Debug Win32 Debug x64 Release Win32 Release x64 {E52010A0-0060-42AA-9769-AAF6488F8C1C} Win32Proj Network 10.0.16299.0 DynamicLibrary true Unicode v141 DynamicLibrary true MultiByte v141 DynamicLibrary false true MultiByte v141 DynamicLibrary false true MultiByte v141 true $(IncludePath) $(SourcePath) true ..\..\Framework;..\..\..\OpenSSL\x64\Debug\Include;$(IncludePath) $(SourcePath) Build ..\..\Framework\x64\Debug;..\..\..\OpenSSL\x64\Debug\lib;$(LibraryPath) false Build ..\..\..\OpenSSL\x32\Release\include;..\..\Framework;$(IncludePath) ..\..\..\OpenSSL\x32\Release\lib;..\..\Framework\Release;$(LibraryPath) false Build ..\..\..\OpenSSL\x64\Release\include;..\..\Framework;$(IncludePath) ..\..\..\OpenSSL\x64\Release\lib;..\..\Framework\x64\Release;$(LibraryPath) Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions) Windows true Ws2_32.lib;%(AdditionalDependencies) Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions) Windows true Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies) copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\Start\Start\network.dll" copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\network.dll" copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\SMP\SMP\network.dll" copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\Debug\x64\network.dll" kopiere...;%(Outputs) Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies) copy "Release\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\x32\network.dll" copy "Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x32\network.dll" kopieren...;%(Outputs) Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Crypt32.lib;libcrypto.lib;libssl.lib;Ws2_32.lib;Framework.lib;%(AdditionalDependencies) copy "..\x64\Release\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\x64\network.dll" copy "..\x64\Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x64\network.dll" kopieren...;%(Outputs)