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- //*********************************************************
- //
- // Copyright (c) Microsoft. All rights reserved.
- // This code is licensed under the MIT License (MIT).
- // THIS CODE IS PROVIDED *AS IS* WITHOUT WARRANTY OF
- // ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING ANY
- // IMPLIED WARRANTIES OF FITNESS FOR A PARTICULAR
- // PURPOSE, MERCHANTABILITY, OR NON-INFRINGEMENT.
- //
- //*********************************************************
- // changes made for dynamic linking of dx12.dll
- // - all occurrences of "IID_ID3D12Device" were replaced by "__uuidof(*pDevice)"
- // - the function D3DX12SerializeVersionedRootSignature has two additional
- // functionpointer arguments pointing to the dynamically loaded fuctions of type
- // PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE and
- // PFN_D3D12_SERIALIZE_ROOT_SIGNATURE
- #ifndef __D3DX12_H__
- #define __D3DX12_H__
- #include "d3d12.h"
- #if defined(__cplusplus)
- struct CD3DX12_DEFAULT
- {};
- extern const DECLSPEC_SELECTANY CD3DX12_DEFAULT D3D12_DEFAULT;
- //------------------------------------------------------------------------------------------------
- inline bool operator==(
- const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r) noexcept
- {
- return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY
- && l.Width == r.Width && l.Height == r.Height
- && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
- }
- //------------------------------------------------------------------------------------------------
- inline bool operator!=(
- const D3D12_VIEWPORT& l, const D3D12_VIEWPORT& r) noexcept
- {
- return !(l == r);
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RECT : public D3D12_RECT
- {
- CD3DX12_RECT() = default;
- explicit CD3DX12_RECT(const D3D12_RECT& o) noexcept
- : D3D12_RECT(o)
- {}
- explicit CD3DX12_RECT(LONG Left, LONG Top, LONG Right, LONG Bottom) noexcept
- {
- left = Left;
- top = Top;
- right = Right;
- bottom = Bottom;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
- {
- CD3DX12_VIEWPORT() = default;
- explicit CD3DX12_VIEWPORT(const D3D12_VIEWPORT& o) noexcept
- : D3D12_VIEWPORT(o)
- {}
- explicit CD3DX12_VIEWPORT(FLOAT topLeftX,
- FLOAT topLeftY,
- FLOAT width,
- FLOAT height,
- FLOAT minDepth = D3D12_MIN_DEPTH,
- FLOAT maxDepth = D3D12_MAX_DEPTH) noexcept
- {
- TopLeftX = topLeftX;
- TopLeftY = topLeftY;
- Width = width;
- Height = height;
- MinDepth = minDepth;
- MaxDepth = maxDepth;
- }
- explicit CD3DX12_VIEWPORT(_In_ ID3D12Resource* pResource,
- UINT mipSlice = 0,
- FLOAT topLeftX = 0.0f,
- FLOAT topLeftY = 0.0f,
- FLOAT minDepth = D3D12_MIN_DEPTH,
- FLOAT maxDepth = D3D12_MAX_DEPTH) noexcept
- {
- auto Desc = pResource->GetDesc();
- const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
- const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
- switch (Desc.Dimension)
- {
- case D3D12_RESOURCE_DIMENSION_BUFFER:
- TopLeftX = topLeftX;
- TopLeftY = 0.0f;
- Width = float(Desc.Width) - topLeftX;
- Height = 1.0f;
- break;
- case D3D12_RESOURCE_DIMENSION_TEXTURE1D:
- TopLeftX = topLeftX;
- TopLeftY = 0.0f;
- Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f)
- - topLeftX;
- Height = 1.0f;
- break;
- case D3D12_RESOURCE_DIMENSION_TEXTURE2D:
- case D3D12_RESOURCE_DIMENSION_TEXTURE3D:
- TopLeftX = topLeftX;
- TopLeftY = topLeftY;
- Width = (SubresourceWidth ? float(SubresourceWidth) : 1.0f)
- - topLeftX;
- Height = (SubresourceHeight ? float(SubresourceHeight) : 1.0f)
- - topLeftY;
- break;
- default:
- break;
- }
- MinDepth = minDepth;
- MaxDepth = maxDepth;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_BOX : public D3D12_BOX
