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- #include "Klient.h"
- #include "Spieler.h"
- #include <Text.h>
- // Inhalt der Klient Klasse aus Klient.h
- // Konstruktor
- Klient::Klient(SSKlientV* klient)
- : ReferenceCounter()
- {
- this->klient = klient;
- }
- // Destruktor
- Klient::~Klient()
- {
- if (klient)
- klient->release();
- }
- // nicht constant
- void Klient::offline()
- {
- klient = (SSKlientV*)klient->release();
- }
- void Klient::online(SSKlientV* zKlient)
- {
- if (klient)
- klient = (SSKlientV*)klient->release();
- klient = dynamic_cast<SSKlientV*>(zKlient->getThis());
- }
- void Klient::sendeSpielerNummer(int sNum, double spielZeit)
- {
- if (!klient)
- return;
- short len = 13;
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 0;
- *(int*)(bytes + 9) = sNum;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeInitSpieler(int anzahl, RCArray< Spieler >* zSpieler, double spielZeit)
- {
- if (!klient)
- return;
- short len = (short)(13 + 20 * anzahl);
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 1;
- *(int*)(bytes + 9) = anzahl;
- for (int i = 0; i < anzahl; i++)
- {
- *(int*)(bytes + i * 20 + 13) = zSpieler->z(i)->getSpielerNummer();
- *(int*)(bytes + i * 20 + 17) = zSpieler->z(i)->getSpielerTeam();
- *(int*)(bytes + i * 20 + 21) = zSpieler->z(i)->getSpielerFarbe();
- *(int*)(bytes + i * 20 + 25) = zSpieler->z(i)->getTeamFarbe();
- *(int*)(bytes + i * 20 + 29) = zSpieler->z(i)->getAccountId();
- }
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeSpielerPosition(Spieler* zSpieler, double spielZeit)
- {
- if (!klient)
- return;
- short len = 29;
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 2;
- *(int*)(bytes + 9) = zSpieler->getSpielerNummer();
- *(double*)(bytes + 13) = zSpieler->getX();
- *(double*)(bytes + 21) = zSpieler->getY();
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeKammeraSize(int br, int hi, double spielZeit)
- {
- if (!klient)
- return;
- short len = 17;
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 3;
- *(int*)(bytes + 9) = br;
- *(int*)(bytes + 13) = hi;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeStart(double spielZeit)
- {
- if (!klient)
- return;
- short len = 9;
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 4;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeSpielerTod(Spieler* zSpieler, double spielZeit)
- {
- if (!klient)
- return;
- short len = 13;
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 5;
- *(int*)(bytes + 9) = zSpieler->getSpielerNummer();
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeSpielEnde(char gewonnen, double spielZeit)
- {
- if (!klient)
- return;
- short len = 10;
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 6;
- *(char*)(bytes + 9) = gewonnen;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeSpielerGeschwindigkeit(Spieler* zSpieler, double spielZeit)
- {
- if (!klient)
- return;
- short len = 29;
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 7;
- *(int*)(bytes + 9) = zSpieler->getSpielerNummer();
- *(double*)(bytes + 13) = zSpieler->getSpeedX();
- *(double*)(bytes + 21) = zSpieler->getSpeedY();
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeSpielerWendigkeit(Spieler* zSpieler, double spielZeit)
- {
- if (!klient)
- return;
- short len = 21;
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 8;
- *(int*)(bytes + 9) = zSpieler->getSpielerNummer();
- *(double*)(bytes + 13) = zSpieler->getKurve();
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeSpielerKurve(int sNum, char kurve, double spielZeit)
- {
- if (!klient)
- return;
- short len = 14;
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 9;
- *(int*)(bytes + 9) = sNum;
- bytes[13] = kurve;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeKartenSize(int br, int hi, double spielZeit)
- {
- if (!klient)
- return;
- short len = 17;
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 0xA;
- *(int*)(bytes + 9) = br;
- *(int*)(bytes + 13) = hi;
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeChatNachricht(const char* txt, double spielZeit)
- {
- if (!klient)
- return;
- short len = (short)(9 + textLength(txt));
