Framework.vcxproj 16 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
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  5. <Configuration>Debug</Configuration>
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  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
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  12. <ProjectConfiguration Include="Release|Win32">
  13. <Configuration>Release</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. <ProjectConfiguration Include="Release|x64">
  17. <Configuration>Release</Configuration>
  18. <Platform>x64</Platform>
  19. </ProjectConfiguration>
  20. </ItemGroup>
  21. <PropertyGroup Label="Globals">
  22. <ProjectGuid>{C67E1D50-8FED-42FC-9538-1818297CF817}</ProjectGuid>
  23. <Keyword>Win32Proj</Keyword>
  24. <RootNamespace>Framework</RootNamespace>
  25. <WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
  26. </PropertyGroup>
  27. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  28. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  29. <ConfigurationType>DynamicLibrary</ConfigurationType>
  30. <UseDebugLibraries>true</UseDebugLibraries>
  31. <CharacterSet>MultiByte</CharacterSet>
  32. <PlatformToolset>v141</PlatformToolset>
  33. </PropertyGroup>
  34. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  35. <ConfigurationType>DynamicLibrary</ConfigurationType>
  36. <UseDebugLibraries>true</UseDebugLibraries>
  37. <CharacterSet>MultiByte</CharacterSet>
  38. <PlatformToolset>v141</PlatformToolset>
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  40. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  41. <ConfigurationType>DynamicLibrary</ConfigurationType>
  42. <UseDebugLibraries>false</UseDebugLibraries>
  43. <WholeProgramOptimization>true</WholeProgramOptimization>
  44. <CharacterSet>MultiByte</CharacterSet>
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  47. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  48. <ConfigurationType>DynamicLibrary</ConfigurationType>
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  50. <WholeProgramOptimization>true</WholeProgramOptimization>
  51. <CharacterSet>MultiByte</CharacterSet>
  52. <PlatformToolset>v141</PlatformToolset>
  53. </PropertyGroup>
  54. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  55. <ImportGroup Label="ExtensionSettings">
  56. </ImportGroup>
  57. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  58. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  59. </ImportGroup>
  60. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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  62. </ImportGroup>
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  68. </ImportGroup>
  69. <PropertyGroup Label="UserMacros" />
  70. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  71. <LinkIncremental>true</LinkIncremental>
  72. <ReferencePath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath)</ReferencePath>
  73. <SourcePath>$(SourcePath)</SourcePath>
  74. <IncludePath>C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath)</IncludePath>
  75. <LibraryPath>C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath)</LibraryPath>
  76. </PropertyGroup>
  77. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  78. <LinkIncremental>true</LinkIncremental>
  79. <ReferencePath>$(ReferencePath)</ReferencePath>
  80. <SourcePath>$(SourcePath)</SourcePath>
  81. <IncludePath>$(IncludePath)</IncludePath>
  82. <LibraryPath>$(LibraryPath)</LibraryPath>
  83. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  84. </PropertyGroup>
  85. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  86. <LinkIncremental>false</LinkIncremental>
  87. <IncludePath>$(IncludePath)</IncludePath>
  88. <ReferencePath>$(ReferencePath)</ReferencePath>
  89. <LibraryPath>$(LibraryPath)</LibraryPath>
  90. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
  91. </PropertyGroup>
  92. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  93. <LinkIncremental>false</LinkIncremental>
  94. <IncludePath>$(IncludePath)</IncludePath>
  95. <ReferencePath>$(ReferencePath)</ReferencePath>
  96. <LibraryPath>$(LibraryPath)</LibraryPath>
  97. <SourcePath>$(SourcePath)</SourcePath>
  98. <CustomBuildBeforeTargets>Build</CustomBuildBeforeTargets>
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  100. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  101. <ClCompile>
  102. <PrecompiledHeader>
  103. </PrecompiledHeader>
  104. <WarningLevel>Level3</WarningLevel>
  105. <Optimization>Disabled</Optimization>
  106. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  107. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  108. </ClCompile>
  109. <Link>
  110. <SubSystem>Windows</SubSystem>
  111. <GenerateDebugInformation>true</GenerateDebugInformation>
