#ifndef News_H #define News_H #include #include #include #include #include using namespace Framework; using namespace KSGScript; using namespace Network; class News : private Thread { private: KSGScriptObj *frame; HMODULE ksgsDll; Text *scriptName; Animation2D *laden; Bildschirm *screen; TextFeld *fehler; Schrift *schrift; KSGClient::NewsServerClient *client; int ref; public: // Konstruktor News( Bildschirm *zB, Schrift *zS, KSGClient::NewsServerClient *client ); // Destruktor ~News(); // nicht constant void rückruf( RCArray< KSGSVariable > *parameter, KSGSVariable **ret ); void thread(); // Reference Counting News *getThis(); News *release(); }; #endif