#pragma once #include #include #include #include using namespace Framework; using namespace sql; namespace Admin_Recht { const int MSStarten = 66; const int MSBeenden = 67; const int MSPausieren = 68; const int MSMCChange = 69; } class MSDatenbank : public virtual ReferenceCounter { private: Datenbank* datenbank; CRITICAL_SECTION cs; public: // Konstruktor MSDatenbank(InitDatei* zIni); // Destruktor ~MSDatenbank(); // nicht constant void lock(); void unlock(); int istAdministrator(const char* name, const char* passwort); bool adminHatRecht(int id, int recht); bool proveKlient(int num, int sNum); Text* getKlientKey(int cId); void unregisterKlient(int num, int sNum); bool setServerStatus(int id, int status); bool setMaxClients(int id, int maxC); bool serverIstNichtPausiert(int id); int getAccountId(int clientNumber); Text* getAccountName(int accountId); Text* getSecret(int client); int getMinigameOptionList(char* minigame, RCArray< Text >* zOptionList); int getMinigameBestscore(char* options, char* minigame, Text* zPlayer); int getMinigameBestscore(char* minigame, Array< int >* zScoreList, RCArray< Text >* zPlayerList, RCArray< Text >* zOptionList); bool updateMinigameScore(int score, char* option, int cId, char* minigame, int sId, Text* zFileName); Text* getMinigameCaptureFileName(char* option, char* minigame); int getMinigameServer(char* minigame, char* option); bool getMinigameServer(char* minigame, char* option, Text* zIp, Text* zPort); // constant Text* getLetzterFehler() const; };