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- #include <d3d9.h>
- #include "Bild.h"
- #include "DLLRegister.h"
- #include "Fenster.h"
- #include "Globals.h"
- #include "GraphicsApi.h"
- #include "Kam3D.h"
- #include "Textur.h"
- #include "Welt3D.h"
- #include "Zeit.h"
- using namespace Framework;
- DirectX9::DirectX9()
- : GraphicsApi(DIRECTX9),
- pDirect3D(0),
- pDevice(0),
- pBackBuffer(0),
- backRect(new D3DLOCKED_RECT())
- {
- uiBild = new Bild(1);
- }
- DirectX9::~DirectX9()
- {
- backRect->pBits = NULL;
- delete backRect;
- if (pBackBuffer)
- {
- pBackBuffer->Release();
- pBackBuffer = NULL;
- }
- if (pDevice)
- {
- pDevice->Release();
- pDevice = NULL;
- }
- if (pDirect3D)
- {
- pDirect3D->Release();
- pDirect3D = NULL;
- getDLLRegister()->releaseDLL("d3d9.dll");
- }
- uiBild->release();
- }
- typedef IDirect3D9*(__stdcall* D3D9CreateFunction)(UINT);
- void DirectX9::initialize(
- WFenster* fenster, Vec2<int> backBufferSize, bool fullScreen)
- {
- if (pDirect3D)
- return GraphicsApi::initialize(fenster, backBufferSize, fullScreen);
- GraphicsApi::initialize(fenster, backBufferSize, fullScreen);
- HINSTANCE dll = getDLLRegister()->ladeDLL("d3d9.dll", "d3d9.dll");
- if (!dll)
- {
- WMessageBox(fenster ? fenster->getFensterHandle() : 0,
- new Text("Fehler"),
- new Text("DirectX 9 konnte nicht gefunden werden."),
- MB_ICONERROR);
- return;
- }
- D3D9CreateFunction direct3DCreate9
- = (D3D9CreateFunction)GetProcAddress(dll, "Direct3DCreate9");
- if (!direct3DCreate9)
- {
- getDLLRegister()->releaseDLL("d3d9.dll");
- WMessageBox(fenster ? fenster->getFensterHandle() : 0,
- new Text("Fehler"),
- new Text("Der Einstiegspunkt Direct3DCreate9 fon DirectX 9 konnte "
- "nicht gefunden werden."),
- MB_ICONERROR);
- return;
- }
- pDirect3D = direct3DCreate9(D3D_SDK_VERSION);
- D3DPRESENT_PARAMETERS d3dpp;
- ZeroMemory(&d3dpp, sizeof(d3dpp));
- d3dpp.Windowed = !fullScreen;
- d3dpp.hDeviceWindow = fenster ? fenster->getFensterHandle() : 0;
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
- d3dpp.BackBufferHeight = this->backBufferSize.y;
- d3dpp.BackBufferWidth = this->backBufferSize.x;
- uiBild->neuBild(this->backBufferSize.x, this->backBufferSize.y, 0xFF000000);
- HRESULT result = pDirect3D->CreateDevice(D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL,
- fenster->getFensterHandle(),
- D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
- &d3dpp,
- &pDevice);
- if (result != S_OK)
- WMessageBox(fenster ? fenster->getFensterHandle() : 0,
- new Text("Fehler"),
- new Text("DirectX 9 konnte nicht initialisiert werden."),
- MB_ICONERROR);
- if (pDevice)
- result = pDevice->GetBackBuffer(
- 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
- if (result != S_OK)
- WMessageBox(fenster ? fenster->getFensterHandle() : 0,
- new Text("Fehler"),
- new Text("DirectX 9 konnte nicht initialisiert werden."),
- MB_ICONERROR);
- }
- void DirectX9::update()
- {
- if (!pDirect3D) return;
- backRect->pBits = NULL;
- if (pBackBuffer)
- {
- pBackBuffer->Release();
- pBackBuffer = NULL;
- }
- if (pDevice)
- {
- pDevice->Release();
- pDevice = NULL;
- }
- D3DPRESENT_PARAMETERS d3dpp;
- ZeroMemory(&d3dpp, sizeof(d3dpp));
- d3dpp.Windowed = !fullScreen;
- d3dpp.hDeviceWindow = fenster->getFensterHandle();
- d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
- d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
- d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
- d3dpp.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
- if (!backBufferSize.x || !backBufferSize.y)
- backBufferSize = fenster->getKörperGröße();
- d3dpp.BackBufferHeight = backBufferSize.y;
- d3dpp.BackBufferWidth = backBufferSize.x;
- uiBild->neuBild(backBufferSize.x, backBufferSize.y, 0xFF000000);
- HRESULT result = pDirect3D->CreateDevice(D3DADAPTER_DEFAULT,
