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@@ -5,7 +5,7 @@
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// Inhalt der LoginServer Klasse aus LoginServer.h
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// Konstruktor
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-MinigameServer::MinigameServer( InitDatei *zIni )
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+MinigameServer::MinigameServer( InitDatei* zIni )
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: Thread()
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{
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Network::Start( 100 );
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@@ -16,7 +16,7 @@ MinigameServer::MinigameServer( InitDatei *zIni )
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empfangen = 0;
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gesendet = 0;
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fehler = new Text();
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- ini = dynamic_cast<InitDatei *>( zIni->getThis() );
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+ ini = dynamic_cast<InitDatei*>(zIni->getThis());
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id = *zIni->zWert( "ServerId" );
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server = new Server();
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aServer = new SSLServer();
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@@ -60,18 +60,18 @@ void MinigameServer::runn()
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{
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while( !end && aServer->isConnected() )
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{
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- SSLSKlient *klient;
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+ SSLSKlient* klient;
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klient = aServer->getKlient();
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if( end && klient )
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{
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klient->trenne();
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- klient = (SSLSKlient *)klient->release();
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+ klient = (SSLSKlient*)klient->release();
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Sleep( 1000 );
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return;
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}
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if( !klient )
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continue;
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- MSAKlient *clHandle = new MSAKlient( klient, dynamic_cast<MinigameServer *>( getThis() ) );
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+ MSAKlient* clHandle = new MSAKlient( klient, dynamic_cast<MinigameServer*>(getThis()) );
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clHandle->start();
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}
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}
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@@ -80,12 +80,12 @@ void MinigameServer::thread()
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{
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while( server->isConnected() )
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{
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- SKlient *klient;
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+ SKlient* klient;
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klient = server->getKlient();
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if( !klient )
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continue;
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Framework::getThreadRegister()->cleanUpClosedThreads();
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- MSKlient *clHandle = new MSKlient( klient, dynamic_cast<MinigameServer *>( getThis() ) );
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+ MSKlient* clHandle = new MSKlient( klient, dynamic_cast<MinigameServer*>(getThis()) );
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EnterCriticalSection( &cs );
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klients->set( clHandle, klientAnzahl );
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klientAnzahl++;
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@@ -104,13 +104,13 @@ void MinigameServer::close()
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EnterCriticalSection( &cs );
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for( int i = 0; i < klientAnzahl; i++ )
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klients->z( i )->absturz();
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- klients = ( RCArray<MSKlient>* )klients->release();
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+ klients = (RCArray<MSKlient>*)klients->release();
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klientAnzahl = 0;
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LeaveCriticalSection( &cs );
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ende();
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run = 0;
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end = 1;
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- Klient *klient = new Klient();
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+ Klient* klient = new Klient();
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klient->verbinde( aServer->getPort(), "127.0.0.1" );
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Sleep( 500 );
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aServer->trenne();
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@@ -223,7 +223,7 @@ bool MinigameServer::absturzKlient( int klientId )
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return gefunden;
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}
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-bool MinigameServer::removeKlient( MSKlient *zKlient )
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+bool MinigameServer::removeKlient( MSKlient* zKlient )
