#pragma once #include #include #include #include using namespace Framework; using namespace sql; namespace Admin_Recht { const int LSStarten = 12; const int LSBeenden = 13; const int LSPausieren = 14; const int LSMCChange = 15; } class MSDatenbank { private: Datenbank *datenbank; CRITICAL_SECTION cs; int ref; public: // Konstruktor MSDatenbank( InitDatei *zIni ); // Destruktor ~MSDatenbank(); // nicht constant void lock(); void unlock(); int istAdministrator( const char *name, const char *passwort ); bool adminHatRecht( int id, int recht ); bool proveKlient( int num, int sNum ); Text *getKlientKey( int cId ); void unregisterKlient( int num, int sNum ); bool setServerStatus( int id, int status ); bool setMaxClients( int id, int maxC ); bool serverIstNichtPausiert( int id ); int getMinigameOptionList( char *minigame, RCArray< Text > *zOptionList ); int getMinigameBestscore( char *options, char *minigame, Text *zPlayer ); int getMinigameBestscore( char *minigame, Array< int > *zScoreList, RCArray< Text > *zPlayerList, RCArray< Text > *zOptionList ); bool updateMinigameScore( int score, char *option, int cId, char *minigame, int sId, Text *zFileName ); Text *getMinigameCaptureFileName( char *option, char *minigame ); int getMinigameServer( char *minigame, char *option ); bool getMinigameServer( char *minigame, char *option, Text *zIp, Text *zPort ); // constant Text *getLetzterFehler() const; // Reference Counting MSDatenbank *getThis(); MSDatenbank *release(); };