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- #if 0
- //
- // Generated by Microsoft (R) HLSL Shader Compiler 10.1
- //
- //
- // Buffer Definitions:
- //
- // cbuffer MatrixBuffer
- // {
- //
- // float4x4 knochenMatrix[128]; // Offset: 0 Size: 8192
- //
- // }
- //
- // cbuffer Kamera
- // {
- //
- // float4x4 view; // Offset: 0 Size: 64
- // float4x4 projection; // Offset: 64 Size: 64
- //
- // }
- //
- //
- // Resource Bindings:
- //
- // Name Type Format Dim HLSL Bind Count
- // ------------------------------ ---------- ------- ----------- -------------- ------
- // MatrixBuffer cbuffer NA NA cb0 1
- // Kamera cbuffer NA NA cb1 1
- //
- //
- //
- // Input signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // POSITION 0 xyzw 0 NONE float xyz
- // TEXCOORD 0 xy 1 NONE float xy
- // NORMAL 0 xyz 2 NONE float xyz
- // KNOCHEN_ID 0 x 3 NONE uint x
- //
- //
- // Output signature:
- //
- // Name Index Mask Register SysValue Format Used
- // -------------------- ----- ------ -------- -------- ------- ------
- // POSITION 0 xyzw 0 NONE float xyzw
- // SV_POSITION 0 xyzw 1 POS float xyzw
- // TEXCOORD 0 xy 2 NONE float xy
- // TEXCOORD 1 xyz 3 NONE float xyz
- //
- vs_5_0
- dcl_globalFlags refactoringAllowed
- dcl_constantbuffer CB0[512], dynamicIndexed
- dcl_constantbuffer CB1[8], immediateIndexed
- dcl_input v0.xyz
- dcl_input v1.xy
- dcl_input v2.xyz
- dcl_input v3.x
- dcl_output o0.xyzw
- dcl_output_siv o1.xyzw, position
- dcl_output o2.xy
- dcl_output o3.xyz
- dcl_temps 3
- mov r0.xyz, v0.xyzx
- mov r0.w, l(1.000000)
- ishl r1.x, v3.x, l(2)
- dp4 r2.x, r0.xyzw, cb0[r1.x + 0].xyzw
- dp4 r2.y, r0.xyzw, cb0[r1.x + 1].xyzw
- dp4 r2.z, r0.xyzw, cb0[r1.x + 2].xyzw
- dp4 r2.w, r0.xyzw, cb0[r1.x + 3].xyzw
- mov o0.xyzw, r2.xyzw
- dp4 r0.x, r2.xyzw, cb1[0].xyzw
- dp4 r0.y, r2.xyzw, cb1[1].xyzw
- dp4 r0.z, r2.xyzw, cb1[2].xyzw
- dp4 r0.w, r2.xyzw, cb1[3].xyzw
- dp4 o1.x, r0.xyzw, cb1[4].xyzw
- dp4 o1.y, r0.xyzw, cb1[5].xyzw
- dp4 o1.z, r0.xyzw, cb1[6].xyzw
- dp4 o1.w, r0.xyzw, cb1[7].xyzw
- mov o2.xy, v1.xyxx
- dp3 r0.x, v2.xyzx, cb0[r1.x + 0].xyzx
- dp3 r0.y, v2.xyzx, cb0[r1.x + 1].xyzx
- dp3 r0.z, v2.xyzx, cb0[r1.x + 2].xyzx
- dp3 r0.w, r0.xyzx, r0.xyzx
- rsq r0.w, r0.w
- mul o3.xyz, r0.wwww, r0.xyzx
- ret
- // Approximately 24 instruction slots used
- #endif
- const BYTE UIVertexShader[] =
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|