- char* bytes = new char[len];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 0xB;
- for (int i = 9; i < len; i++)
- bytes[i] = txt[i - 9];
- klient->spielNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeLinienUnterbrechung(int sNum, bool unterbrochen, double spielZeit)
- {
- if (!klient)
- return;
- char* bytes = new char[14];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 0xC;
- *(int*)(bytes + 9) = sNum;
- *(bytes + 13) = (char)unterbrochen;
- klient->spielNachricht(14, bytes);
- delete[] bytes;
- }
- void Klient::sendeTeamMaxPunkte(int team, int mP, double spielZeit)
- {
- if (!klient)
- return;
- char* bytes = new char[17];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 0xD;
- *(int*)(bytes + 9) = team;
- *(int*)(bytes + 13) = mP;
- klient->spielNachricht(17, bytes);
- delete[] bytes;
- }
- void Klient::sendeTeamPunkte(int team, int p, double spielZeit)
- {
- if (!klient)
- return;
- char* bytes = new char[17];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 0xE;
- *(int*)(bytes + 9) = team;
- *(int*)(bytes + 13) = p;
- klient->spielNachricht(17, bytes);
- delete[] bytes;
- }
- void Klient::sendeSpielerPunkte(int sNum, int p, double spielZeit)
- {
- if (!klient)
- return;
- char* bytes = new char[17];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 0xF;
- *(int*)(bytes + 9) = sNum;
- *(int*)(bytes + 13) = p;
- klient->spielNachricht(17, bytes);
- delete[] bytes;
- }
- void Klient::sendeTeamTod(int team, double spielZeit)
- {
- if (!klient)
- return;
- char* bytes = new char[13];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 0x10;
- *(int*)(bytes + 9) = team;
- klient->spielNachricht(13, bytes);
- delete[] bytes;
- }
- void Klient::sendeTeamName(int team, const char* name)
- {
- if (!klient)
- return;
- int nL = textLength(name);
- char* bytes = new char[13 + nL];
- *(double*)bytes = 0;
- *(char*)(bytes + 8) = 0x13;
- *(int*)(bytes + 9) = team;
- memcpy(bytes + 13, name, nL);
- klient->spielNachricht((short)(13 + nL), bytes);
- delete[] bytes;
- }
- void Klient::sendeRundenEnde(int winTeam, double spielZeit)
- {
- if (!klient)
- return;
- char* bytes = new char[13];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 0x11;
- *(int*)(bytes + 9) = winTeam;
- klient->spielNachricht(13, bytes);
- delete[] bytes;
- }
- void Klient::sendeZeitVerbleibend(int sekunden, double spielZeit)
- {
- if (!klient)
- return;
- char* bytes = new char[13];
- *(double*)bytes = spielZeit;
- *(char*)(bytes + 8) = 0x12;
- *(int*)(bytes + 9) = sekunden;
- klient->spielNachricht(13, bytes);
- delete[] bytes;
- }
- void Klient::sendeStatistikChatNachricht(int vonAccount, const char* txt)
- {
- if (!klient)
- return;
- short len = (short)(5 + textLength(txt));
- char* bytes = new char[len];
- *(char*)(bytes) = 8;
- *(int*)(bytes + 1) = vonAccount;
- for (int i = 5; i < len; i++)
- bytes[i] = txt[i - 5];
- klient->statistikNachricht(len, bytes);
- delete[] bytes;
- }
- void Klient::sendeStatistikSpielerOffline(int account)
- {
- if (!klient)
- return;
- char* bytes = new char[5];
- *(char*)(bytes) = 9;
- *(int*)(bytes + 1) = account;
- klient->statistikNachricht(5, bytes);
- delete[] bytes;
- }
- void Klient::sendeGesamtSpielerStatistik(GesamtSpielerStatistik* zS)
- {
- if (!zS || !klient)
- return;
- char snl = (char)zS->zSpielerName()->getLength();
- char tnl = (char)zS->zTeamName()->getLength();
- int len = 43 + snl + tnl;
- char* bytes = new char[len];
- bytes[0] = 2;
- *(int*)(bytes + 1) = zS->getSpielerNummer();
- *(char*)(bytes + 5) = (char)zS->zSpielerName()->getLength();
- for (int i = 0; i < snl; i++)
- bytes[i + 6] = zS->zSpielerName()->getText()[i];
- *(char*)(bytes + 6 + snl) = tnl;
- for (int i = 0; i < tnl; i++)
- bytes[i + 7 + snl] = zS->zTeamName()->getText()[i];
- *(int*)(bytes + 7 + snl + tnl) = zS->getSpielerFarbe();
- *(int*)(bytes + 11 + snl + tnl) = zS->getTeamFarbe();
- *(int*)(bytes + 15 + snl + tnl) = zS->getGewonneneRunden();
- *(int*)(bytes + 19 + snl + tnl) = zS->getPunkte();
- *(int*)(bytes + 23 + snl + tnl) = zS->getLinienLength();
- *(int*)(bytes + 27 + snl + tnl) = zS->getZeitAmLeben();
- *(int*)(bytes + 31 + snl + tnl) = zS->getZeitTod();
- *(int*)(bytes + 35 + snl + tnl) = zS->getKills();
