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- #pragma once
- #include "Model3D.h"
- namespace Framework
- {
- class Textur;
- class GraphicsApi;
- enum CubeSeite
- {
- VORNE,
- HINTEN,
- RECHTS,
- LINKS,
- OBEN,
- UNTEN
- };
-
- class Cube : public Model3D
- {
- public:
-
-
- DLLEXPORT Cube( float size, GraphicsApi* zApi );
-
-
- DLLEXPORT void setTextur( Textur* textur );
-
-
-
- DLLEXPORT void setTextur( Textur* textur, CubeSeite s );
- };
- }
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