Debug Win32 Debug x64 Release Win32 Release x64 {B2E0B9EF-0131-42B7-A7AC-A5A74C7547A7} Win32Proj Linie DynamicLibrary true v141 Unicode DynamicLibrary true v141 MultiByte DynamicLibrary false v141 true MultiByte DynamicLibrary false v141 true MultiByte true ..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath) true ..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\x64\Debug;$(LibraryPath) false ..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\Release;$(LibraryPath) Build false ..\..\..\..\..\Allgemein\Framework;..\..\..\..\Klient\Include;..\..\..\..\..\Allgemein\Network\Network;..\..\..\..\..\Allgemein\GSL\GSL\Include;$(IncludePath) ..\..\..\..\..\Allgemein\Framework\x64\Release;$(LibraryPath) Build Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions) Windows true Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions) Windows true framework.lib;%(AdditionalDependencies) copy "..\x64\Debug\Linie.dll" "..\..\..\..\Klient\Fertig\Debug\Spiele\x64\Linie\bin\Linie.dll";%(Outputs) kopieren;%(Outputs) Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true framework.lib;%(AdditionalDependencies) copy "..\Release\Linie.dll" "..\..\..\..\Klient\Fertig\Spiele\x32\Linie\bin\Linie.dll" kopieren...;%(Outputs) Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;LINIE_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true framework.lib;%(AdditionalDependencies) copy "..\x64\Release\Linie.dll" "..\..\..\..\Klient\Fertig\Spiele\x64\Linie\bin\linie.dll kopieren...;%(Outputs)