Debug
Win32
Debug
x64
Release
Win32
Release
x64
{FD496783-0D52-4B14-9E81-0994DCB99D96}
Win32Proj
übernehmen
Application
true
v141
Unicode
Application
true
v141
MultiByte
Application
false
v141
true
MultiByte
Application
false
v141
true
MultiByte
true
true
..\..\..\Visual Leak Detector\include;$(IncludePath)
..\..\..\Visual Leak Detector\lib\Win64;$(DXSDK_DIR)lib\x64;$(LibraryPath)
false
Build
$(DXSDK_DIR)lib\x86;$(LibraryPath)
DXSDK_DIR)include;$(IncludePath)
false
Build
DXSDK_DIR)include;$(IncludePath)
$(DXSDK_DIR)lib\x64;$(LibraryPath)
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
Windows
true
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)
Windows
true
d3d9.lib;%(AdditionalDependencies)
copy "..\x64\Debug\übernehmen.exe" "..\..\Fertig\Debug\x64\data\patch\bin\übernehmen.exe"
kopieren...;%(Outputs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
d3d9.lib;%(AdditionalDependencies)
copy "..\Release\übernehmen.exe" "..\..\Fertig\x32\data\patch\bin\übernehmen.exe"
Kopieren...;%(Outputs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
d3d9.lib;%(AdditionalDependencies)
copy "..\x64\Release\übernehmen.exe" "..\..\Fertig\x64\data\patch\bin\übernehmen.exe"
Kopieren...;%(Outputs)