret)
- {
- if (!client->sende("\4", 1)) return 404;
- char c;
- client->getNachricht(&c, 1);
- if (c == 1)
- {
- char len = (char)name.getLength();
- client->sende(&len, 1);
- client->sende(name, len);
- short sLen = (short)secret.getLength();
- client->sende((char*)&sLen, 2);
- client->sende(secret, sLen);
- char res;
- client->getNachricht(&res, 1);
- if (res == 1) return 200;
- if (res == 0) return 403;
- }
- return 404;
- }
- int FactoryClient::join(
- Framework::Text name, Framework::Text& secret, unsigned short port)
- {
- client->sende("\1", 1);
- char len = (char)name.getLength();
- client->sende(&len, 1);
- client->sende(name, len);
- short sLen = (short)secret.getLength();
- client->sende((char*)&sLen, 2);
- client->sende(secret, sLen);
- char res;
- client->getNachricht(&res, 1);
- if (res == 1 || res == 2)
- {
- if (res == 2)
- {
- client->getNachricht((char*)&sLen, 2);
- char* buffer = new char[sLen + 1];
- client->getNachricht(buffer, sLen);
- buffer[sLen] = 0;
- secret = buffer;
- delete[] buffer;
- }
- short keyLen;
- client->getNachricht((char*)&keyLen, 2);
- char* key = new char[keyLen];
- client->getNachricht(key, keyLen);
- foreground = new Klient();
- if (!foreground->verbinde(port, ip))
- {
- delete[] key;
- return false;
- }
- if (!foreground->sende((char*)&keyLen, 2))
- {
- delete[] key;
- return false;
- }
- if (!foreground->sende(key, keyLen))
- {
- delete[] key;
- return false;
- }
- background = new Klient();
- if (!background->verbinde(port, ip))
- {
- delete[] key;
- foreground->release();
- foreground = 0;
- background->release();
- background = 0;
- return false;
- }
- if (!background->sende((char*)&keyLen, 2))
- {
- delete[] key;
- foreground->release();
- foreground = 0;
- background->release();
- background = 0;
- return false;
- }
- if (!background->sende(key, keyLen))
- {
- delete[] key;
- foreground->release();
- foreground = 0;
- background->release();
- background = 0;
- return false;
- }
- delete[] key;
- bool bg = 0;
- if (!foreground->sende((char*)&bg, 1))
- {
- delete[] key;
- return 201;
- }
- foregroundReader = new NetworkReader(foreground);
- bg = 1;
- if (!background->sende((char*)&bg, 1)) return 201;
- backgroundReader = new NetworkReader(background);
- char res;
- foregroundReader->lese(&res, 1);
- if (res != 1) return 403;
- backgroundReader->lese(&res, 1);
- if (res != 1) return 403;
- client->trenne();
- loadServerInfo();
- return 200;
- }
- if (res == 0) return 403;
- return 500;
- }
- void FactoryClient::disconnect()
- {
- if (client)
- {
- NetworkReader* fgReader = foregroundReader;
- NetworkReader* bgReader = backgroundReader;
- backgroundReader = 0;
- foregroundReader = 0;
- if (foreground) foreground->trenne();
- if (background) background->trenne();
- while (fgReaderUsage > 0 || bgReaderUsage > 0)
- Sleep(100);
- delete fgReader;
- delete bgReader;
- client->release();
- client = 0;
- if (foreground) foreground->release();
- foreground = 0;
- if (background) background->release();
- background = 0;
- }
- }
- NetworkReader* FactoryClient::getNextForegroundMessage()
- {
- fgReaderUsage++;
- if (!foreground) return 0;
- if (!foreground->isConnected()) return 0;
- if (!foreground->hatNachricht(0)) return 0;
- return foregroundReader;
- }
- NetworkReader* FactoryClient::getNextBackgroundMessage()
- {
- bgReaderUsage++;
- if (!background) return 0;
- if (!background->isConnected()) return 0;
- if (!background->hatNachricht(0)) return 0;
- return backgroundReader;
- }
- void FactoryClient::endMessageReading(bool bg)
- {
- if (bg)
- bgReaderUsage--;
- else
- fgReaderUsage--;
- }
- void FactoryClient::sendPlayerAction(const char* data, unsigned short length)
- {
- if (!foreground) return;
- cs.lock();
- length += 1;
- foreground->sende((char*)&length, 2);
- char msgId = 2;
- foreground->sende(&msgId, 1);
- foreground->sende((char*)data, length - 1);
- cs.unlock();
- }
- void FactoryClient::sendPlayerMovement(MovementFrame& frame)
- {
- if (!foreground) return;
- cs.lock();
- short length = 38;
- foreground->sende((char*)&length, 2);
- char msgId = 2; // player message
- foreground->sende(&msgId, 1);
- foreground->sende(&msgId, 1); // set movement
- foreground->sende((char*)&frame.direction.x, 4);
- foreground->sende((char*)&frame.direction.y, 4);
- foreground->sende((char*)&frame.direction.z, 4);
- foreground->sende((char*)&frame.targetPosition.x, 4);
- foreground->sende((char*)&frame.targetPosition.y, 4);
- foreground->sende((char*)&frame.targetPosition.z, 4);
- foreground->sende((char*)&frame.movementFlags, 4);
