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@@ -6,492 +6,492 @@
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// Konstruktor
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Klient::Klient( SSKlientV *klient )
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{
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- this->klient = klient;
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- ref = 1;
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+ this->klient = klient;
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+ ref = 1;
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}
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// Destruktor
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Klient::~Klient()
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{
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- if( klient )
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- klient->release();
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+ if( klient )
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+ klient->release();
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}
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// nicht constant
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void Klient::offline()
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{
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- klient = klient->release();
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+ klient = (SSKlientV *)klient->release();
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}
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-void Klient::online( SSKlientV *zKlient )
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+void Klient::online( SSKlientV * zKlient )
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{
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- if( klient )
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- klient = klient->release();
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- klient = zKlient->getThis();
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+ if( klient )
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+ klient = (SSKlientV *)klient->release();
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+ klient = (SSKlientV *)zKlient->getThis();
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}
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void Klient::sendeSpielerNummer( int sNum, double spielZeit )
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{
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- if( !klient )
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- return;
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- short len = 13;
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 0;
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- *(int*)( bytes + 9 ) = sNum;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeInitSpieler( int anzahl, RCArray< Spieler > *zSpieler, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = (short)( 13 + 20 * anzahl );
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 1;
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- *(int*)( bytes + 9 ) = anzahl;
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- for( int i = 0; i < anzahl; i++ )
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- {
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- *(int*)( bytes + i * 20 + 13 ) = zSpieler->z( i )->getSpielerNummer();
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- *(int*)( bytes + i * 20 + 17 ) = zSpieler->z( i )->getSpielerTeam();
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- *(int*)( bytes + i * 20 + 21 ) = zSpieler->z( i )->getSpielerFarbe();
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- *(int*)( bytes + i * 20 + 25 ) = zSpieler->z( i )->getTeamFarbe();
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- *(int*)( bytes + i * 20 + 29 ) = zSpieler->z( i )->getAccountId();
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- }
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeSpielerPosition( Spieler *zSpieler, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 29;
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 2;
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- *(int*)( bytes + 9 ) = zSpieler->getSpielerNummer();
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- *(double*)( bytes + 13 ) = zSpieler->getX();
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- *(double*)( bytes + 21 ) = zSpieler->getY();
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 13;
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 0;
