Debug Win32 Debug x64 Release Win32 Release x64 {E52010A0-0060-42AA-9769-AAF6488F8C1C} Win32Proj Network DynamicLibrary true Unicode v141 DynamicLibrary true MultiByte v141 DynamicLibrary false true MultiByte v141 DynamicLibrary false true MultiByte v141 true $(IncludePath) $(SourcePath) true ..\..\Framework;$(IncludePath) $(SourcePath) Build ..\..\Framework\x64\Debug;$(LibraryPath) false Build ..\..\Framework;$(IncludePath) ..\..\Framework\Release;$(LibraryPath) false Build ..\..\Framework;$(IncludePath) ..\..\Framework\x64\Release;$(LibraryPath) Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions) Windows true Ws2_32.lib;%(AdditionalDependencies) Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions) Windows true Ws2_32.lib;Framework.lib;%(AdditionalDependencies) copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\Start\Start\network.dll" copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\Klient\patcher\patcher\network.dll" copy "..\x64\Debug\Network.dll" "..\..\..\Spiele Platform\SMP\SMP\network.dll" kopiere...;%(Outputs) Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Ws2_32.lib;Framework.lib;%(AdditionalDependencies) copy "..\Release\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\x32\network.dll" copy "..\Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x32\network.dll" kopieren...;%(Outputs) Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;_USRDLL;NETWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true Ws2_32.lib;Framework.lib;%(AdditionalDependencies) copy "..\x64\Release\Network.dll" "..\..\..\Spiele Platform\Klient\Fertig\x64\network.dll" copy "..\x64\Release\Network.dll" "..\..\..\Spiele Platform\SMP\Fertig\x64\network.dll" kopieren...;%(Outputs)