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{
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bool gefunden = 0;
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EnterCriticalSection( &cs );
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@@ -257,12 +257,12 @@ bool MinigameServer::istAn() const
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return db->serverIstNichtPausiert( id );
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}
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-Server *MinigameServer::zServer() const
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+Server* MinigameServer::zServer() const
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{
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return server;
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}
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-MSDatenbank *MinigameServer::zDB() const
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+MSDatenbank* MinigameServer::zDB() const
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{
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return db;
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}
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@@ -277,12 +277,12 @@ int MinigameServer::getId() const
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return id;
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}
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-char *MinigameServer::getLetzterFehler() const
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+char* MinigameServer::getLetzterFehler() const
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{
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return fehler->getText();
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}
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-InitDatei *MinigameServer::zInit() const
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+InitDatei* MinigameServer::zInit() const
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{
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return ini;
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}
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@@ -290,7 +290,7 @@ InitDatei *MinigameServer::zInit() const
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// Inhalt der LSAKlient Klasse aus LoginServer.h
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// Konstruktor
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-MSAKlient::MSAKlient( SSLSKlient *klient, MinigameServer *ls )
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+MSAKlient::MSAKlient( SSLSKlient* klient, MinigameServer* ls )
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: Thread()
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{
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this->klient = klient;
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@@ -329,14 +329,14 @@ void MSAKlient::thread()
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{
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klient->sende( "\1", 1 );
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unsigned char nLen = 0;
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- klient->getNachricht( (char *)&nLen, 1 );
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- char *n = new char[ nLen + 1 ];
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+ klient->getNachricht( (char*)&nLen, 1 );
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+ char* n = new char[ nLen + 1 ];
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n[ (int)nLen ] = 0;
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if( nLen )
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klient->getNachricht( n, nLen );
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unsigned char pLen = 0;
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- klient->getNachricht( (char *)&pLen, 1 );
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- char *p = new char[ pLen + 1 ];
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+ klient->getNachricht( (char*)&pLen, 1 );
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+ char* p = new char[ pLen + 1 ];
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p[ (int)pLen ] = 0;
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if( pLen )
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klient->getNachricht( p, pLen );
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@@ -373,7 +373,7 @@ void MSAKlient::thread()
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{
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if( !ms->serverStarten() )
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{
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- Text *err = new Text();
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+ Text* err = new Text();
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err->append( ms->getLetzterFehler() );
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errorZuKlient( err->getText() );
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err->release();
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@@ -396,7 +396,7 @@ void MSAKlient::thread()
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klient->sende( "\1", 1 );
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else
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{
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- Text *err = new Text();
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+ Text* err = new Text();
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err->append( ms->getLetzterFehler() );
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errorZuKlient( err->getText() );
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err->release();
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@@ -420,7 +420,7 @@ void MSAKlient::thread()
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ok = 1;
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else
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{
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- Text *err = new Text();
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+ Text* err = new Text();
