Network.vcxproj 9.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{E52010A0-0060-42AA-9769-AAF6488F8C1C}</ProjectGuid>
  23. <Keyword>Win32Proj</Keyword>
  24. <RootNamespace>Network</RootNamespace>
  25. </PropertyGroup>
  26. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  27. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  28. <ConfigurationType>DynamicLibrary</ConfigurationType>
  29. <UseDebugLibraries>true</UseDebugLibraries>
  30. <CharacterSet>Unicode</CharacterSet>
  31. <PlatformToolset>v141</PlatformToolset>
  32. </PropertyGroup>
  33. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  34. <ConfigurationType>DynamicLibrary</ConfigurationType>
  35. <UseDebugLibraries>true</UseDebugLibraries>
  36. <CharacterSet>MultiByte</CharacterSet>
  37. <PlatformToolset>v141</PlatformToolset>
  38. </PropertyGroup>
  39. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  40. <ConfigurationType>DynamicLibrary</ConfigurationType>
  41. <UseDebugLibraries>false</UseDebugLibraries>
  42. <WholeProgramOptimization>true</WholeProgramOptimization>
  43. <CharacterSet>MultiByte</CharacterSet>
  44. <PlatformToolset>v141</PlatformToolset>
  45. </PropertyGroup>
  46. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  47. <ConfigurationType>DynamicLibrary</ConfigurationType>
  48. <UseDebugLibraries>false</UseDebugLibraries>
  49. <WholeProgramOptimization>true</WholeProgramOptimization>
  50. <CharacterSet>MultiByte</CharacterSet>
  51. <PlatformToolset>v141</PlatformToolset>
  52. </PropertyGroup>
  53. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  54. <ImportGroup Label="ExtensionSettings">
  55. </ImportGroup>
  56. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  57. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  58. </ImportGroup>
  59. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  60. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  61. </ImportGroup>
  62. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  63. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  64. </ImportGroup>
  65. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  66. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  67. </ImportGroup>
  68. <PropertyGroup Label="UserMacros" />
  69. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  70. <LinkIncremental>true</LinkIncremental>
  71. <IncludePath>$(IncludePath)</IncludePath>
  72. <SourcePath>$(SourcePath)</SourcePath>
  73. </PropertyGroup>
  74. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  75. <LinkIncremental>true</LinkIncremental>
  76. <IncludePath>..\..\Framework;..\..\..\OpenSSL\x64\Debug\Include;$(IncludePath)</IncludePath>
  77. <SourcePath>$(SourcePath)</SourcePath>
  78. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  79. <LibraryPath>..\..\Framework\x64\Debug;..\..\..\OpenSSL\x64\Debug\lib;$(LibraryPath)</LibraryPath>
  80. </PropertyGroup>
  81. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  82. <LinkIncremental>false</LinkIncremental>
  83. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  84. <IncludePath>..\..\..\OpenSSL\x32\Release\include;..\..\Framework;$(IncludePath)</IncludePath>
  85. <LibraryPath>..\..\..\OpenSSL\x32\Release\lib;..\..\Framework\Release;$(LibraryPath)</LibraryPath>
  86. </PropertyGroup>
  87. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  88. <LinkIncremental>false</LinkIncremental>
  89. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  90. <IncludePath>..\..\..\OpenSSL\x64\Release\include;..\..\Framework;$(IncludePath)</IncludePath>
  91. <LibraryPath>..\..\..\OpenSSL\x64\Release\lib;..\..\Framework\x64\Release;$(LibraryPath)</LibraryPath>
  92. </PropertyGroup>
  93. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  94. <ClCompile>
  95. <PrecompiledHeader>
  96. </PrecompiledHeader>
  97. <WarningLevel>Level3</WarningLevel>
  98. <Optimization>Disabled</Optimization>
  99. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  100. </ClCompile>
  101. <Link>
  102. <SubSystem>Windows</SubSystem>
  103. <GenerateDebugInformation>true</GenerateDebugInformation>
  104. <AdditionalDependencies>Ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  105. </Link>
  106. </ItemDefinitionGroup>
  107. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  108. <ClCompile>
  109. <PrecompiledHeader>
  110. </PrecompiledHeader>
  111. <WarningLevel>Level3</WarningLevel>
  112. <Optimization>Disabled</Optimization>
  113. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  114. </ClCompile>
  115. <Link>
  116. <SubSystem>Windows</SubSystem>
  117. <GenerateDebugInformation>true</GenerateDebugInformation>
  118. <AdditionalDependencies>Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  119. </Link>
  120. <CustomBuildStep>
  121. <Command>copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\Start\Start\network.dll"
  122. copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\network.dll"
  123. copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\SMP\SMP\network.dll"
  124. copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\network.dll"</Command>
  125. <Outputs>kopiere...;%(Outputs)</Outputs>
  126. </CustomBuildStep>
  127. </ItemDefinitionGroup>
  128. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  129. <ClCompile>
  130. <WarningLevel>Level3</WarningLevel>
  131. <PrecompiledHeader>
  132. </PrecompiledHeader>
  133. <Optimization>MaxSpeed</Optimization>
  134. <FunctionLevelLinking>true</FunctionLevelLinking>
  135. <IntrinsicFunctions>true</IntrinsicFunctions>
  136. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  137. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  138. </ClCompile>
  139. <Link>
  140. <SubSystem>Windows</SubSystem>
  141. <GenerateDebugInformation>true</GenerateDebugInformation>
  142. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  143. <OptimizeReferences>true</OptimizeReferences>
  144. <AdditionalDependencies>Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  145. </Link>
  146. <CustomBuildStep>
  147. <Command>copy "..\Release\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\x32\network.dll"
  148. copy "..\Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x32\network.dll"</Command>
  149. <Outputs>kopieren...;%(Outputs)</Outputs>
  150. </CustomBuildStep>
  151. </ItemDefinitionGroup>
  152. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  153. <ClCompile>
  154. <WarningLevel>Level3</WarningLevel>
  155. <PrecompiledHeader>
  156. </PrecompiledHeader>
  157. <Optimization>MaxSpeed</Optimization>
  158. <FunctionLevelLinking>true</FunctionLevelLinking>
  159. <IntrinsicFunctions>true</IntrinsicFunctions>
  160. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  161. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  162. </ClCompile>
  163. <Link>
  164. <SubSystem>Windows</SubSystem>
  165. <GenerateDebugInformation>true</GenerateDebugInformation>
  166. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  167. <OptimizeReferences>true</OptimizeReferences>
  168. <AdditionalDependencies>Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies)</AdditionalDependencies>
  169. </Link>
  170. <CustomBuildStep>
  171. <Command>copy "..\x64\Release\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\x64\network.dll"
  172. copy "..\x64\Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x64\network.dll"</Command>
  173. </CustomBuildStep>
  174. <CustomBuildStep>
  175. <Outputs>kopieren...;%(Outputs)</Outputs>
  176. </CustomBuildStep>
  177. </ItemDefinitionGroup>
  178. <ItemGroup>
  179. <ClInclude Include="Klient.h" />
  180. <ClInclude Include="Network.h" />
  181. <ClInclude Include="Server.h" />
  182. </ItemGroup>
  183. <ItemGroup>
  184. <ClCompile Include="Klient.cpp" />
  185. <ClCompile Include="Network.cpp" />
  186. <ClCompile Include="Server.cpp" />
  187. </ItemGroup>
  188. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  189. <ImportGroup Label="ExtensionTargets">
  190. </ImportGroup>
  191. </Project>