Debug
Win32
Debug
x64
Release
Win32
Release
x64
{50E49628-0E0C-41A3-B48D-1E9EE553EC6F}
Win32Proj
ksgScript
DynamicLibrary
true
v141
Unicode
DynamicLibrary
true
v141
MultiByte
DynamicLibrary
false
v141
true
MultiByte
DynamicLibrary
false
v141
true
MultiByte
true
true
..\..\Framework;$(IncludePath)
..\..\Framework\x64\Debug;$(LibraryPath)
Build
false
..\..\Framework;$(IncludePath)
..\..\Framework\Release;$(LibraryPath)
Build
false
..\..\Framework;$(IncludePath)
..\..\Framework\x64\Release;$(LibraryPath)
Build
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;KSGSCRIPT_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;KSGSCRIPT_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Framework.lib;%(AdditionalDependencies)
copy "..\x64\Debug\ksgScript.dll" "..\..\Test\Test\KSGScript.dll"
copy "..\x64\Debug\ksgScript.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\data\bin\KSGScript.dll"
copy "..\x64\Debug\ksgScript.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\data\bin\KSGScript.dll"
Kopieren...;%(Outputs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;KSGSCRIPT_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Framework.lib;%(AdditionalDependencies)
copy "..\Release\ksgScript.dll" "..\..\..\Spiele Platform\Klient\Fertig\x32\data\bin\KSGScript.dll"
kopieren...;%(Outputs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;KSGSCRIPT_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Framework.lib;%(AdditionalDependencies)
copy "..\x64\Release\ksgScript.dll" "..\..\..\Spiele Platform\Klient\Fertig\x64\data\bin\KSGScript.dll"
kopieren...;%(Outputs)