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+ *(int *)( bytes + 9 ) = sNum;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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+}
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+
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+void Klient::sendeInitSpieler( int anzahl, RCArray< Spieler > * zSpieler, double spielZeit )
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+{
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+ if( !klient )
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+ return;
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+ short len = (short)( 13 + 20 * anzahl );
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 1;
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+ *(int *)( bytes + 9 ) = anzahl;
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+ for( int i = 0; i < anzahl; i++ )
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+ {
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+ *(int *)( bytes + i * 20 + 13 ) = zSpieler->z( i )->getSpielerNummer();
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+ *(int *)( bytes + i * 20 + 17 ) = zSpieler->z( i )->getSpielerTeam();
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+ *(int *)( bytes + i * 20 + 21 ) = zSpieler->z( i )->getSpielerFarbe();
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+ *(int *)( bytes + i * 20 + 25 ) = zSpieler->z( i )->getTeamFarbe();
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+ *(int *)( bytes + i * 20 + 29 ) = zSpieler->z( i )->getAccountId();
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+ }
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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+}
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+
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+void Klient::sendeSpielerPosition( Spieler * zSpieler, double spielZeit )
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+{
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+ if( !klient )
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+ return;
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+ short len = 29;
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 2;
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+ *(int *)( bytes + 9 ) = zSpieler->getSpielerNummer();
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+ *(double *)( bytes + 13 ) = zSpieler->getX();
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+ *(double *)( bytes + 21 ) = zSpieler->getY();
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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void Klient::sendeKammeraSize( int br, int hi, double spielZeit )
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{
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- if( !klient )
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- return;
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- short len = 17;
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 3;
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- *(int*)( bytes + 9 ) = br;
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- *(int*)( bytes + 13 ) = hi;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 17;
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 3;
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+ *(int *)( bytes + 9 ) = br;
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+ *(int *)( bytes + 13 ) = hi;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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void Klient::sendeStart( double spielZeit )
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{
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- if( !klient )
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- return;
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- short len = 9;
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 4;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 9;
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 4;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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-void Klient::sendeSpielerTod( Spieler *zSpieler, double spielZeit )
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+void Klient::sendeSpielerTod( Spieler * zSpieler, double spielZeit )
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{
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- if( !klient )
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- return;
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- short len = 13;
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 5;
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- *(int*)( bytes + 9 ) = zSpieler->getSpielerNummer();
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 13;
