#pragma once #include #include #include class PlayerKam : public Framework::Kam3D { private: bool kameraControll; Framework::Punkt lastMousePos; public: PlayerKam( Framework::Bildschirm3D* zScreen ); void setDirection( Framework::Vec3 direction ); void doTastaturEreignis( Framework::TastaturEreignis& te ) override; void doMausEreignis( Framework::MausEreignis& me ) override; bool tick( double time ) override; };