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- #ifndef Datenbank_H
- #define Datenbank_H
- #include <sql.h>
- #include <Text.h>
- #include <InitDatei.h>
- using namespace Framework;
- using namespace sql;
- namespace Admin_Recht
- {
- const int MSStarten = 1;
- const int MSBeenden = 2;
- }
- struct ServerData
- {
- int id;
- Text name;
- Text ip;
- unsigned short port;
- unsigned short adminPort;
- Text status;
- };
- struct ServerDetails
- {
- Text name;
- Text ip;
- unsigned short port;
- unsigned short adminPort;
- int tasks;
- int maxTasks;
- };
- class MSDatenbank : public virtual ReferenceCounter
- {
- private:
- Datenbank* datenbank;
- CRITICAL_SECTION ths;
- public:
- // Konstruktor
- MSDatenbank(InitDatei* zDat);
- // Detruktor
- ~MSDatenbank();
- // nicht constant
- void lock();
- void unlock();
- int istAdministrator(const char* name, const char* passwort);
- bool adminHatRecht(int id, int recht);
- unsigned int getNextClientId();
- Text* getKlientKey(int cId);
- bool proveRegisteredClient(unsigned int num);
- int* unregisterClient(unsigned int num, int* len);
- int suchPatchServer(unsigned int client);
- int suchRegisterServer(unsigned int client);
- int suchLoginServer(unsigned int client);
- int suchInformationServer(unsigned int client);
- int suchChatServer(unsigned int client);
- int suchAnmeldungServer(unsigned int client);
- int suchErhaltungServer(unsigned int client);
- int suchShopServer(unsigned int client);
- int suchNewsServer(unsigned int client);
- int suchMinigameServer(unsigned int client);
- unsigned char* getServerPortIp(int sId);
- int logoutKlient(int klientId, Array< int >* ret);
- bool getSpielServerPortIp(int spielErstelltId, unsigned short* port, Text* ip);
- int getSpielerAusGruppe(int gruppeId, Array< int >* accountId);
- int kickSpielerAusGruppe(int gruppeId, int accountId);
- bool getChatServerPortIp(int accountId, unsigned short* port, Text* ip);
- int getGruppeAdmin(int gruppeId);
- int getSpielerAusChatroom(int chatroomId, Array< int >* accountId);
- int getChatroomAdmin(int chatroomId);
- int clientistEingeloggt(int clientId);
- bool getPatchServer(int client, Text* ip, int* port);
- bool getRegisterServer(int client, Text* ip, int* port);
- bool getLoginServer(int client, Text* ip, int* port);
- bool getInformationServer(int client, Text* ip, int* port);
- bool getChatServer(int client, Text* ip, int* port);
- bool getAnmeldungServer(int client, Text* ip, int* port);
- bool getSpielServer(int client, Text* ip, int* port);
- bool getShopServer(int client, Text* ip, int* port);
- bool getNewsServer(int client, Text* ip, int* port);
- bool getHistorieServer(int client, Text* ip, int* port);
- bool getKartenServer(int client, Text* ip, int* port);
- bool getEditorServer(int client, Text* ip, int* port);
- bool getMinigameServer(int client, Text* ip, int* port);
- bool getPatchServerList(Array< ServerData* >* list);
- bool getPatchServerDetails(int id, ServerDetails* details);
- };
- #endif
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