- *(int*)(bytes + 39 + snl + tnl) = zS->getTode();
- klient->statistikNachricht((short)len, bytes);
- delete[] bytes;
- }
- void Klient::sendeGesamtTeamStatistik(GesamtTeamStatistik* zS)
- {
- if (!zS || !klient)
- return;
- char tnl = (char)zS->zTeamName()->getLength();
- int len = 30 + tnl;
- char* bytes = new char[len];
- bytes[0] = 3;
- *(int*)(bytes + 1) = zS->getTeamNummer();
- *(char*)(bytes + 5) = tnl;
- for (int i = 0; i < tnl; i++)
- bytes[i + 6] = zS->zTeamName()->getText()[i];
- *(int*)(bytes + 6 + tnl) = zS->getTeamFarbe();
- *(int*)(bytes + 10 + tnl) = zS->getGewonneneRunden();
- *(int*)(bytes + 14 + tnl) = zS->getPunkte();
- *(int*)(bytes + 18 + tnl) = zS->getLinienLength();
- *(int*)(bytes + 22 + tnl) = zS->getKills();
- *(int*)(bytes + 26 + tnl) = zS->getTode();
- klient->statistikNachricht((short)len, bytes);
- delete[] bytes;
- }
- void Klient::sendeRundeStatistik(RundenRundenStatistik* zS)
- {
- if (!zS || !klient)
- return;
- char* bytes = new char[25];
- bytes[0] = 4;
- *(int*)(bytes + 1) = zS->getRundenNummer();
- *(int*)(bytes + 5) = zS->getRundenDauer();
- *(int*)(bytes + 9) = zS->getSiegerTeam();
- *(int*)(bytes + 13) = zS->getSpielFeldNutzung();
- *(int*)(bytes + 17) = zS->zRundenBild()->getBreite();
- *(int*)(bytes + 21) = zS->zRundenBild()->getHeight();
- klient->statistikNachricht(25, bytes);
- delete[] bytes;
- Bild* zB = zS->zRundenBild();
- int pixel = zB->getBreite() * zB->getHeight();
- while (pixel)
- {
- int pStart = zB->getBreite() * zB->getHeight() - pixel;
- int pLen = pixel > 200 ? 200 : pixel;
- char* bytes = new char[13 + pLen * 4];
- bytes[0] = 5;
- *(int*)(bytes + 1) = zS->getRundenNummer();
- *(int*)(bytes + 5) = pStart;
- *(int*)(bytes + 9) = pLen;
- for (int i = 0; i < pLen; i++)
- *(int*)(bytes + 13 + i * 4) = zB->getBuffer()[pStart + i];
- klient->statistikNachricht((short)(13 + pLen * 4), bytes);
- delete[] bytes;
- pixel -= pLen;
- }
- int anz = zS->getSpielerAnzahl();
- for (int i = 0; i < anz; i++)
- sendeRundeSpielerStatistik(zS->zSpielerStatistik(i), zS->getRundenNummer());
- anz = zS->getTeamAnzahl();
- for (int i = 0; i < anz; i++)
- sendeRundeTeamStatistik(zS->zTeamStatistik(i), zS->getRundenNummer());
- }
- void Klient::sendeRundeSpielerStatistik(RundenSpielerStatistik* zS, int runde)
- {
- if (!zS || !klient)
- return;
- char snl = (char)zS->zSpielerName()->getLength();
- char tnl = (char)zS->zTeamName()->getLength();
- int len = 31 + snl + tnl;
- char* bytes = new char[len];
- bytes[0] = 6;
- *(int*)(bytes + 1) = runde;
- *(int*)(bytes + 5) = zS->getSpielerNummer();
- *(char*)(bytes + 9) = snl;
- for (int i = 0; i < snl; i++)
- bytes[i + 10] = zS->zSpielerName()->getText()[i];
- *(char*)(bytes + 10 + snl) = tnl;
- for (int i = 0; i < tnl; i++)
- bytes[i + 11 + snl] = zS->zTeamName()->getText()[i];
- *(int*)(bytes + 11 + snl + tnl) = zS->getSpielerFarbe();
- *(int*)(bytes + 15 + snl + tnl) = zS->getTeamFarbe();
- *(int*)(bytes + 19 + snl + tnl) = zS->getLinienLength();
- *(int*)(bytes + 23 + snl + tnl) = zS->getKills();
- *(int*)(bytes + 27 + snl + tnl) = zS->getTodesZeit();
- klient->statistikNachricht((short)len, bytes);
- delete[] bytes;
- }
- void Klient::sendeRundeTeamStatistik(RundenTeamStatistik* zS, int runde)
- {
- if (!zS || !klient)
- return;
- char tnl = (char)zS->zTeamName()->getLength();
- int len = 27 + tnl;
- char* bytes = new char[len];
- bytes[0] = 7;
- *(int*)(bytes + 1) = runde;
- *(int*)(bytes + 5) = zS->getTeamNummer();
- *(char*)(bytes + 9) = tnl;
- for (int i = 0; i < tnl; i++)
- bytes[i + 10] = zS->zTeamName()->getText()[i];
- *(int*)(bytes + 10 + tnl) = zS->getTeamFarbe();
- *(char*)(bytes + 14 + tnl) = (char)zS->getErgebnis();
- *(int*)(bytes + 15 + tnl) = zS->getLinienLength();
- *(int*)(bytes + 19 + tnl) = zS->getKills();
- *(int*)(bytes + 23 + tnl) = zS->getTode();
- klient->statistikNachricht((short)len, bytes);
- delete[] bytes;
- }
- void Klient::sendeStatistikLadenFertig()
- {
- if (!klient)
- return;
- char byte = 1;
- klient->statistikNachricht(1, &byte);
- }
- // constant
- bool Klient::istOnline() const
- {
- return klient != 0;
- }
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