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err->append( ms->getLetzterFehler() );
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errorZuKlient( err->getText() );
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err->release();
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@@ -505,7 +505,7 @@ void MSAKlient::thread()
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klient->sende( "\1", 1 );
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else
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{
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- Text *err = new Text();
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+ Text* err = new Text();
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err->append( ms->getLetzterFehler() );
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errorZuKlient( err->getText() );
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err->release();
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@@ -527,14 +527,14 @@ void MSAKlient::thread()
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{
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klient->sende( "\1", 1 );
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int maxC = 0;
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- klient->getNachricht( (char *)&maxC, 4 );
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+ klient->getNachricht( (char*)&maxC, 4 );
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if( ms->zDB()->adminHatRecht( adminId, Admin_Recht::MSMCChange ) )
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{
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if( ms->setMaxKlients( maxC ) )
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klient->sende( "\1", 1 );
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else
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{
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- Text *err = new Text();
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+ Text* err = new Text();
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err->append( ms->getLetzterFehler() );
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errorZuKlient( err->getText() );
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err->release();
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@@ -549,7 +549,7 @@ void MSAKlient::thread()
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{
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klient->sende( "\1", 1 );
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int klientId = 0;
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- klient->getNachricht( (char *)&klientId, 4 );
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+ klient->getNachricht( (char*)&klientId, 4 );
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if( klientId && ms->absturzKlient( klientId ) )
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klient->sende( "\1", 1 );
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else
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@@ -571,7 +571,7 @@ void MSAKlient::thread()
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delete this;
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}
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-void MSAKlient::errorZuKlient( const char *nachricht ) const // sendet eine Fehlernachricht zum Klient
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+void MSAKlient::errorZuKlient( const char* nachricht ) const // sendet eine Fehlernachricht zum Klient
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{
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klient->sende( "\3", 1 );
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char len = (char)textLength( nachricht );
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@@ -582,13 +582,13 @@ void MSAKlient::errorZuKlient( const char *nachricht ) const // sendet eine Fehl
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// Inhalt der LSKlient aus LoginServer.h
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// Konstruktor
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-MSKlient::MSKlient( SKlient *klient, MinigameServer *ls )
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+MSKlient::MSKlient( SKlient* klient, MinigameServer* ls )
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: Thread()
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{
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this->klient = klient;
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unsigned char key[ 20 ] = { 88, 103, 192, 232, 69, 54, 57, 3, 239, 138, 234, 172, 126, 72, 81, 55, 205, 97, 59, 255 };
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- klient->setSendeKey( (char *)key, 20 );
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- klient->setEmpfangKey( (char *)key, 20 );
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+ klient->setSendeKey( (char*)key, 20 );
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+ klient->setEmpfangKey( (char*)key, 20 );
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klientNummer = 0;
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this->ms = ls;
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}
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@@ -621,7 +621,7 @@ void MSKlient::thread()
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switch( c )
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{
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case 1: // Klient identifikation
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- klient->getNachrichtEncrypted( (char *)&klientNummer, 4 );
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+ klient->getNachrichtEncrypted( (char*)&klientNummer, 4 );
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if( !ms->zDB()->proveKlient( klientNummer, ms->getId() ) )
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{
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klientNummer = 0;
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@@ -629,7 +629,7 @@ void MSKlient::thread()
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}
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else
