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- #ifndef Datenbank_H
- #define Datenbank_H
- #include <sql.h>
- #include <Text.h>
- #include <InitDatei.h>
- using namespace Framework;
- using namespace sql;
- namespace Admin_Recht
- {
- const int MSStarten = 1;
- const int MSBeenden = 2;
- }
- struct ServerData
- {
- int id;
- Text name;
- Text ip;
- unsigned short port;
- unsigned short adminPort;
- Text status;
- };
- struct ServerDetails
- {
- Text name;
- Text ip;
- unsigned short port;
- unsigned short adminPort;
- int tasks;
- int maxTasks;
- };
- class MSDatenbank
- {
- private:
- Datenbank *datenbank;
- CRITICAL_SECTION ths;
- int ref;
- public:
- // Konstruktor
- MSDatenbank( InitDatei *zDat );
- // Detruktor
- ~MSDatenbank();
- // nicht constant
- void lock();
- void unlock();
- int istAdministrator( const char *name, const char *passwort );
- bool adminHatRecht( int id, int recht );
- unsigned int getNextClientId();
- Text *getKlientKey( int cId );
- bool proveRegisteredClient( unsigned int num );
- int *unregisterClient( unsigned int num, int *len);
- int suchPatchServer( unsigned int client );
- int suchRegisterServer( unsigned int client );
- int suchLoginServer( unsigned int client );
- int suchInformationServer( unsigned int client );
- int suchChatServer( unsigned int client );
- int suchAnmeldungServer( unsigned int client );
- int suchErhaltungServer( unsigned int client );
- int suchShopServer( unsigned int client );
- int suchNewsServer( unsigned int client );
- int suchMinigameServer( unsigned int client );
- unsigned char *getServerPortIp( int sId );
- int logoutKlient( int klientId, Array< int > *ret );
- bool getSpielServerPortIp( int spielErstelltId, unsigned short *port, Text *ip );
- int getSpielerAusGruppe( int gruppeId, Array< int > *accountId );
- int kickSpielerAusGruppe( int gruppeId, int accountId );
- bool getChatServerPortIp( int accountId, unsigned short *port, Text *ip );
- int getGruppeAdmin( int gruppeId );
- int getSpielerAusChatroom( int chatroomId, Array< int > *accountId );
- int getChatroomAdmin( int chatroomId );
- int clientistEingeloggt( int clientId );
- bool getPatchServer( int client, Text *ip, int *port );
- bool getRegisterServer( int client, Text *ip, int *port );
- bool getLoginServer( int client, Text *ip, int *port );
- bool getInformationServer( int client, Text *ip, int *port );
- bool getChatServer( int client, Text *ip, int *port );
- bool getAnmeldungServer( int client, Text *ip, int *port );
- bool getSpielServer( int client, Text *ip, int *port );
- bool getShopServer( int client, Text *ip, int *port );
- bool getNewsServer( int client, Text *ip, int *port );
- bool getHistorieServer( int client, Text *ip, int *port );
- bool getKartenServer( int client, Text *ip, int *port );
- bool getEditorServer( int client, Text *ip, int *port );
- bool getMinigameServer( int client, Text *ip, int *port );
- bool getPatchServerList( Array< ServerData* > *list );
- bool getPatchServerDetails( int id, ServerDetails *details );
- // Reference Counting
- MSDatenbank *getThis();
- MSDatenbank *release();
- };
- #endif
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