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 5;
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+ *(int *)( bytes + 9 ) = zSpieler->getSpielerNummer();
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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void Klient::sendeSpielEnde( char gewonnen, double spielZeit )
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{
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- if( !klient )
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- return;
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- short len = 10;
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 6;
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- *(char*)( bytes + 9 ) = gewonnen;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeSpielerGeschwindigkeit( Spieler *zSpieler, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 29;
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 7;
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- *(int*)( bytes + 9 ) = zSpieler->getSpielerNummer();
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- *(double*)( bytes + 13 ) = zSpieler->getSpeedX();
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- *(double*)( bytes + 21 ) = zSpieler->getSpeedY();
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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-}
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-
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-void Klient::sendeSpielerWendigkeit( Spieler *zSpieler, double spielZeit )
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-{
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- if( !klient )
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- return;
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- short len = 21;
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 8;
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- *(int*)( bytes + 9 ) = zSpieler->getSpielerNummer();
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- *(double*)( bytes + 13 ) = zSpieler->getKurve();
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 10;
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 6;
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+ *(char *)( bytes + 9 ) = gewonnen;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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+}
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+
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+void Klient::sendeSpielerGeschwindigkeit( Spieler * zSpieler, double spielZeit )
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+{
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+ if( !klient )
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+ return;
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+ short len = 29;
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 7;
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+ *(int *)( bytes + 9 ) = zSpieler->getSpielerNummer();
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+ *(double *)( bytes + 13 ) = zSpieler->getSpeedX();
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+ *(double *)( bytes + 21 ) = zSpieler->getSpeedY();
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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+}
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+
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+void Klient::sendeSpielerWendigkeit( Spieler * zSpieler, double spielZeit )
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+{
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+ if( !klient )
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+ return;
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+ short len = 21;
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 8;
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+ *(int *)( bytes + 9 ) = zSpieler->getSpielerNummer();
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+ *(double *)( bytes + 13 ) = zSpieler->getKurve();
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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void Klient::sendeSpielerKurve( int sNum, char kurve, double spielZeit )
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{
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- if( !klient )
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- return;
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- short len = 14;
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 9;
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- *(int*)( bytes + 9 ) = sNum;
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- bytes[ 13 ] = kurve;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 14;