- foreground->sende((char*)&frame.duration, 8);
- cs.unlock();
- }
- void FactoryClient::entityAPIRequest(
- int entityId, const char* message, unsigned short length)
- {
- if (!foreground) return;
- cs.lock();
- length += 5;
- foreground->sende((char*)&length, 2);
- char msgId = 3;
- foreground->sende(&msgId, 1);
- foreground->sende((char*)&entityId, 4);
- foreground->sende(message, length - 5);
- cs.unlock();
- }
- void FactoryClient::blockAPIRequest(
- Vec3<int> pos, const char* message, unsigned short length)
- {
- if (!foreground) return;
- cs.lock();
- length += 14;
- foreground->sende((char*)&length, 2);
- char msgId = 1;
- foreground->sende(&msgId, 1);
- foreground->sende(&msgId, 1);
- foreground->sende((char*)&pos.x, 4);
- foreground->sende((char*)&pos.y, 4);
- foreground->sende((char*)&pos.z, 4);
- foreground->sende(message, length - 14);
- cs.unlock();
- }
- void FactoryClient::blockAPIRequest(
- int dimensionId, Vec3<int> pos, const char* message, unsigned short length)
- {
- if (!foreground) return;
- cs.lock();
- length += 18;
- foreground->sende((char*)&length, 2);
- char msgId = 7;
- foreground->sende(&msgId, 1);
- foreground->sende((char*)&dimensionId, 4);
- msgId = 1;
- foreground->sende(&msgId, 1);
- foreground->sende((char*)&pos.x, 4);
- foreground->sende((char*)&pos.y, 4);
- foreground->sende((char*)&pos.z, 4);
- foreground->sende(message, length - 18);
- cs.unlock();
- }
- void FactoryClient::chunkAPIRequest(
- Punkt center, const char* message, unsigned short length)
- {
- if (!foreground) return;
- length += 10;
- cs.lock();
- foreground->sende((char*)&length, 2);
- char type = 1;
- foreground->sende(&type, 1);
- type = 0;
- foreground->sende(&type, 1);
- foreground->sende((char*)¢er.x, 4);
- foreground->sende((char*)¢er.y, 4);
- foreground->sende(message, length - 10);
- cs.unlock();
- }
- void FactoryClient::dimensionAPIRequest(
- const char* message, unsigned short length)
- {
- if (!foreground) return;
- length += 1;
- cs.lock();
- foreground->sende((char*)&length, 2);
- char type = 1;
- foreground->sende(&type, 1);
- foreground->sende(message, length - 1);
- cs.unlock();
- }
- void FactoryClient::inventoryAPIRequest(
- Framework::Either<int, Framework::VecN<int, 4>> target,
- const char* message,
- unsigned short length)
- {
- if (!foreground) return;
- cs.lock();
- length += target.isA() ? 6 : 18;
- foreground->sende((char*)&length, 2);
- char msgId = 4;
- foreground->sende(&msgId, 1);
- bool isEntity = target.isA();
- foreground->sende((char*)&isEntity, 1);
- if (target.isA())
- {
- int id = target.getA();
- foreground->sende((char*)&id, 4);
- }
- else
- {
- for (int i = 0; i < 4; i++)
- {
- int v = target.getB()[i];
- foreground->sende((char*)&v, 4);
- }
- }
- foreground->sende(message, length - (target.isA() ? 6 : 18));
- cs.unlock();
- }
- void FactoryClient::uiRequest(
- Framework::Text dialogId, const char* message, unsigned short length)
- {
- if (!foreground) return;
- short nameLen = (short)dialogId.getLength();
- length += nameLen + 3;
- foreground->sende((char*)&length, 2);
- cs.lock();
- char msgId = 8;
- foreground->sende(&msgId, 1);
- foreground->sende((char*)&nameLen, 2);
- foreground->sende(dialogId, nameLen);
- foreground->sende(message, length - nameLen - 3);
- cs.unlock();
- }
- void FactoryClient::craftingUIMLRequest(int itemTypeId)
- {
- if (!foreground) return;
- cs.lock();
- short length = 5;
- foreground->sende((char*)&length, 2);
- char msgId = 5;
- foreground->sende(&msgId, 1);
- foreground->sende((char*)&itemTypeId, 4);
- cs.unlock();
- }
- void FactoryClient::sendChatMessage(Framework::Text message)
- {
- if (!background) return;
- cs.lock();
- short length = message.getLength() + 4;
- background->sende((char*)&length, 2);
- char msgId = 6;
- background->sende(&msgId, 1);
- msgId = 0;
- background->sende(&msgId, 1);
- length = message.getLength();
- background->sende((char*)&length, 2);
- background->sende(message.getText(), message.getLength());
- cs.unlock();
- }
- void FactoryClient::chatAPIRequest(const char* data, unsigned short length)
- {
- if (!background) return;
- cs.lock();
- short totalLength = length + 1;
- background->sende((char*)&totalLength, 2);
- char msgId = 6;
- background->sende(&msgId, 1);
- background->sende(data, length);
- cs.unlock();
- }
- bool FactoryClient::isConnected()
- {
- return foreground && background && foreground->isConnected()
- && background->isConnected();
- }
- void FactoryClient::leaveGame()
- {
- cs.lock();
- disconnect();
- cs.unlock();
- }
|