#ifndef KSGSAnimation2D_H #define KSGSAnimation2D_H #include "../Befehl/KSGSKlasse.h" #include #include namespace KSGScript { class KSGSAnimation2DKlasse : public KSGSKlasseInstanz { private: Animation2D *val; public: // Konstruktor __declspec( dllexport ) KSGSAnimation2DKlasse( KSGScriptProcessor *zObj, Animation2D *std = new Animation2D() ); // Destruktor __declspec( dllexport ) ~KSGSAnimation2DKlasse(); // nicht constant __declspec( dllexport ) virtual KSGSVariable *startFunktion( int id, bool access, RCArray< KSGSVariable > *parameter ) override; __declspec( dllexport ) virtual KSGSVariable *doOperator( int id, KSGSVariable *rechts ) override; // constant __declspec( dllexport ) virtual Animation2D *getVal() const; __declspec( dllexport ) virtual Animation2D *zVal() const; }; } #endif