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- #include <XML.h>
- #include <Bild.h>
- #include "ItemBar.h"
- #include "Globals.h"
- using namespace Framework;
- ItemBarElement::ItemBarElement()
- : UIMLElement()
- {}
- //! prüft, ob dieses UIML Element für ein bestimmtes xml Element zuständig ist
- bool ItemBarElement::isApplicableFor(Framework::XML::Element& element)
- {
- return element.getName().istGleich("itemBar");
- }
- //! erstellt eine neue Zeichnung zu einem gegebenen xml Element
- Framework::Zeichnung* ItemBarElement::parseElement(Framework::XML::Element& element, Framework::UIMLContainer& generalFactory)
- {
- return new ItemBarView(element.getAttributeValue("id"), (int)element.getAttributeValue("rowSize"), (int)element.getAttributeValue("target"), element.getAttributeValue("slotNameFilter"));
- }
- //! wendet die layout parameter zu einer Zeichnung an
- void ItemBarElement::layout(Framework::XML::Element& element, Framework::Zeichnung& z, int pWidth, int pHeight, Framework::UIMLContainer& generalLayouter)
- {
- UIMLElement::layout(element, z, pWidth, pHeight, generalLayouter);
- }
- ItemBarView::ItemBarView(Framework::Text id, int rowSize, int targetEntity, Framework::Text slotNameFilter)
- : ZeichnungHintergrund(),
- id(id),
- rowSize(rowSize),
- targetEntity(targetEntity),
- slotNameFilter(slotNameFilter),
- slots(0),
- leftHandPos(0)
- {
- char* msg = new char[id.getLength() + slotNameFilter.getLength() + 3];
- msg[0] = 0;
- msg[1] = (char)id.getLength();
- memcpy(msg + 2, id.getText(), id.getLength());
- msg[2 + id.getLength()] = (char)slotNameFilter.getLength();
- memcpy(msg + 3 + id.getLength(), slotNameFilter.getText(), slotNameFilter.getLength());
- World::INSTANCE->zClient()->inventoryAPIRequest(targetEntity, msg, id.getLength() + slotNameFilter.getLength() + 3);
- delete[] msg;
- }
- ItemBarView::~ItemBarView()
- {
- if (slots)
- slots->release();
- char* msg = new char[id.getLength() + 2];
- msg[0] = 1;
- msg[1] = (char)id.getLength();
- memcpy(msg + 2, id.getText(), id.getLength());
- msg[2 + id.getLength()] = (char)slotNameFilter.getLength();
- World::INSTANCE->zClient()->inventoryAPIRequest(targetEntity, msg, id.getLength() + 2);
- delete[] msg;
- }
- void ItemBarView::api(char* message)
- {
- switch (message[0])
- {
- case 0:
- // send inventory content
- {
- Array<SlotInfo>* slots = new Array<SlotInfo>();
- int count = *(int*)(++message);
- for (int i = 0; i < count; i++)
- {
- SlotInfo info;
- info.id = *(int*)(message += 4);
- info.itemCount = *(int*)(message += 4);
- if (info.itemCount > 0)
- {
- info.hp = *(float*)(message += 4);
- info.maxHp = *(float*)(message += 4);
- info.durability = *(float*)(message += 4);
- info.maxDurability = *(float*)(message += 4);
- info.zItem = itemIcons->z(*(int*)(message += 4));
- }
- slots->add(info);
- }
- postAction([this, slots]()
- {
- if (this->slots)
- this->slots->release();
- this->slots = slots;
- });
- break;
- }
- case 1: // set count of items
- {
- int id = *(int*)(message + 1);
- int count = *(int*)(message + 5);
- for (int i = 0; i < slots->getEintragAnzahl(); i++)
- {
- if (slots->get(i).id == id)
- {
- SlotInfo info = slots->get(i);
- info.itemCount = count;
- slots->set(info, i);
- break;
- }
- }
- break;
- }
- case 2: // add new stack
- {
- int id = *(int*)(message + 1);
- for (int i = 0; i < slots->getEintragAnzahl(); i++)
- {
- if (slots->get(i).id == id)
- {
- SlotInfo info = slots->get(i);
- info.itemCount = *(int*)(message + 5);
- info.hp = *(float*)(message + 9);
- info.maxHp = *(float*)(message + 13);
- info.durability = *(float*)(message + 17);
- info.maxDurability = *(float*)(message + 21);
- info.zItem = itemIcons->z(*(int*)(message + 25));
- slots->set(info, i);
- break;
- }
- }
- break;
- }
- case 3: // set selected slot
- {
- leftHandPos = *(int*)(message + 1);
- break;
- }
- }
- }
- void ItemBarView::render(Bild& rObj)
- {
- ZeichnungHintergrund::render(rObj);
- if (!rObj.setDrawOptions(pos.x, pos.y, gr.x, gr.y))
- return;
- if (slots)
- {
- int x = 0;
- int y = 0;
- int rowCount = 0;
- int index = 0;
- for (SlotInfo info : *slots)
- {
- info.render(x, y, rObj, index == leftHandPos, index == (leftHandPos + 1) % slots->getEintragAnzahl());
- x += 60;
- if (++rowCount >= rowSize)
- {
- y += 60;
- x = 0;
- rowCount = 0;
- }
- index++;
- }
- }
- rObj.releaseDrawOptions();
- }
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