Debug
Win32
Debug
x64
Release
Win32
Release
x64
{705E0140-D068-47A6-BC9A-CC2434D3FA2A}
Win32Proj
Tetris
10.0.16299.0
DynamicLibrary
true
v141
Unicode
DynamicLibrary
true
v141
MultiByte
DynamicLibrary
false
v141
true
MultiByte
DynamicLibrary
false
v141
true
MultiByte
true
true
..\..\..\..\..\Allgemein\Framework;..\..\..\Include;..\..\..\KSGNetwork\Include;$(IncludePath)
..\..\..\..\..\Allgemein\Framework\x64\Debug;$(LibraryPath)
false
..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath)
..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath)
Build
false
..\..\..\KSGNetwork\Include;..\..\..\..\..\Allgemein\Framework;..\..\..\Include;$(IncludePath)
..\..\..\..\..\Allgemein\Framework\x64\Release;$(LibraryPath)
Build
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;TETRIS_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;TETRIS_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Framework.lib;%(AdditionalDependencies)
kopieren...;%(Outputs)
copy "..\x64\Debug\Tetris.dll" "..\..\..\Fertig\Debug\Minigames\x64\Tetris\bin\game.dll"
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;TETRIS_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Framework.lib;%(AdditionalDependencies)
kopieren...;%(Outputs)
copy "..\Release\Tetris.dll" "..\..\..\Fertig\Minigames\x32\Tetris\bin\game.dll"
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;TETRIS_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Framework.lib;%(AdditionalDependencies)
kopieren...;%(Outputs)
copy "..\x64\Release\Tetris.dll" "..\..\..\Fertig\Minigames\x64\Tetris\bin\game.dll"