Network.vcxproj 10 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
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  124. copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\network.dll"
  125. copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\SMP\SMP\network.dll"
  126. copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\network.dll"</Command>
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  150. copy "..\Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x32\network.dll"</Command>
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  163. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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  173. <CustomBuildStep>
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  175. copy "..\x64\Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x64\network.dll"</Command>
  176. </CustomBuildStep>
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  178. <Outputs>kopieren...;%(Outputs)</Outputs>
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  180. </ItemDefinitionGroup>
  181. <ItemGroup>
  182. <ClInclude Include="HttpRequest.h" />
  183. <ClInclude Include="Klient.h" />
  184. <ClInclude Include="Network.h" />
  185. <ClInclude Include="Server.h" />
  186. <ClInclude Include="WebSocket.h" />
  187. </ItemGroup>
  188. <ItemGroup>
  189. <ClCompile Include="HttpRequest.cpp" />
  190. <ClCompile Include="Klient.cpp" />
  191. <ClCompile Include="Network.cpp" />
  192. <ClCompile Include="Server.cpp" />
  193. <ClCompile Include="WebSocket.cpp" />
  194. </ItemGroup>
  195. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  196. <ImportGroup Label="ExtensionTargets">
  197. </ImportGroup>
  198. </Project>