#ifndef MSKlient_H #define MSKlient_H #include #include #include using namespace Network; using namespace Framework; struct ServerData { int id; Text name; Text ip; unsigned short port; unsigned short adminPort; Text status; }; struct ServerDetails { Text name; Text ip; unsigned short port; unsigned short adminPort; int tasks; int maxTasks; }; class MSKlient { private: SSLKlient *k; CRITICAL_SECTION cs; Text *fehler; Text *ip; int port; bool verbunden; bool eingeloggt; int ref; public: // Konstruktor MSKlient( const char *ip, int port ); // Destruktor ~MSKlient(); // nicht constant void lock(); void unlock(); bool verbinden(); bool login( const char *name, const char *passwort ); bool logout(); int getStatus(); bool pause(); bool fortsetzen(); bool beenden(); bool terminieren(); bool getPatchServerListe( Array< ServerData* > *list ); bool getPatchServerDetails( int id, ServerDetails *details ); bool trenne(); // constant bool istVerbunden() const; bool istEingeloggt() const; const char *getLetzterFehler() const; // Reference Counting MSKlient *getThis(); MSKlient *release(); }; #endif