- D3DDEVTYPE_HAL,
- fenster->getFensterHandle(),
- D3DCREATE_HARDWARE_VERTEXPROCESSING | D3DCREATE_PUREDEVICE,
- &d3dpp,
- &pDevice);
- if (result != S_OK)
- WMessageBox(fenster->getFensterHandle(),
- new Text("Fehler"),
- new Text("DirectX 9 konnte nicht initialisiert werden."),
- MB_ICONERROR);
- if (pDevice)
- result = pDevice->GetBackBuffer(
- 0, 0, D3DBACKBUFFER_TYPE_MONO, &pBackBuffer);
- if (result != S_OK)
- WMessageBox(fenster->getFensterHandle(),
- new Text("Fehler"),
- new Text("DirectX 9 konnte nicht initialisiert werden."),
- MB_ICONERROR);
- }
- void DirectX9::beginFrame(bool fill2D, bool fill3D, int fillColor)
- {
- if (fill2D) uiBild->setFarbe(fillColor);
- }
- void DirectX9::renderKamera(Kam3D* zKamera)
- {
- Mat4<float> mat = zKamera->getProjectionMatrix();
- Mat4<float> inv = zKamera->getViewMatrix().getInverse();
- Welt3D* welt = zKamera->zWelt();
- ZeitMesser zm = ZeitMesser();
- zm.messungStart();
- for (int x = 0; x < zKamera->zViewPort()->width; x++)
- {
- for (int y = 0; y < zKamera->zViewPort()->height; y++)
- {
- Vec3<float> wPoint
- = Vec3<float>(x / (0.5f * zKamera->zViewPort()->width) - 1,
- y / (0.5f * zKamera->zViewPort()->height) - 1,
- 0.1f);
- Vec3<float> wPoint2 = Vec3<float>(wPoint.x, wPoint.y, 1.f);
- wPoint.x = (wPoint.x * 0.1f) / mat.elements[0][0];
- wPoint.y = (wPoint.y * 0.1f) / mat.elements[1][1];
- wPoint2.x = wPoint2.x / mat.elements[0][0];
- wPoint2.y = wPoint2.y / mat.elements[1][1];
- wPoint = inv * wPoint;
- wPoint2 = inv * wPoint2;
- Vec3<float> wDir = wPoint2 - wPoint;
- uiBild->setPixelDP(x + (int)zKamera->zViewPort()->x,
- y + (int)zKamera->zViewPort()->y,
- welt->traceRay(wPoint, wDir));
- }
- }
- zm.messungEnde();
- std::cout << zm.getSekunden() << "\n";
- }
- void DirectX9::presentFrame()
- {
- if (!uiBild->getBuffer()) return;
- HRESULT result;
- result = pBackBuffer->LockRect(backRect, 0, 0);
- if (result != S_OK)
- {
- WMessageBox(fenster ? fenster->getFensterHandle() : 0,
- new Text("Fehler"),
- new Text("Es ist ein Fehler beim rendern aufgetreten."),
- MB_ICONERROR);
- update();
- }
- // kopieren zum Bildschrirm
- int* bgBuff = uiBild->getBuffer();
- int tmpBr = sizeof(D3DCOLOR) * uiBild->getBreite();
- for (int y = 0, pitch = 0, bry = 0; y < uiBild->getHeight();
- ++y, pitch += backRect->Pitch, bry += uiBild->getBreite())
- memcpy(&((BYTE*)backRect->pBits)[pitch], (void*)&(bgBuff[bry]), tmpBr);
- // Beende Bild
- result = pBackBuffer->UnlockRect();
- if (result != S_OK)
- {
- WMessageBox(fenster ? fenster->getFensterHandle() : 0,
- new Text("Fehler"),
- new Text("Es ist ein Fehler beim rendern aufgetreten."),
- MB_ICONERROR);
- update();
- }
- if (result != S_OK)
- {
- WMessageBox(fenster ? fenster->getFensterHandle() : 0,
- new Text("Fehler"),
- new Text("Es ist ein Fehler beim rendern aufgetreten."),
- MB_ICONERROR);
- update();
- }
- result = pDevice->Present(0, 0, 0, 0);
- if (result != S_OK)
- {
- WMessageBox(fenster ? fenster->getFensterHandle() : 0,
- new Text("Fehler"),
- new Text("Es ist ein Fehler beim rendern aufgetreten."),
- MB_ICONERROR);
- update();
- }
- }
- Textur* DirectX9::createOrGetTextur(const char* name, Bild* b)
- {
- Textur* ret = new DX9Textur();
- ret->setBildZ(b);
- return ret;
- }
- Bild* DirectX9::zUIRenderBild() const
- {
- return uiBild;
- }
- DXBuffer* DirectX9::createIndexBuffer()
- {
- throw "Unsupported Operation for DirectX9 Graphics API. Use DirectX11 or "
- "12";
- }
- DXBuffer* DirectX9::createVertexBuffer()
- {
- throw "Unsupported Operation for DirectX9 Graphics API. Use DirectX11 or "
- "12";
- }
- DXBuffer* DirectX9::createStructuredBuffer(int eSize)
- {
- throw "Unsupported Operation for DirectX9 Graphics API. Use DirectX11 or "
- "12";
- }
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