Kamera2D.cpp 4.9 KB

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  1. #include "Kamera2D.h"
  2. #include "Welt2D.h"
  3. #include "Bild.h"
  4. #include "Globals.h"
  5. using namespace Framework;
  6. Kamera2D::Kamera2D()
  7. : ZeichnungHintergrund()
  8. {
  9. welt = 0;
  10. rotation = 0;
  11. matrix = Mat3< float >::identity();
  12. zoom = 1;
  13. tickWelt = 0;
  14. ref = 1;
  15. }
  16. Kamera2D::~Kamera2D()
  17. {
  18. if( welt )
  19. welt->release();
  20. }
  21. void Kamera2D::lookAtWorldPos( int x, int y )
  22. {
  23. wPos.x = (float)x;
  24. wPos.y = (float)y;
  25. if( welt && welt->getWorldInfo().hasSize && welt->getWorldInfo().circular )
  26. {
  27. if( wPos.x < 0 )
  28. wPos.x += (float)welt->getWorldInfo().size.x;
  29. if( wPos.y < 0 )
  30. wPos.y += (float)welt->getWorldInfo().size.y;
  31. if( wPos.x > welt->getWorldInfo().size.x )
  32. wPos.x -= (float)welt->getWorldInfo().size.x;
  33. if( wPos.y > welt->getWorldInfo().size.y )
  34. wPos.y -= (float)welt->getWorldInfo().size.y;
  35. }
  36. }
  37. void Kamera2D::lookAtWorldPos( Vertex pos )
  38. {
  39. wPos = pos;
  40. if( welt && welt->getWorldInfo().hasSize && welt->getWorldInfo().circular )
  41. {
  42. if( wPos.x < 0 )
  43. wPos.x += (float)welt->getWorldInfo().size.x;
  44. if( wPos.y < 0 )
  45. wPos.y += (float)welt->getWorldInfo().size.y;
  46. if( wPos.x > welt->getWorldInfo().size.x )
  47. wPos.x -= (float)welt->getWorldInfo().size.x;
  48. if( wPos.y > welt->getWorldInfo().size.y )
  49. wPos.y -= (float)welt->getWorldInfo().size.y;
  50. }
  51. }
  52. void Kamera2D::lookAtWorldArea( int width, int height )
  53. {
  54. zoom = (float)getBreite() / (float)width;
  55. // TODO have two scaling factors
  56. }
  57. void Kamera2D::setDrehung( float rotation )
  58. {
  59. this->rotation = rotation;
  60. }
  61. void Kamera2D::setZoom( float zoom )
  62. {
  63. this->zoom = zoom;
  64. }
  65. void Kamera2D::setWelt( Welt2D *welt, bool tick )
  66. {
  67. if( this->welt )
  68. this->welt->release();
  69. this->welt = welt;
  70. tickWelt = tick;
  71. }
  72. bool Kamera2D::tick( double time )
  73. {
  74. bool ret = rend;
  75. rend = 0;
  76. if( welt && tickWelt )
  77. ret |= welt->tick( time );
  78. return ret | ZeichnungHintergrund::tick( time );
  79. }
  80. void Kamera2D::render( Bild &zRObj )
  81. {
  82. if( hatStyleNicht( Style::Sichtbar ) )
  83. return;
  84. ZeichnungHintergrund::render( zRObj );
  85. if( !welt )
  86. return;
  87. lockZeichnung();
  88. if( !zRObj.setDrawOptions( innenPosition, innenSize ) )
  89. {
  90. unlockZeichnung();
  91. return;
  92. }
  93. matrix = Mat3< float >::translation( (Vertex)gr / 2 ) * Mat3< float >::rotation( rotation ) * Mat3< float >::scaling( zoom ) * Mat3< float >::translation( -wPos );
  94. welt->render( matrix, gr, zRObj );
  95. zRObj.releaseDrawOptions();
  96. unlockZeichnung();
  97. }
  98. Vertex Kamera2D::getWorldCoordinates( Punkt screenPos )
  99. {
  100. Vertex wKoord = ( Mat3< float >::translation( wPos ) * Mat3< float >::scaling( 1 / zoom ) * Mat3< float >::rotation( -rotation ) * Mat3< float >::translation( (Vertex)gr / -2 ) ) * (Vertex)screenPos;
  101. if( welt->getWorldInfo().circular && welt->getWorldInfo().hasSize && welt->getWorldInfo().size.x && welt->getWorldInfo().size.y )
  102. {
  103. while( wKoord.x < 0 )
  104. wKoord.x += (float)welt->getWorldInfo().size.x;
  105. while( wKoord.x > welt->getWorldInfo().size.x )
  106. wKoord.x -= (float)welt->getWorldInfo().size.x;
  107. while( wKoord.y < 0 )
  108. wKoord.y += (float)welt->getWorldInfo().size.y;
  109. while( wKoord.y > welt->getWorldInfo().size.y )
  110. wKoord.y -= (float)welt->getWorldInfo().size.y;
  111. }
  112. return wKoord;
  113. }
  114. Vertex Kamera2D::getWorldDirection( Vertex dir )
  115. {
  116. return Vertex( dir.x, dir.y ).rotation( -rotation ) * ( 1 / zoom );
  117. }
  118. Vertex Kamera2D::getWorldPosition()
  119. {
  120. return wPos;
  121. }
  122. float Kamera2D::getRotation()
  123. {
  124. return rotation;
  125. }
  126. float Kamera2D::getZoom()
  127. {
  128. return zoom;
  129. }
  130. const Mat3< float > &Kamera2D::getMatrix()
  131. {
  132. return matrix;
  133. }
  134. Kamera2D *Kamera2D::getThis()
  135. {
  136. ref++;
  137. return this;
  138. }
  139. Kamera2D *Kamera2D::release()
  140. {
  141. if( !--ref )
  142. delete this;
  143. return 0;
  144. }
  145. bool TestKamera2D::tick( double time )
  146. {
  147. bool ret = rend;
  148. rend = Kamera2D::tick( time );
  149. if( getTastenStand( 'q' ) )
  150. {
  151. rotation += (float)( time * 0.5 );
  152. ret = 1;
  153. }
  154. if( getTastenStand( 'e' ) )
  155. {
  156. rotation -= (float)( time * 0.5 );
  157. ret = 1;
  158. }
  159. Vertex move;
  160. if( getTastenStand( 'w' ) )
  161. move = Vertex( 0, -100 * (float)time );
  162. if( getTastenStand( 'a' ) )
  163. move = Vertex( -100 * (float)time, 0 );
  164. if( getTastenStand( 'd' ) )
  165. move = Vertex( 100 * (float)time, 0 );
  166. if( getTastenStand( 's' ) )
  167. move = Vertex( 0, +100 * (float)time );
  168. if( move != Vertex( 0, 0 ) )
  169. {
  170. wPos += move.rotation( -rotation ) * ( 1 / zoom );
  171. ret = 1;
  172. }
  173. if( getTastenStand( '+' ) )
  174. {
  175. zoom += ( zoom ) * (float)time;
  176. ret = 1;
  177. }
  178. if( getTastenStand( '-' ) )
  179. {
  180. zoom -= ( zoom ) * (float)time;
  181. if( zoom <= 0 )
  182. zoom = 1;
  183. ret = 1;
  184. }
  185. return ret;
  186. }