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- #ifndef MiniGameV_H
- #define MiniGameV_H
- #include <MausEreignis.h>
- #include <TastaturEreignis.h>
- #include <Bildschirm.h>
- #include <Schrift.h>
- using namespace Framework;
- namespace KSGClient
- {
- class MinigameServerClient;
- }
- class MiniGameV
- {
- public:
- // nicht constant
- virtual bool laden() = 0;
- virtual void setMinigameClientZ( KSGClient::MinigameServerClient *client ) = 0;
- virtual void doMausEreignis( MausEreignis &me ) = 0;
- virtual void doTastaturEreignis( TastaturEreignis &te ) = 0;
- virtual bool tick( double zeit ) = 0;
- virtual void render( Bild &zRObj ) = 0;
- virtual void setSchriftZ( Schrift *schrift ) = 0;
- virtual void setBildschirmZ( Bildschirm * screen ) = 0;
- // constant
- virtual bool istEnde() const = 0;
- // Reference Counting
- virtual MiniGameV *getThis() = 0;
- virtual MiniGameV *release() = 0;
- };
- #endif
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