#ifndef KSGSAnimation2DData_H #define KSGSAnimation2DData_H #include "../Befehl/KSGSKlasse.h" #include namespace KSGScript { class KSGSAnimation2DDataKlasse : public KSGSKlasseInstanz { private: Animation2DData *val; public: // Konstruktor __declspec( dllexport ) KSGSAnimation2DDataKlasse( KSGScriptProcessor *zObj, Animation2DData *std = new Animation2DData() ); // Destruktor __declspec( dllexport ) ~KSGSAnimation2DDataKlasse(); // nicht constant __declspec( dllexport ) virtual KSGSVariable *startFunktion( int id, bool access, RCArray< KSGSVariable > *parameter ) override; __declspec( dllexport ) virtual KSGSVariable *doOperator( int id, KSGSVariable *rechts ) override; // constant __declspec( dllexport ) virtual Animation2DData *getVal() const; __declspec( dllexport ) virtual Animation2DData *zVal() const; }; } #endif