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{
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- Text *key = ms->zDB()->getKlientKey( klientNummer );
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+ Text* key = ms->zDB()->getKlientKey( klientNummer );
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if( !key )
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errorZuKlient( "Es konnte kein Schlüssel ermittelt werden." );
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else
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@@ -652,7 +652,7 @@ void MSKlient::thread()
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if( 1 )
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{
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int klientId = 0;
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- klient->getNachrichtEncrypted( (char *)&klientId, 4 );
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+ klient->getNachrichtEncrypted( (char*)&klientId, 4 );
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if( klientId && ms->absturzKlient( klientId ) )
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klient->sendeEncrypted( "\1", 1 );
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else
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@@ -690,19 +690,22 @@ void MSKlient::thread()
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{
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klient->sendeEncrypted( "\1", 1 );
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unsigned char l = 0;
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- klient->getNachrichtEncrypted( (char *)&l, 1 );
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- char *mName = new char[ l ];
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+ klient->getNachrichtEncrypted( (char*)&l, 1 );
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+ char* mName = new char[ l ];
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mName[ (int)l ] = 0;
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klient->getNachrichtEncrypted( mName, l );
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RCArray< Text > oList;
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int anz = ms->zDB()->getMinigameOptionList( mName, &oList );
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delete[] mName;
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- klient->sendeEncrypted( (char *)&anz, 4 );
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- for( auto t = oList.getIterator(); t && t._; t++ )
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+ klient->sendeEncrypted( (char*)&anz, 4 );
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+ for( Text* t : oList )
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{
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- l = (char)t->getLength();
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- klient->sendeEncrypted( (char *)&l, 1 );
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- klient->sendeEncrypted( t->getText(), l );
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+ if( t )
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+ {
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+ l = (char)t->getLength();
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+ klient->sendeEncrypted( (char*)&l, 1 );
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+ klient->sendeEncrypted( t->getText(), l );
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+ }
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}
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break;
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}
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@@ -710,8 +713,8 @@ void MSKlient::thread()
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{
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klient->sendeEncrypted( "\1", 1 );
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unsigned char l = 0;
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- klient->getNachrichtEncrypted( (char *)&l, 1 );
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- char *mName = new char[ l ];
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+ klient->getNachrichtEncrypted( (char*)&l, 1 );
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+ char* mName = new char[ l ];
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mName[ (int)l ] = 0;
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klient->getNachrichtEncrypted( mName, l );
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Array< int > sList;
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@@ -719,16 +722,16 @@ void MSKlient::thread()
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RCArray< Text > oList;
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int anz = ms->zDB()->getMinigameBestscore( mName, &sList, &pList, &oList );
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delete[] mName;
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- klient->sendeEncrypted( (char *)&anz, 4 );
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+ klient->sendeEncrypted( (char*)&anz, 4 );
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for( int i = 0; i < anz; i++ )
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{
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int s = sList.get( i );
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- klient->sendeEncrypted( (char *)&s, 4 );
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+ klient->sendeEncrypted( (char*)&s, 4 );
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l = (char)pList.z( i )->getLength();
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- klient->sendeEncrypted( (char *)&l, 1 );
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+ klient->sendeEncrypted( (char*)&l, 1 );
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klient->sendeEncrypted( pList.z( i )->getText(), l );
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l = (char)oList.z( i )->getLength();
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- klient->sendeEncrypted( (char *)&l, 1 );
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+ klient->sendeEncrypted( (char*)&l, 1 );
