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- #pragma once
- #include <Kam3D.h>
- #include <TastaturEreignis.h>
- #include <Bildschirm.h>
- class PlayerKam : public Framework::Kam3D
- {
- private:
- bool kameraControll;
- Framework::Punkt lastMousePos;
- public:
- PlayerKam( Framework::Bildschirm3D* zScreen );
- void setDirection( Framework::Vec3<float> direction );
- void doTastaturEreignis( Framework::TastaturEreignis& te ) override;
- void doMausEreignis( Framework::MausEreignis& me ) override;
- bool tick( double time ) override;
- };
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