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 9;
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+ *(int *)( bytes + 9 ) = sNum;
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+ bytes[ 13 ] = kurve;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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void Klient::sendeKartenSize( int br, int hi, double spielZeit )
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{
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- if( !klient )
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- return;
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- short len = 17;
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 0xA;
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- *(int*)( bytes + 9 ) = br;
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- *(int*)( bytes + 13 ) = hi;
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = 17;
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 0xA;
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+ *(int *)( bytes + 9 ) = br;
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+ *(int *)( bytes + 13 ) = hi;
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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void Klient::sendeChatNachricht( char *txt, double spielZeit )
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{
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- if( !klient )
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- return;
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- short len = (short)( 9 + textLength( txt ) );
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- char *bytes = new char[ len ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 0xB;
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- for( int i = 9; i < len; i++ )
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- bytes[ i ] = txt[ i - 9 ];
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- klient->spielNachricht( len, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ short len = (short)( 9 + textLength( txt ) );
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+ char *bytes = new char[ len ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 0xB;
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+ for( int i = 9; i < len; i++ )
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+ bytes[ i ] = txt[ i - 9 ];
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+ klient->spielNachricht( len, bytes );
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+ delete[] bytes;
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}
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void Klient::sendeLinienUnterbrechung( int sNum, bool unterbrochen, double spielZeit )
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{
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- if( !klient )
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- return;
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- char *bytes = new char[ 14 ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 0xC;
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- *(int*)( bytes + 9 ) = sNum;
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- *( bytes + 13 ) = (char)unterbrochen;
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- klient->spielNachricht( 14, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ char *bytes = new char[ 14 ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 0xC;
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+ *(int *)( bytes + 9 ) = sNum;
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+ *( bytes + 13 ) = (char)unterbrochen;
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+ klient->spielNachricht( 14, bytes );
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+ delete[] bytes;
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}
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void Klient::sendeTeamMaxPunkte( int team, int mP, double spielZeit )
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{
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- if( !klient )
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- return;
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- char *bytes = new char[ 17 ];
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- *(double*)bytes = spielZeit;
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- *(char*)( bytes + 8 ) = 0xD;
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- *(int*)( bytes + 9 ) = team;
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- *(int*)( bytes + 13 ) = mP;
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- klient->spielNachricht( 17, bytes );
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- delete[] bytes;
