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- #pragma once
- #include "Betriebssystem.h"
- #ifdef WIN32
- struct ID3D11Buffer;
- struct D3D11_BUFFER_DESC;
- struct ID3D11ShaderResourceView;
- struct ID3D11Device;
- struct ID3D11DeviceContext;
- struct ID3D12Resource;
- struct ID3D12Device2;
- struct D3D12_RESOURCE_DESC;
- struct ID3D12GraphicsCommandList2;
- #endif
- namespace Framework
- {
- class DX12CopyCommandQueue;
- class DX12DirectCommandQueue;
-
- class DXBuffer
- {
- protected:
- void *data;
- bool changed;
- int len;
- int elLen;
- int ref;
- public:
-
-
-
- __declspec( dllexport ) DXBuffer( int eLen );
-
- __declspec( dllexport ) virtual ~DXBuffer();
-
- __declspec( dllexport ) void setChanged();
-
-
- __declspec( dllexport ) void setLength( int len );
-
-
- __declspec( dllexport ) void setData( void *data );
-
- __declspec( dllexport ) virtual void copieren( int byteCount = -1 ) = 0;
-
- __declspec( dllexport ) int getElementLength() const;
-
- __declspec( dllexport ) int getElementAnzahl() const;
-
-
- __declspec( dllexport ) DXBuffer *getThis();
-
-
- __declspec( dllexport ) virtual DXBuffer *release();
- };
- #ifdef WIN32
-
- class DX11Buffer : public DXBuffer
- {
- protected:
- D3D11_BUFFER_DESC *description;
- ID3D11Buffer *buffer;
- ID3D11Device *device;
- ID3D11DeviceContext *context;
- public:
-
-
- __declspec( dllexport ) DX11Buffer( int eSize, ID3D11Device *device, ID3D11DeviceContext *context, int bindFlags );
-
- __declspec( dllexport ) virtual ~DX11Buffer();
-
- __declspec( dllexport ) void copieren( int byteCount = -1 ) override;
-
- __declspec( dllexport ) ID3D11Buffer *zBuffer() const;
- };
-
- class DX11StructuredBuffer : public DX11Buffer
- {
- private:
- ID3D11ShaderResourceView *view;
- public:
-
-
- __declspec( dllexport ) DX11StructuredBuffer( int eSize, ID3D11Device *device, ID3D11DeviceContext *context );
-
- __declspec( dllexport ) virtual ~DX11StructuredBuffer();
-
- __declspec( dllexport ) void copieren( int byteCount = -1 ) override;
-
- __declspec( dllexport ) operator ID3D11ShaderResourceView *() const;
- };
-
- class DX12Buffer : public DXBuffer
- {
- protected:
- D3D12_RESOURCE_DESC *description;
- ID3D12Resource *buffer;
- ID3D12Resource *intermediate;
- ID3D12Device2 *device;
- ID3D12GraphicsCommandList2 *list;
- public:
-
-
- __declspec( dllexport ) DX12Buffer( int eSize, ID3D12Device2 *device, ID3D12GraphicsCommandList2 *list, int bindFlags );
-
- __declspec( dllexport ) virtual ~DX12Buffer();
-
- __declspec( dllexport ) void copieren( int byteCount = -1 ) override;
-
- __declspec( dllexport ) ID3D12Resource *zBuffer() const;
- };
- class DX12IndexBuffer : public DX12Buffer
- {
- private:
- bool ibs;
- DX12DirectCommandQueue *direct;
- DX12CopyCommandQueue *copy;
- public:
- DX12IndexBuffer( int eSize, ID3D12Device2 *device, DX12CopyCommandQueue *copy, DX12DirectCommandQueue *direct );
- ~DX12IndexBuffer();
-
- __declspec( dllexport ) void copieren( int byteCount = -1 ) override;
- };
- class DX12VertexBuffer : public DX12Buffer
- {
- private:
- bool vbs;
- DX12DirectCommandQueue *direct;
- DX12CopyCommandQueue *copy;
- public:
- DX12VertexBuffer( int eSize, ID3D12Device2 *device, DX12CopyCommandQueue *copy, DX12DirectCommandQueue *direct );
- ~DX12VertexBuffer();
-
- __declspec( dllexport ) void copieren( int byteCount = -1 ) override;
- };
- #endif
- }
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