Debug Win32 Debug x64 Release Win32 Release x64 {705E0140-D068-47A6-BC9A-CC2434D3FA2A} Win32Proj Tetris 10.0.16299.0 DynamicLibrary true v141 Unicode DynamicLibrary true v142 MultiByte DynamicLibrary false v142 true MultiByte DynamicLibrary false v142 true MultiByte true true ..\..\..\..\..\Allgemein\Framework;..\..\..\Include;..\..\..\KSGNetwork\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\x64\Debug;$(LibraryPath) false ..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath) Build false ..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\x64\Release;$(LibraryPath) Build Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;TETRIS_EXPORTS;%(PreprocessorDefinitions) Windows true Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;TETRIS_EXPORTS;%(PreprocessorDefinitions) Windows true Framework.lib;%(AdditionalDependencies) kopieren...;%(Outputs) copy "..\x64\Debug\Tetris.dll" "..\..\..\Fertig\Debug\Minigames\x64\Tetris\bin\game.dll" Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;TETRIS_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Framework.lib;%(AdditionalDependencies) kopieren...;%(Outputs) copy "..\Release\Tetris.dll" "..\..\..\Fertig\Minigames\x32\Tetris\bin\game.dll" Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;TETRIS_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Framework.lib;%(AdditionalDependencies) kopieren...;%(Outputs) copy "..\x64\Release\Tetris.dll" "..\..\..\Fertig\Minigames\x64\Tetris\bin\game.dll"