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+ if( !klient )
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+ return;
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+ char *bytes = new char[ 17 ];
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+ *(double *)bytes = spielZeit;
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+ *(char *)( bytes + 8 ) = 0xD;
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+ *(int *)( bytes + 9 ) = team;
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+ *(int *)( bytes + 13 ) = mP;
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+ klient->spielNachricht( 17, bytes );
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+ delete[] bytes;
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}
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void Klient::sendeTeamPunkte( int team, int p, double spielZeit )
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{
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- if( !klient )
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- return;
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|
- char *bytes = new char[ 17 ];
|
|
|
- *(double*)bytes = spielZeit;
|
|
|
- *(char*)( bytes + 8 ) = 0xE;
|
|
|
- *(int*)( bytes + 9 ) = team;
|
|
|
- *(int*)( bytes + 13 ) = p;
|
|
|
- klient->spielNachricht( 17, bytes );
|
|
|
- delete[] bytes;
|
|
|
+ if( !klient )
|
|
|
+ return;
|
|
|
+ char *bytes = new char[ 17 ];
|
|
|
+ *(double *)bytes = spielZeit;
|
|
|
+ *(char *)( bytes + 8 ) = 0xE;
|
|
|
+ *(int *)( bytes + 9 ) = team;
|
|
|
+ *(int *)( bytes + 13 ) = p;
|
|
|
+ klient->spielNachricht( 17, bytes );
|
|
|
+ delete[] bytes;
|
|
|
}
|
|
|
|
|
|
void Klient::sendeSpielerPunkte( int sNum, int p, double spielZeit )
|
|
|
{
|
|
|
- if( !klient )
|
|
|
- return;
|
|
|
- char *bytes = new char[ 17 ];
|
|
|
- *(double*)bytes = spielZeit;
|
|
|
- *(char*)( bytes + 8 ) = 0xF;
|
|
|
- *(int*)( bytes + 9 ) = sNum;
|
|
|
- *(int*)( bytes + 13 ) = p;
|
|
|
- klient->spielNachricht( 17, bytes );
|
|
|
- delete[] bytes;
|
|
|
+ if( !klient )
|
|
|
+ return;
|
|
|
+ char *bytes = new char[ 17 ];
|
|
|
+ *(double *)bytes = spielZeit;
|
|
|
+ *(char *)( bytes + 8 ) = 0xF;
|
|
|
+ *(int *)( bytes + 9 ) = sNum;
|
|
|
+ *(int *)( bytes + 13 ) = p;
|
|
|
+ klient->spielNachricht( 17, bytes );
|
|
|
+ delete[] bytes;
|
|
|
}
|
|
|
|
|
|
void Klient::sendeTeamTod( int team, double spielZeit )
|
|
|
{
|
|
|
- if( !klient )
|
|
|
- return;
|
|
|
- char *bytes = new char[ 13 ];
|
|
|
- *(double*)bytes = spielZeit;
|
|
|
- *(char*)( bytes + 8 ) = 0x10;
|
|
|
- *(int*)( bytes + 9 ) = team;
|
|
|
- klient->spielNachricht( 13, bytes );
|
|
|
- delete[] bytes;
|
|
|
+ if( !klient )
|
|
|
+ return;
|
|
|
+ char *bytes = new char[ 13 ];
|
|
|
+ *(double *)bytes = spielZeit;
|
|
|
+ *(char *)( bytes + 8 ) = 0x10;
|
|
|
+ *(int *)( bytes + 9 ) = team;
|
|
|
+ klient->spielNachricht( 13, bytes );
|
|
|
+ delete[] bytes;
|
|
|
}
|
|
|
|
|
|
void Klient::sendeTeamName( int team, char *name )
|
|
|
{
|
|
|
- if( !klient )
|
|
|
- return;
|
|
|
- int nL = textLength( name );
|
|
|
- char *bytes = new char[ 13 + nL ];
|
|
|
- *(double*)bytes = 0;
|
|
|
- *(char*)( bytes + 8 ) = 0x13;
|
|
|
- *(int*)( bytes + 9 ) = team;
|
|
|
- memcpy( bytes + 13, name, nL );
|
|
|
- klient->spielNachricht( (short)( 13 + nL ), bytes );
|
|
|
- delete[] bytes;
|
|
|
+ if( !klient )
|
|
|
+ return;
|
|
|
+ int nL = textLength( name );
|
|
|
+ char *bytes = new char[ 13 + nL ];
|
|
|
+ *(double *)bytes = 0;
|
|
|
+ *(char *)( bytes + 8 ) = 0x13;
|
|
|
+ *(int *)( bytes + 9 ) = team;
|
|
|
+ memcpy( bytes + 13, name, nL );
|
|
|
+ klient->spielNachricht( (short)( 13 + nL ), bytes );
|
|
|
+ delete[] bytes;
|
|
|
}
|
|
|
|
|
|
void Klient::sendeRundenEnde( int winTeam, double spielZeit )
|
|
|
{
|
|
|
- if( !klient )
|
|
|
- return;
|
|
|
- char *bytes = new char[ 13 ];
|
|
|
- *(double*)bytes = spielZeit;
|
|
|
- *(char*)( bytes + 8 ) = 0x11;
|
|
|
- *(int*)( bytes + 9 ) = winTeam;
|
|
|
- klient->spielNachricht( 13, bytes );
|
|
|
- delete[] bytes;
|
|
|
+ if( !klient )
|
|
|
+ return;
|
|
|
+ char *bytes = new char[ 13 ];
|
|
|
+ *(double *)bytes = spielZeit;
|
|
|
+ *(char *)( bytes + 8 ) = 0x11;
|
|
|
+ *(int *)( bytes + 9 ) = winTeam;
|
|
|
+ klient->spielNachricht( 13, bytes );
|
|
|
+ delete[] bytes;
|
|
|
}
|
|
|
|
|
|
void Klient::sendeZeitVerbleibend( int sekunden, double spielZeit )
|
|
|
{
|
|
|
- if( !klient )
|
|
|
- return;
|
|
|
- char *bytes = new char[ 13 ];
|
|
|
- *(double*)bytes = spielZeit;
|
|
|
- *(char*)( bytes + 8 ) = 0x12;
|
|
|
- *(int*)( bytes + 9 ) = sekunden;
|
|
|
- klient->spielNachricht( 13, bytes );
|
|
|
- delete[] bytes;
|
|
|
+ if( !klient )
|
|
|
+ return;
|