  112. <AdditionalDependencies>dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
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  115. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  116. <ClCompile>
  117. <PrecompiledHeader>
  118. </PrecompiledHeader>
  119. <WarningLevel>Level3</WarningLevel>
  120. <Optimization>Disabled</Optimization>
  121. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  122. <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
  123. <BrowseInformation>true</BrowseInformation>
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  125. <Link>
  126. <SubSystem>Windows</SubSystem>
  127. <GenerateDebugInformation>true</GenerateDebugInformation>
  128. <AdditionalDependencies>d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  129. </Link>
  130. <CustomBuildStep>
  131. <Command>copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll"
  132. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll"
  133. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll"
  134. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll"
  135. copy "x64\Debug\Framework.dll" "..\LTDB Konverter\LTDB Konverter\framework.dll"
  136. copy "x64\Debug\Framework.dll" "..\GSL Konverter\GSL Konverter\framework.dll"
  137. copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\Debug\x64\framework.dll"</Command>
  138. <Outputs>kopiere Dateien...;%(Outputs)</Outputs>
  139. </CustomBuildStep>
  140. <Bscmake>
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  144. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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  150. <FunctionLevelLinking>true</FunctionLevelLinking>
  151. <IntrinsicFunctions>true</IntrinsicFunctions>
  152. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  153. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  154. </ClCompile>
  155. <Link>
  156. <SubSystem>Windows</SubSystem>
  157. <GenerateDebugInformation>true</GenerateDebugInformation>
  158. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  159. <OptimizeReferences>true</OptimizeReferences>
  160. <AdditionalDependencies>d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  161. </Link>
  162. <CustomBuildStep>
  163. <Command>copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll"
  164. copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll"</Command>
  165. </CustomBuildStep>
  166. <CustomBuildStep>
  167. <Outputs>kopiere...;%(Outputs)</Outputs>
  168. </CustomBuildStep>
  169. </ItemDefinitionGroup>
  170. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  171. <ClCompile>
  172. <WarningLevel>Level3</WarningLevel>
  173. <PrecompiledHeader>
  174. </PrecompiledHeader>
  175. <Optimization>Full</Optimization>
  176. <FunctionLevelLinking>true</FunctionLevelLinking>
  177. <IntrinsicFunctions>true</IntrinsicFunctions>
  178. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  179. <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
  180. <BrowseInformation>true</BrowseInformation>
  181. </ClCompile>
  182. <Link>
  183. <SubSystem>Windows</SubSystem>
  184. <GenerateDebugInformation>true</GenerateDebugInformation>
  185. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  186. <OptimizeReferences>true</OptimizeReferences>
  187. <AdditionalDependencies>d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
  188. </Link>
  189. <CustomBuildStep>
  190. <Command>copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll"
  191. copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll"</Command>
  192. <Outputs>kopiere...;%(Outputs)</Outputs>
  193. </CustomBuildStep>
  194. <Bscmake>
  195. <PreserveSbr>true</PreserveSbr>
  196. </Bscmake>
  197. </ItemDefinitionGroup>
  198. <ItemGroup>
  199. <ClInclude Include="AlphaFeld.h" />
  200. <ClInclude Include="Animation.h" />
  201. <ClInclude Include="Animation3D.h" />
  202. <ClInclude Include="Array.h" />
  203. <ClInclude Include="AsynchronCall.h" />
  204. <ClInclude Include="AuswahlBox.h" />
  205. <ClInclude Include="Bild.h" />
  206. <ClInclude Include="Bildschirm.h" />
  207. <ClInclude Include="Critical.h" />
  208. <ClInclude Include="Cube.h" />
  209. <ClInclude Include="DXBuffer.h" />
  210. <ClInclude Include="Datei.h" />
  211. <ClInclude Include="DateiDialog.h" />
  212. <ClInclude Include="DateiSystem.h" />
  213. <ClInclude Include="DefaultShader.h" />
  214. <ClInclude Include="Diagramm.h" />
  215. <ClInclude Include="DreieckListe.h" />
  216. <ClInclude Include="Fenster.h" />
  217. <ClInclude Include="Fortschritt.h" />
  218. <ClInclude Include="FrameworkMath.h" />
  219. <ClInclude Include="Globals.h" />
  220. <ClInclude Include="InitDatei.h" />
  221. <ClInclude Include="JSON.h" />
  222. <ClInclude Include="Kam3D.h" />
  223. <ClInclude Include="Kamera2D.h" />
  224. <ClInclude Include="Knopf.h" />
  225. <ClInclude Include="KSGTDatei.h" />