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klient->sendeEncrypted( oList.z( i )->getText(), l );
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}
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break;
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@@ -737,23 +740,23 @@ void MSKlient::thread()
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{
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klient->sendeEncrypted( "\1", 1 );
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unsigned char l = 0;
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- klient->getNachrichtEncrypted( (char *)&l, 1 );
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- char *mName = new char[ l ];
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+ klient->getNachrichtEncrypted( (char*)&l, 1 );
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+ char* mName = new char[ l ];
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mName[ (int)l ] = 0;
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klient->getNachrichtEncrypted( mName, l );
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- klient->getNachrichtEncrypted( (char *)&l, 1 );
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- char *oName = new char[ l ];
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+ klient->getNachrichtEncrypted( (char*)&l, 1 );
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+ char* oName = new char[ l ];
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oName[ (int)l ] = 0;
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klient->getNachrichtEncrypted( oName, l );
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Text player;
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int score = ms->zDB()->getMinigameBestscore( oName, mName, &player );
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delete[] mName;
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delete[] oName;
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- klient->sendeEncrypted( (char *)&score, 4 );
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+ klient->sendeEncrypted( (char*)&score, 4 );
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if( score )
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{
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l = (char)player.getLength();
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- klient->sendeEncrypted( (char *)&l, 1 );
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+ klient->sendeEncrypted( (char*)&l, 1 );
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klient->sendeEncrypted( player.getText(), l );
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}
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break;
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@@ -767,16 +770,16 @@ void MSKlient::thread()
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}
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klient->sendeEncrypted( "\1", 1 );
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unsigned char l = 0;
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- klient->getNachrichtEncrypted( (char *)&l, 1 );
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- char *mName = new char[ l ];
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+ klient->getNachrichtEncrypted( (char*)&l, 1 );
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+ char* mName = new char[ l ];
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mName[ (int)l ] = 0;
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klient->getNachrichtEncrypted( mName, l );
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- klient->getNachrichtEncrypted( (char *)&l, 1 );
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- char *oName = new char[ l ];
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+ klient->getNachrichtEncrypted( (char*)&l, 1 );
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+ char* oName = new char[ l ];
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oName[ (int)l ] = 0;
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klient->getNachrichtEncrypted( oName, l );
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int score;
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- klient->getNachrichtEncrypted( (char *)&score, 4 );
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+ klient->getNachrichtEncrypted( (char*)&score, 4 );
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Text fName;
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if( ms->zDB()->updateMinigameScore( score, oName, klientNummer, mName, ms->getId(), &fName ) )
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{
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@@ -784,7 +787,7 @@ void MSKlient::thread()
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Text path = ms->zInit()->zWert( "MGC_Pfad" )->getText();
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if( path.getText()[ path.getLength() - 1 ] != '/' )
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path += "/";
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- path += (char *)fName;
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+ path += (char*)fName;
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Datei d;
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d.setDatei( path );
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d.erstellen();
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@@ -792,8 +795,8 @@ void MSKlient::thread()
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{
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klient->sendeEncrypted( "\1", 1 );
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int size;
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- klient->getNachrichtEncrypted( (char *)&size, 4 );
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- char *buffer = new char[ 2048 ];
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+ klient->getNachrichtEncrypted( (char*)&size, 4 );
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+ char* buffer = new char[ 2048 ];
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while( size > 0 )
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{