|
|
+ char *bytes = new char[ 13 ];
|
|
|
+ *(double *)bytes = spielZeit;
|
|
|
+ *(char *)( bytes + 8 ) = 0x12;
|
|
|
+ *(int *)( bytes + 9 ) = sekunden;
|
|
|
+ klient->spielNachricht( 13, bytes );
|
|
|
+ delete[] bytes;
|
|
|
}
|
|
|
|
|
|
void Klient::sendeStatistikChatNachricht( int vonAccount, char *txt )
|
|
|
{
|
|
|
- if( !klient )
|
|
|
- return;
|
|
|
- short len = (short)( 5 + textLength( txt ) );
|
|
|
- char *bytes = new char[ len ];
|
|
|
- *(char*)( bytes ) = 8;
|
|
|
- *(int*)( bytes + 1 ) = vonAccount;
|
|
|
- for( int i = 5; i < len; i++ )
|
|
|
- bytes[ i ] = txt[ i - 5 ];
|
|
|
- klient->statistikNachricht( len, bytes );
|
|
|
- delete[] bytes;
|
|
|
+ if( !klient )
|
|
|
+ return;
|
|
|
+ short len = (short)( 5 + textLength( txt ) );
|
|
|
+ char *bytes = new char[ len ];
|
|
|
+ *(char *)( bytes ) = 8;
|
|
|
+ *(int *)( bytes + 1 ) = vonAccount;
|
|
|
+ for( int i = 5; i < len; i++ )
|
|
|
+ bytes[ i ] = txt[ i - 5 ];
|
|
|
+ klient->statistikNachricht( len, bytes );
|
|
|
+ delete[] bytes;
|
|
|
}
|
|
|
|
|
|
void Klient::sendeStatistikSpielerOffline( int account )
|
|
|
{
|
|
|
- if( !klient )
|
|
|
- return;
|
|
|
- char *bytes = new char[ 5 ];
|
|
|
- *(char*)( bytes ) = 9;
|
|
|
- *(int*)( bytes + 1 ) = account;
|
|
|
- klient->statistikNachricht( 5, bytes );
|
|
|
- delete[] bytes;
|
|
|
-}
|
|
|
-
|
|
|
-void Klient::sendeGesamtSpielerStatistik( GesamtSpielerStatistik *zS )
|
|
|
-{
|
|
|
- if( !zS || !klient )
|
|
|
- return;
|
|
|
- char snl = (char)zS->zSpielerName()->getLength();
|
|
|
- char tnl = (char)zS->zTeamName()->getLength();
|
|
|
- int len = 43 + snl + tnl;
|
|
|
- char *bytes = new char[ len ];
|
|
|
- bytes[ 0 ] = 2;
|
|
|
- *(int*)( bytes + 1 ) = zS->getSpielerNummer();
|
|
|
- *(char*)( bytes + 5 ) = (char)zS->zSpielerName()->getLength();
|
|
|
- for( int i = 0; i < snl; i++ )
|
|
|
- bytes[ i + 6 ] = zS->zSpielerName()->getText()[ i ];
|
|
|
- *(char*)( bytes + 6 + snl ) = tnl;
|
|
|
- for( int i = 0; i < tnl; i++ )
|
|
|
- bytes[ i + 7 + snl ] = zS->zTeamName()->getText()[ i ];
|
|
|
- *(int*)( bytes + 7 + snl + tnl ) = zS->getSpielerFarbe();
|
|
|
- *(int*)( bytes + 11 + snl + tnl ) = zS->getTeamFarbe();
|
|
|
- *(int*)( bytes + 15 + snl + tnl ) = zS->getGewonneneRunden();
|
|
|
- *(int*)( bytes + 19 + snl + tnl ) = zS->getPunkte();
|
|
|
- *(int*)( bytes + 23 + snl + tnl ) = zS->getLinienLength();
|
|
|
- *(int*)( bytes + 27 + snl + tnl ) = zS->getZeitAmLeben();
|
|
|
- *(int*)( bytes + 31 + snl + tnl ) = zS->getZeitTod();
|
|
|
- *(int*)( bytes + 35 + snl + tnl ) = zS->getKills();
|
|
|
- *(int*)( bytes + 39 + snl + tnl ) = zS->getTode();
|
|
|
- klient->statistikNachricht( (short)len, bytes );
|
|
|
- delete[] bytes;
|
|
|
-}
|
|
|
-
|
|
|
-void Klient::sendeGesamtTeamStatistik( GesamtTeamStatistik *zS )
|
|
|
-{
|
|
|
- if( !zS || !klient )
|
|
|
- return;
|
|
|
- char tnl = (char)zS->zTeamName()->getLength();
|
|
|
- int len = 30 + tnl;
|
|
|
- char *bytes = new char[ len ];
|
|
|
- bytes[ 0 ] = 3;
|
|
|
- *(int*)( bytes + 1 ) = zS->getTeamNummer();
|
|
|
- *(char*)( bytes + 5 ) = tnl;
|
|
|
- for( int i = 0; i < tnl; i++ )
|
|
|
- bytes[ i + 6 ] = zS->zTeamName()->getText()[ i ];
|
|
|
- *(int*)( bytes + 6 + tnl ) = zS->getTeamFarbe();
|
|
|
- *(int*)( bytes + 10 + tnl ) = zS->getGewonneneRunden();
|
|
|
- *(int*)( bytes + 14 + tnl ) = zS->getPunkte();
|
|
|
- *(int*)( bytes + 18 + tnl ) = zS->getLinienLength();
|
|
|
- *(int*)( bytes + 22 + tnl ) = zS->getKills();
|
|
|
- *(int*)( bytes + 26 + tnl ) = zS->getTode();
|
|
|
- klient->statistikNachricht( (short)len, bytes );
|
|
|
- delete[] bytes;
|
|
|
-}
|
|
|
-
|
|
|
-void Klient::sendeRundeStatistik( RundenRundenStatistik *zS )
|
|
|
-{
|
|
|
- if( !zS || !klient )
|
|
|
- return;
|
|
|
- char *bytes = new char[ 25 ];
|
|
|
- bytes[ 0 ] = 4;
|
|
|
- *(int*)( bytes + 1 ) = zS->getRundenNummer();
|
|
|
- *(int*)( bytes + 5 ) = zS->getRundenDauer();
|
|
|
- *(int*)( bytes + 9 ) = zS->getSiegerTeam();
|
|
|
- *(int*)( bytes + 13 ) = zS->getSpielFeldNutzung();
|
|
|
- *(int*)( bytes + 17 ) = zS->zRundenBild()->getBreite();
|
|
|
- *(int*)( bytes + 21 ) = zS->zRundenBild()->getHeight();
|
|
|
- klient->statistikNachricht( 25, bytes );
|
|
|
- delete[] bytes;
|
|
|
- Bild *zB = zS->zRundenBild();
|
|
|
- int pixel = zB->getBreite() * zB->getHeight();
|
|
|
- while( pixel )
|
|
|
- {
|
|
|
- int pStart = zB->getBreite() * zB->getHeight() - pixel;
|
|
|
- int pLen = pixel > 200 ? 200 : pixel;
|
|
|
- char *bytes = new char[ 13 + pLen * 4 ];
|
|
|
- bytes[ 0 ] = 5;
|
|
|
- *(int*)( bytes + 1 ) = zS->getRundenNummer();
|
|
|
- *(int*)( bytes + 5 ) = pStart;
|
|
|
- *(int*)( bytes + 9 ) = pLen;
|
|
|
- for( int i = 0; i < pLen; i++ )
|
|
|
- *(int*)( bytes + 13 + i * 4 ) = zB->getBuffer()[ pStart + i ];
