Network.vcxproj 10.0 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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  18. <Platform>x64</Platform>
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  21. <PropertyGroup Label="Globals">
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  47. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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  94. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  95. <ClCompile>
  96. <PrecompiledHeader>
  97. </PrecompiledHeader>
  98. <WarningLevel>Level3</WarningLevel>
  99. <Optimization>Disabled</Optimization>
  100. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  101. </ClCompile>
  102. <Link>
  103. <SubSystem>Windows</SubSystem>
  104. <GenerateDebugInformation>true</GenerateDebugInformation>
  105. <AdditionalDependencies>Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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  120. </Link>
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  123. copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\network.dll"
  124. copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\SMP\SMP\network.dll"
  125. copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\network.dll"</Command>
  126. <Outputs>kopiere...;%(Outputs)</Outputs>
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  135. <FunctionLevelLinking>true</FunctionLevelLinking>
  136. <IntrinsicFunctions>true</IntrinsicFunctions>
  137. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  138. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  139. </ClCompile>
  140. <Link>
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  142. <GenerateDebugInformation>true</GenerateDebugInformation>
  143. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  144. <OptimizeReferences>true</OptimizeReferences>
  145. <AdditionalDependencies>Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  146. </Link>
  147. <CustomBuildStep>
  148. <Command>copy "..\Release\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\x32\network.dll"
  149. copy "..\Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x32\network.dll"</Command>
  150. <Outputs>kopieren...;%(Outputs)</Outputs>
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  154. <ClCompile>
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  159. <FunctionLevelLinking>true</FunctionLevelLinking>
  160. <IntrinsicFunctions>true</IntrinsicFunctions>
  161. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  162. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  163. </ClCompile>
  164. <Link>
  165. <SubSystem>Windows</SubSystem>
  166. <GenerateDebugInformation>true</GenerateDebugInformation>
  167. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  168. <OptimizeReferences>true</OptimizeReferences>
  169. <AdditionalDependencies>Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  170. </Link>
  171. <CustomBuildStep>
  172. <Command>copy "..\x64\Release\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\x64\network.dll"
  173. copy "..\x64\Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x64\network.dll"</Command>
  174. </CustomBuildStep>
  175. <CustomBuildStep>
  176. <Outputs>kopieren...;%(Outputs)</Outputs>
  177. </CustomBuildStep>
  178. </ItemDefinitionGroup>
  179. <ItemGroup>
  180. <ClInclude Include="HttpRequest.h" />
  181. <ClInclude Include="Klient.h" />
  182. <ClInclude Include="Network.h" />
  183. <ClInclude Include="Server.h" />
  184. <ClInclude Include="WebSocket.h" />
  185. </ItemGroup>
  186. <ItemGroup>
  187. <ClCompile Include="HttpRequest.cpp" />
  188. <ClCompile Include="Klient.cpp" />
  189. <ClCompile Include="Network.cpp" />
  190. <ClCompile Include="Server.cpp" />
  191. <ClCompile Include="WebSocket.cpp" />
  192. </ItemGroup>
  193. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  194. <ImportGroup Label="ExtensionTargets">
  195. </ImportGroup>
  196. </Project>