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int l = size > 2048 ? 2048 : size;
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@@ -818,19 +821,19 @@ void MSKlient::thread()
|
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{
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klient->sendeEncrypted( "\1", 1 );
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unsigned char l = 0;
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|
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- klient->getNachrichtEncrypted( (char *)&l, 1 );
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- char *mName = new char[ l ];
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+ klient->getNachrichtEncrypted( (char*)&l, 1 );
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+ char* mName = new char[ l ];
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mName[ (int)l ] = 0;
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|
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klient->getNachrichtEncrypted( mName, l );
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- klient->getNachrichtEncrypted( (char *)&l, 1 );
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- char *oName = new char[ l ];
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+ klient->getNachrichtEncrypted( (char*)&l, 1 );
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+ char* oName = new char[ l ];
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oName[ (int)l ] = 0;
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klient->getNachrichtEncrypted( oName, l );
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|
int serverId = ms->zDB()->getMinigameServer( mName, oName );
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if( serverId && serverId == ms->getId() )
|
|
|
{
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|
|
ms->zDB()->lock();
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|
|
- Text *fileName = ms->zDB()->getMinigameCaptureFileName( oName, mName );
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|
|
+ Text* fileName = ms->zDB()->getMinigameCaptureFileName( oName, mName );
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|
Text path = ms->zInit()->zWert( "MGC_Pfad" )->getText();
|
|
|
if( path.getText()[ path.getLength() - 1 ] != '/' )
|
|
|
path += "/";
|
|
@@ -842,8 +845,8 @@ void MSKlient::thread()
|
|
|
{
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|
|
klient->sendeEncrypted( "\1", 1 );
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|
|
int size = (int)d.getSize();
|
|
|
- klient->sendeEncrypted( (char *)&size, 4 );
|
|
|
- char *buffer = new char[ 2048 ];
|
|
|
+ klient->sendeEncrypted( (char*)&size, 4 );
|
|
|
+ char* buffer = new char[ 2048 ];
|
|
|
while( size > 0 )
|
|
|
{
|
|
|
int l = size > 2048 ? 2048 : size;
|
|
@@ -863,11 +866,11 @@ void MSKlient::thread()
|
|
|
Text port;
|
|
|
if( ms->zDB()->getMinigameServer( mName, oName, &ip, &port ) )
|
|
|
{
|
|
|
- Klient *k = new Klient();
|
|
|
+ Klient* k = new Klient();
|
|
|
unsigned char key[ 20 ] = { 88, 103, 192, 232, 69, 54, 57, 3, 239, 138, 234, 172, 126, 72, 81, 55, 205, 97, 59, 255 };
|
|
|
- k->setSendeKey( (char *)key, 20 );
|
|
|
- k->setEmpfangKey( (char *)key, 20 );
|
|
|
- if( k->verbinde( (unsigned short)(int)port, (char *)ip ) )
|
|
|
+ k->setSendeKey( (char*)key, 20 );
|
|
|
+ k->setEmpfangKey( (char*)key, 20 );
|
|
|
+ if( k->verbinde( (unsigned short)(int)port, (char*)ip ) )
|
|
|
{
|
|
|
k->sendeEncrypted( "\xA", 1 );
|
|
|
char ret;
|
|
@@ -875,19 +878,19 @@ void MSKlient::thread()
|
|
|
if( ret == 1 )
|
|
|
{
|
|
|
l = (char)textLength( mName );
|
|
|
- k->sendeEncrypted( (char *)&l, 1 );
|
|
|
+ k->sendeEncrypted( (char*)&l, 1 );
|
|
|
k->sendeEncrypted( mName, l );
|
|
|
l = (char)textLength( oName );
|
|
|
- k->sendeEncrypted( (char *)&l, 1 );
|
|
|
+ k->sendeEncrypted( (char*)&l, 1 );
|
|
|
k->sendeEncrypted( oName, l );
|
|
|
k->getNachrichtEncrypted( &ret, 1 );
|
|
|
if( ret == 1 )
|
|
|
{
|
|
|
klient->sendeEncrypted( "\1", 1 );
|
|
|
int size;
|
|
|
- k->getNachrichtEncrypted( (char *)&size, 4 );
|
|
|
- klient->sendeEncrypted( (char *)&size, 4 );
|
|
|
- char *buffer = new char[ 2048 ];
|
|
|
+ k->getNachrichtEncrypted( (char*)&size, 4 );
|
|
|
+ klient->sendeEncrypted( (char*)&size, 4 );
|
|
|
+ char* buffer = new char[ 2048 ];
|
|
|
while( size > 0 )
|
|
|
{
|
|
|
int l = size > 2048 ? 2048 : size;
|
|
@@ -900,8 +903,8 @@ void MSKlient::thread()
|
|
|
}
|
|
|
if( ret == 3 )
|
|
|
{
|
|
|
- k->getNachrichtEncrypted( (char *)&l, 1 );
|
|
|
- char *error = new char[ l + 1 ];
|
|
|
+ k->getNachrichtEncrypted( (char*)&l, 1 );
|
|
|
+ char* error = new char[ l + 1 ];
|
|
|
error[ (int)l ] = 0;
|
|
|
k->getNachrichtEncrypted( error, l );
|
|
|
errorZuKlient( error );
|
|
@@ -935,7 +938,7 @@ void MSKlient::thread()
|
|
|
}
|
|
|
klient->sendeEncrypted( "\1", 1 );
|
|
|
int acc = ms->zDB()->getAccountId( klientNummer );
|
|
|
- klient->sendeEncrypted( (char *)&acc, 4 );
|
|
|
+ klient->sendeEncrypted( (char*)&acc, 4 );
|
|
|
break;
|
|
|
}
|
|
|
case 0xC:
|
|
@@ -947,8 +950,8 @@ void MSKlient::thread()
|
|
|
}
|
|
|
klient->sendeEncrypted( "\1", 1 );
|
|
|
int acc;
|
|
|
- klient->getNachrichtEncrypted( (char *)&acc, 4 );
|
|
|
- Text *name = ms->zDB()->getAccountName( acc );
|
|
|
+ klient->getNachrichtEncrypted( (char*)&acc, 4 );
|
|
|
+ Text* name = ms->zDB()->getAccountName( acc );
|
|
|
if( !name )
|
|
|
errorZuKlient( "Der Acount existiert nicht." );
|
|
|
else
|
|
@@ -968,7 +971,7 @@ void MSKlient::thread()
|
|
|
errorZuKlient( "Du bist nicht Identifiziert." );
|
|
|
break;
|
|
|
}
|
|
|
- Text *name = ms->zDB()->getSecret( klientNummer );
|
|
|
+ Text* name = ms->zDB()->getSecret( klientNummer );
|
|
|
if( !name )
|
|
|
errorZuKlient( "Kein secret gefunden." );
|
|
|
else
|
|
@@ -997,7 +1000,7 @@ void MSKlient::thread()
|
|
|
}
|
|
|
|
|
|
// constant
|
|
|
-void MSKlient::errorZuKlient( const char *nachricht ) const // sendet eine Fehlernachricht zum Klient
|
|
|
+void MSKlient::errorZuKlient( const char* nachricht ) const // sendet eine Fehlernachricht zum Klient
|
|
|
{
|
|
|
klient->sendeEncrypted( "\3", 1 );
|
|
|
char len = (char)textLength( nachricht );
|