|
|
|
- klient->statistikNachricht( (short)( 13 + pLen * 4 ), bytes );
|
|
|
- delete[] bytes;
|
|
|
- pixel -= pLen;
|
|
|
- }
|
|
|
- int anz = zS->getSpielerAnzahl();
|
|
|
- for( int i = 0; i < anz; i++ )
|
|
|
- sendeRundeSpielerStatistik( zS->zSpielerStatistik( i ), zS->getRundenNummer() );
|
|
|
- anz = zS->getTeamAnzahl();
|
|
|
- for( int i = 0; i < anz; i++ )
|
|
|
- sendeRundeTeamStatistik( zS->zTeamStatistik( i ), zS->getRundenNummer() );
|
|
|
-}
|
|
|
-
|
|
|
-void Klient::sendeRundeSpielerStatistik( RundenSpielerStatistik *zS, int runde )
|
|
|
-{
|
|
|
- if( !zS || !klient )
|
|
|
- return;
|
|
|
- char snl = (char)zS->zSpielerName()->getLength();
|
|
|
- char tnl = (char)zS->zTeamName()->getLength();
|
|
|
- int len = 31 + snl + tnl;
|
|
|
- char *bytes = new char[ len ];
|
|
|
- bytes[ 0 ] = 6;
|
|
|
- *(int*)( bytes + 1 ) = runde;
|
|
|
- *(int*)( bytes + 5 ) = zS->getSpielerNummer();
|
|
|
- *(char*)( bytes + 9 ) = snl;
|
|
|
- for( int i = 0; i < snl; i++ )
|
|
|
- bytes[ i + 10 ] = zS->zSpielerName()->getText()[ i ];
|
|
|
- *(char*)( bytes + 10 + snl ) = tnl;
|
|
|
- for( int i = 0; i < tnl; i++ )
|
|
|
- bytes[ i + 11 + snl ] = zS->zTeamName()->getText()[ i ];
|
|
|
- *(int*)( bytes + 11 + snl + tnl ) = zS->getSpielerFarbe();
|
|
|
- *(int*)( bytes + 15 + snl + tnl ) = zS->getTeamFarbe();
|
|
|
- *(int*)( bytes + 19 + snl + tnl ) = zS->getLinienLength();
|
|
|
- *(int*)( bytes + 23 + snl + tnl ) = zS->getKills();
|
|
|
- *(int*)( bytes + 27 + snl + tnl ) = zS->getTodesZeit();
|
|
|
- klient->statistikNachricht( (short)len, bytes );
|
|
|
- delete[] bytes;
|
|
|
-}
|
|
|
-
|
|
|
-void Klient::sendeRundeTeamStatistik( RundenTeamStatistik *zS, int runde )
|
|
|
-{
|
|
|
- if( !zS || !klient )
|
|
|
- return;
|
|
|
- char tnl = (char)zS->zTeamName()->getLength();
|
|
|
- int len = 27 + tnl;
|
|
|
- char *bytes = new char[ len ];
|
|
|
- bytes[ 0 ] = 7;
|
|
|
- *(int*)( bytes + 1 ) = runde;
|
|
|
- *(int*)( bytes + 5 ) = zS->getTeamNummer();
|
|
|
- *(char*)( bytes + 9 ) = tnl;
|
|
|
- for( int i = 0; i < tnl; i++ )
|
|
|
- bytes[ i + 10 ] = zS->zTeamName()->getText()[ i ];
|
|
|
- *(int*)( bytes + 10 + tnl ) = zS->getTeamFarbe();
|
|
|
- *(char*)( bytes + 14 + tnl ) = (char)zS->getErgebnis();
|
|
|
- *(int*)( bytes + 15 + tnl ) = zS->getLinienLength();
|
|
|
- *(int*)( bytes + 19 + tnl ) = zS->getKills();
|
|
|
- *(int*)( bytes + 23 + tnl ) = zS->getTode();
|
|
|
- klient->statistikNachricht( (short)len, bytes );
|
|
|
- delete[] bytes;
|
|
|
+ if( !klient )
|
|
|
+ return;
|
|
|
+ char *bytes = new char[ 5 ];
|
|
|
+ *(char *)( bytes ) = 9;
|
|
|
+ *(int *)( bytes + 1 ) = account;
|
|
|
+ klient->statistikNachricht( 5, bytes );
|
|
|
+ delete[] bytes;
|
|
|
+}
|
|
|
+
|
|
|
+void Klient::sendeGesamtSpielerStatistik( GesamtSpielerStatistik * zS )
|
|
|
+{
|
|
|
+ if( !zS || !klient )
|
|
|
+ return;
|
|
|
+ char snl = (char)zS->zSpielerName()->getLength();
|
|
|
+ char tnl = (char)zS->zTeamName()->getLength();
|
|
|
+ int len = 43 + snl + tnl;
|
|
|
+ char *bytes = new char[ len ];
|
|
|
+ bytes[ 0 ] = 2;
|
|
|
+ *(int *)( bytes + 1 ) = zS->getSpielerNummer();
|
|
|
+ *(char *)( bytes + 5 ) = (char)zS->zSpielerName()->getLength();
|
|
|
+ for( int i = 0; i < snl; i++ )
|
|
|
+ bytes[ i + 6 ] = zS->zSpielerName()->getText()[ i ];
|
|
|
+ *(char *)( bytes + 6 + snl ) = tnl;
|
|
|
+ for( int i = 0; i < tnl; i++ )
|
|
|
+ bytes[ i + 7 + snl ] = zS->zTeamName()->getText()[ i ];
|
|
|
+ *(int *)( bytes + 7 + snl + tnl ) = zS->getSpielerFarbe();
|
|
|
+ *(int *)( bytes + 11 + snl + tnl ) = zS->getTeamFarbe();
|
|
|
+ *(int *)( bytes + 15 + snl + tnl ) = zS->getGewonneneRunden();
|
|
|
+ *(int *)( bytes + 19 + snl + tnl ) = zS->getPunkte();
|
|
|
+ *(int *)( bytes + 23 + snl + tnl ) = zS->getLinienLength();
|
|
|
+ *(int *)( bytes + 27 + snl + tnl ) = zS->getZeitAmLeben();
|
|
|
+ *(int *)( bytes + 31 + snl + tnl ) = zS->getZeitTod();
|
|
|
+ *(int *)( bytes + 35 + snl + tnl ) = zS->getKills();
|
|
|
+ *(int *)( bytes + 39 + snl + tnl ) = zS->getTode();
|
|
|
+ klient->statistikNachricht( (short)len, bytes );
|
|
|
+ delete[] bytes;
|
|
|
+}
|
|
|
+
|
|
|
+void Klient::sendeGesamtTeamStatistik( GesamtTeamStatistik * zS )
|
|
|
+{
|
|
|
+ if( !zS || !klient )
|
|
|
+ return;
|
|
|
+ char tnl = (char)zS->zTeamName()->getLength();
|
|
|
+ int len = 30 + tnl;
|
|
|
+ char *bytes = new char[ len ];
|
|
|
+ bytes[ 0 ] = 3;
|
|
|
+ *(int *)( bytes + 1 ) = zS->getTeamNummer();
|
|
|
+ *(char *)( bytes + 5 ) = tnl;
|
|
|
+ for( int i = 0; i < tnl; i++ )
|
|
|
+ bytes[ i + 6 ] = zS->zTeamName()->getText()[ i ];
|
|
|
+ *(int *)( bytes + 6 + tnl ) = zS->getTeamFarbe();
|
|
|
+ *(int *)( bytes + 10 + tnl ) = zS->getGewonneneRunden();
|
|
|
