Debug
Win32
Debug
x64
Release
Win32
Release
x64
{E52010A0-0060-42AA-9769-AAF6488F8C1C}
Win32Proj
Network
10.0.16299.0
DynamicLibrary
true
Unicode
v141
DynamicLibrary
true
MultiByte
v141
DynamicLibrary
false
true
MultiByte
v141
DynamicLibrary
false
true
MultiByte
v141
true
$(IncludePath)
$(SourcePath)
true
..\..\Framework;..\..\..\OpenSSL\x64\Debug\Include;$(IncludePath)
$(SourcePath)
Build
..\..\Framework\x64\Debug;..\..\..\OpenSSL\x64\Debug\lib;$(LibraryPath)
false
Build
..\..\..\OpenSSL\x32\Release\include;..\..\Framework;$(IncludePath)
..\..\..\OpenSSL\x32\Release\lib;..\..\Framework\Release;$(LibraryPath)
false
Build
..\..\..\OpenSSL\x64\Release\include;..\..\Framework;$(IncludePath)
..\..\..\OpenSSL\x64\Release\lib;..\..\Framework\x64\Release;$(LibraryPath)
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Ws2_32.lib;%(AdditionalDependencies)
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)
Windows
true
Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies)
copy "x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\Start\Start\network.dll"
copy "x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\network.dll"
copy "x64\Debug\Network.dll" "..\..\..\Spiele Platform\SMP\SMP\network.dll"
copy "x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\network.dll"
kopiere...;%(Outputs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies)
copy "Release\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\x32\network.dll"
copy "Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x32\network.dll"
kopieren...;%(Outputs)
Level3
MaxSpeed
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies)
copy "x64\Release\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\x64\network.dll"
copy "x64\Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x64\network.dll"
kopieren...;%(Outputs)