  226. <ClInclude Include="Liste.h" />
  227. <ClInclude Include="M2Datei.h" />
  228. <ClInclude Include="M3Datei.h" />
  229. <ClInclude Include="main.h" />
  230. <ClInclude Include="Mat3.h" />
  231. <ClInclude Include="Mat4.h" />
  232. <ClInclude Include="Maus.h" />
  233. <ClInclude Include="MausEreignis.h" />
  234. <ClInclude Include="Model2D.h" />
  235. <ClInclude Include="M2DVorschau.h" />
  236. <ClInclude Include="Model3D.h" />
  237. <ClInclude Include="Model3DList.h" />
  238. <ClInclude Include="ObjectRegister.h" />
  239. <ClInclude Include="Random.h" />
  240. <ClInclude Include="Reader.h" />
  241. <ClInclude Include="Rect2.h" />
  242. <ClInclude Include="ReferenceCounting.h" />
  243. <ClInclude Include="Render3D.h" />
  244. <ClInclude Include="Shader.h" />
  245. <ClInclude Include="Textur.h" />
  246. <ClInclude Include="Textur2D.h" />
  247. <ClInclude Include="TexturList.h" />
  248. <ClInclude Include="TexturModel.h" />
  249. <ClInclude Include="Ebene3D.h" />
  250. <ClInclude Include="Welt2D.h" />
  251. <ClInclude Include="Welt3D.h" />
  252. <ClInclude Include="Zeichnung.h" />
  253. <ClInclude Include="Prozess.h" />
  254. <ClInclude Include="Punkt.h" />
  255. <ClInclude Include="Rahmen.h" />
  256. <ClInclude Include="RenderThread.h" />
  257. <ClInclude Include="Key.h" />
  258. <ClInclude Include="Schrift.h" />
  259. <ClInclude Include="Scroll.h" />
  260. <ClInclude Include="Tabelle.h" />
  261. <ClInclude Include="TastaturEreignis.h" />
  262. <ClInclude Include="Text.h" />
  263. <ClInclude Include="TextFeld.h" />
  264. <ClInclude Include="Thread.h" />
  265. <ClInclude Include="ToolTip.h" />
  266. <ClInclude Include="Betriebssystem.h" />
  267. <ClInclude Include="Vec2.h" />
  268. <ClInclude Include="Vec3.h" />
  269. <ClInclude Include="Zeichnung3D.h" />
  270. <ClInclude Include="Zeit.h" />
  271. </ItemGroup>
  272. <ItemGroup>
  273. <ClCompile Include="AlphaFeld.cpp" />
  274. <ClCompile Include="Animation.cpp" />
  275. <ClCompile Include="Animation3D.cpp" />
  276. <ClCompile Include="AsynchronCall.cpp" />
  277. <ClCompile Include="AuswahlBox.cpp" />
  278. <ClCompile Include="Bild.cpp" />
  279. <ClCompile Include="Bildschirm.cpp" />
  280. <ClCompile Include="Critical.cpp" />
  281. <ClCompile Include="Cube.cpp" />
  282. <ClCompile Include="Datei.cpp" />
  283. <ClCompile Include="DateiDialog.cpp" />
  284. <ClCompile Include="DateiSystem.cpp" />
  285. <ClCompile Include="Diagramm.cpp" />
  286. <ClCompile Include="DXBuffer.cpp" />
  287. <ClCompile Include="Fenster.cpp" />
  288. <ClCompile Include="Fortschritt.cpp" />
  289. <ClCompile Include="Global.cpp" />
  290. <ClCompile Include="InitDatei.cpp" />
  291. <ClCompile Include="JSON.cpp" />
  292. <ClCompile Include="Kam3D.cpp" />
  293. <ClCompile Include="Kamera2D.cpp" />
  294. <ClCompile Include="Knopf.cpp" />
  295. <ClCompile Include="KSGTDatei.cpp" />
  296. <ClCompile Include="Liste.cpp" />
  297. <ClCompile Include="M2Datei.cpp" />
  298. <ClCompile Include="M2DVorschau.cpp" />
  299. <ClCompile Include="M3Datei.cpp" />
  300. <ClCompile Include="Maus.cpp" />
  301. <ClCompile Include="MausEreignis.cpp" />
  302. <ClCompile Include="Model2D.cpp" />
  303. <ClCompile Include="Model3D.cpp" />
  304. <ClCompile Include="Model3DList.cpp" />
  305. <ClCompile Include="Random.cpp" />
  306. <ClCompile Include="Render3D.cpp" />
  307. <ClCompile Include="Shader.cpp" />
  308. <ClCompile Include="Textur.cpp" />
  309. <ClCompile Include="Textur2D.cpp" />
  310. <ClCompile Include="TexturList.cpp" />
  311. <ClCompile Include="TexturModel.cpp" />
  312. <ClCompile Include="Welt2D.cpp" />
  313. <ClCompile Include="Welt3D.cpp" />
  314. <ClCompile Include="Zeichnung3D.cpp" />
  315. <ClCompile Include="Zeichnung.cpp" />
  316. <ClCompile Include="Prozess.cpp" />
  317. <ClCompile Include="Punkt.cpp" />
  318. <ClCompile Include="Rahmen.cpp" />
  319. <ClCompile Include="RenderThread.cpp" />
  320. <ClCompile Include="Key.cpp" />
  321. <ClCompile Include="Schrift.cpp" />
  322. <ClCompile Include="Scroll.cpp" />
  323. <ClCompile Include="Tabelle.cpp" />
  324. <ClCompile Include="TastaturEreignis.cpp" />
  325. <ClCompile Include="Text.cpp" />
  326. <ClCompile Include="TextFeld.cpp" />
  327. <ClCompile Include="Thread.cpp" />
  328. <ClCompile Include="ToolTip.cpp" />
  329. <ClCompile Include="Zeit.cpp" />
  330. </ItemGroup>
  331. <ItemGroup>
  332. <Reference Include="System" />
  333. <Reference Include="System.Data" />
  334. <Reference Include="System.Drawing" />
  335. <Reference Include="System.Windows.Forms" />
  336. <Reference Include="System.Xml" />
  337. </ItemGroup>
  338. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  339. <ImportGroup Label="ExtensionTargets">
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  341. </Project>