+ *(int *)( bytes + 14 + tnl ) = zS->getPunkte();
|
|
|
+ *(int *)( bytes + 18 + tnl ) = zS->getLinienLength();
|
|
|
+ *(int *)( bytes + 22 + tnl ) = zS->getKills();
|
|
|
+ *(int *)( bytes + 26 + tnl ) = zS->getTode();
|
|
|
+ klient->statistikNachricht( (short)len, bytes );
|
|
|
+ delete[] bytes;
|
|
|
+}
|
|
|
+
|
|
|
+void Klient::sendeRundeStatistik( RundenRundenStatistik * zS )
|
|
|
+{
|
|
|
+ if( !zS || !klient )
|
|
|
+ return;
|
|
|
+ char *bytes = new char[ 25 ];
|
|
|
+ bytes[ 0 ] = 4;
|
|
|
+ *(int *)( bytes + 1 ) = zS->getRundenNummer();
|
|
|
+ *(int *)( bytes + 5 ) = zS->getRundenDauer();
|
|
|
+ *(int *)( bytes + 9 ) = zS->getSiegerTeam();
|
|
|
+ *(int *)( bytes + 13 ) = zS->getSpielFeldNutzung();
|
|
|
+ *(int *)( bytes + 17 ) = zS->zRundenBild()->getBreite();
|
|
|
+ *(int *)( bytes + 21 ) = zS->zRundenBild()->getHeight();
|
|
|
+ klient->statistikNachricht( 25, bytes );
|
|
|
+ delete[] bytes;
|
|
|
+ Bild * zB = zS->zRundenBild();
|
|
|
+ int pixel = zB->getBreite() * zB->getHeight();
|
|
|
+ while( pixel )
|
|
|
+ {
|
|
|
+ int pStart = zB->getBreite() * zB->getHeight() - pixel;
|
|
|
+ int pLen = pixel > 200 ? 200 : pixel;
|
|
|
+ char *bytes = new char[ 13 + pLen * 4 ];
|
|
|
+ bytes[ 0 ] = 5;
|
|
|
+ *(int *)( bytes + 1 ) = zS->getRundenNummer();
|
|
|
+ *(int *)( bytes + 5 ) = pStart;
|
|
|
+ *(int *)( bytes + 9 ) = pLen;
|
|
|
+ for( int i = 0; i < pLen; i++ )
|
|
|
+ * (int *)( bytes + 13 + i * 4 ) = zB->getBuffer()[ pStart + i ];
|
|
|
+ klient->statistikNachricht( (short)( 13 + pLen * 4 ), bytes );
|
|
|
+ delete[] bytes;
|
|
|
+ pixel -= pLen;
|
|
|
+ }
|
|
|
+ int anz = zS->getSpielerAnzahl();
|
|
|
+ for( int i = 0; i < anz; i++ )
|
|
|
+ sendeRundeSpielerStatistik( zS->zSpielerStatistik( i ), zS->getRundenNummer() );
|
|
|
+ anz = zS->getTeamAnzahl();
|
|
|
+ for( int i = 0; i < anz; i++ )
|
|
|
+ sendeRundeTeamStatistik( zS->zTeamStatistik( i ), zS->getRundenNummer() );
|
|
|
+}
|
|
|
+
|
|
|
+void Klient::sendeRundeSpielerStatistik( RundenSpielerStatistik * zS, int runde )
|
|
|
+{
|
|
|
+ if( !zS || !klient )
|
|
|
+ return;
|
|
|
+ char snl = (char)zS->zSpielerName()->getLength();
|
|
|
+ char tnl = (char)zS->zTeamName()->getLength();
|
|
|
+ int len = 31 + snl + tnl;
|
|
|
+ char *bytes = new char[ len ];
|
|
|
+ bytes[ 0 ] = 6;
|
|
|
+ *(int *)( bytes + 1 ) = runde;
|
|
|
+ *(int *)( bytes + 5 ) = zS->getSpielerNummer();
|
|
|
+ *(char *)( bytes + 9 ) = snl;
|
|
|
+ for( int i = 0; i < snl; i++ )
|
|
|
+ bytes[ i + 10 ] = zS->zSpielerName()->getText()[ i ];
|
|
|
+ *(char *)( bytes + 10 + snl ) = tnl;
|
|
|
+ for( int i = 0; i < tnl; i++ )
|
|
|
+ bytes[ i + 11 + snl ] = zS->zTeamName()->getText()[ i ];
|
|
|
+ *(int *)( bytes + 11 + snl + tnl ) = zS->getSpielerFarbe();
|
|
|
+ *(int *)( bytes + 15 + snl + tnl ) = zS->getTeamFarbe();
|
|
|
+ *(int *)( bytes + 19 + snl + tnl ) = zS->getLinienLength();
|
|
|
+ *(int *)( bytes + 23 + snl + tnl ) = zS->getKills();
|
|
|
+ *(int *)( bytes + 27 + snl + tnl ) = zS->getTodesZeit();
|
|
|
+ klient->statistikNachricht( (short)len, bytes );
|
|
|
+ delete[] bytes;
|
|
|
+}
|
|
|
+
|
|
|
+void Klient::sendeRundeTeamStatistik( RundenTeamStatistik * zS, int runde )
|
|
|
+{
|
|
|
+ if( !zS || !klient )
|
|
|
+ return;
|
|
|
+ char tnl = (char)zS->zTeamName()->getLength();
|
|
|
+ int len = 27 + tnl;
|
|
|
+ char *bytes = new char[ len ];
|
|
|
+ bytes[ 0 ] = 7;
|
|
|
+ *(int *)( bytes + 1 ) = runde;
|
|
|
+ *(int *)( bytes + 5 ) = zS->getTeamNummer();
|
|
|
+ *(char *)( bytes + 9 ) = tnl;
|
|
|
+ for( int i = 0; i < tnl; i++ )
|
|
|
+ bytes[ i + 10 ] = zS->zTeamName()->getText()[ i ];
|
|
|
+ *(int *)( bytes + 10 + tnl ) = zS->getTeamFarbe();
|
|
|
+ *(char *)( bytes + 14 + tnl ) = (char)zS->getErgebnis();
|
|
|
+ *(int *)( bytes + 15 + tnl ) = zS->getLinienLength();
|
|
|
+ *(int *)( bytes + 19 + tnl ) = zS->getKills();
|
|
|
+ *(int *)( bytes + 23 + tnl ) = zS->getTode();
|
|
|
+ klient->statistikNachricht( (short)len, bytes );
|
|
|
+ delete[] bytes;
|
|
|
}
|
|
|
|
|
|
void Klient::sendeStatistikLadenFertig()
|
|
|
{
|
|
|
- if( !klient )
|
|
|
- return;
|
|
|
- char byte = 1;
|
|
|
- klient->statistikNachricht( 1, &byte );
|
|
|
+ if( !klient )
|
|
|
+ return;
|
|
|
+ char byte = 1;
|
|
|
+ klient->statistikNachricht( 1, &byte );
|
|
|
}
|
|
|
|
|
|
// constant
|
|
|
bool Klient::istOnline() const
|
|
|
{
|
|
|
- return klient != 0;
|
|
|
+ return klient != 0;
|
|
|
}
|
|
|
|
|
|
// reference Counting
|
|
|
Klient *Klient::getThie()
|
|
|
{
|
|
|
- ref++;
|
|
|
- return this;
|
|
|
+ ref++;
|
|
|
+ return this;
|
|
|
}
|
|
|
|
|
|
Klient *Klient::release()
|
|
|
{
|
|
|
- ref--;
|
|
|
- if( !ref )
|
|
|
- delete this;
|
|
|
- return 0;
|
|
|
+ ref--;
|
|
|
+ if( !ref )
|
|
|
+ delete this;
|
|
|
+ return 0;
|
|
|
}
|