- {
- CD3DX12_BOX() = default;
- explicit CD3DX12_BOX(const D3D12_BOX& o) noexcept
- : D3D12_BOX(o)
- {}
- explicit CD3DX12_BOX(LONG Left, LONG Right) noexcept
- {
- left = static_cast<UINT>(Left);
- top = 0;
- front = 0;
- right = static_cast<UINT>(Right);
- bottom = 1;
- back = 1;
- }
- explicit CD3DX12_BOX(LONG Left, LONG Top, LONG Right, LONG Bottom) noexcept
- {
- left = static_cast<UINT>(Left);
- top = static_cast<UINT>(Top);
- front = 0;
- right = static_cast<UINT>(Right);
- bottom = static_cast<UINT>(Bottom);
- back = 1;
- }
- explicit CD3DX12_BOX(LONG Left,
- LONG Top,
- LONG Front,
- LONG Right,
- LONG Bottom,
- LONG Back) noexcept
- {
- left = static_cast<UINT>(Left);
- top = static_cast<UINT>(Top);
- front = static_cast<UINT>(Front);
- right = static_cast<UINT>(Right);
- bottom = static_cast<UINT>(Bottom);
- back = static_cast<UINT>(Back);
- }
- };
- inline bool operator==(const D3D12_BOX& l, const D3D12_BOX& r) noexcept
- {
- return l.left == r.left && l.top == r.top && l.front == r.front
- && l.right == r.right && l.bottom == r.bottom && l.back == r.back;
- }
- inline bool operator!=(const D3D12_BOX& l, const D3D12_BOX& r) noexcept
- {
- return !(l == r);
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
- {
- CD3DX12_DEPTH_STENCIL_DESC() = default;
- explicit CD3DX12_DEPTH_STENCIL_DESC(
- const D3D12_DEPTH_STENCIL_DESC& o) noexcept
- : D3D12_DEPTH_STENCIL_DESC(o)
- {}
- explicit CD3DX12_DEPTH_STENCIL_DESC(CD3DX12_DEFAULT) noexcept
- {
- DepthEnable = TRUE;
- DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
- DepthFunc = D3D12_COMPARISON_FUNC_LESS;
- StencilEnable = FALSE;
- StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
- StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
- const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp
- = {D3D12_STENCIL_OP_KEEP,
- D3D12_STENCIL_OP_KEEP,
- D3D12_STENCIL_OP_KEEP,
- D3D12_COMPARISON_FUNC_ALWAYS};
- FrontFace = defaultStencilOp;
- BackFace = defaultStencilOp;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC(BOOL depthEnable,
- D3D12_DEPTH_WRITE_MASK depthWriteMask,
- D3D12_COMPARISON_FUNC depthFunc,
- BOOL stencilEnable,
- UINT8 stencilReadMask,
- UINT8 stencilWriteMask,
- D3D12_STENCIL_OP frontStencilFailOp,
- D3D12_STENCIL_OP frontStencilDepthFailOp,
- D3D12_STENCIL_OP frontStencilPassOp,
- D3D12_COMPARISON_FUNC frontStencilFunc,
- D3D12_STENCIL_OP backStencilFailOp,
- D3D12_STENCIL_OP backStencilDepthFailOp,
- D3D12_STENCIL_OP backStencilPassOp,
- D3D12_COMPARISON_FUNC backStencilFunc) noexcept
- {
- DepthEnable = depthEnable;
- DepthWriteMask = depthWriteMask;
- DepthFunc = depthFunc;
- StencilEnable = stencilEnable;
- StencilReadMask = stencilReadMask;
- StencilWriteMask = stencilWriteMask;
- FrontFace.StencilFailOp = frontStencilFailOp;
- FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
- FrontFace.StencilPassOp = frontStencilPassOp;
- FrontFace.StencilFunc = frontStencilFunc;
- BackFace.StencilFailOp = backStencilFailOp;
- BackFace.StencilDepthFailOp = backStencilDepthFailOp;
- BackFace.StencilPassOp = backStencilPassOp;
- BackFace.StencilFunc = backStencilFunc;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
- {
- CD3DX12_DEPTH_STENCIL_DESC1() = default;
- explicit CD3DX12_DEPTH_STENCIL_DESC1(
- const D3D12_DEPTH_STENCIL_DESC1& o) noexcept
- : D3D12_DEPTH_STENCIL_DESC1(o)
- {}
- explicit CD3DX12_DEPTH_STENCIL_DESC1(
- const D3D12_DEPTH_STENCIL_DESC& o) noexcept
- {
- DepthEnable = o.DepthEnable;
- DepthWriteMask = o.DepthWriteMask;
- DepthFunc = o.DepthFunc;
- StencilEnable = o.StencilEnable;
- StencilReadMask = o.StencilReadMask;
- StencilWriteMask = o.StencilWriteMask;
- FrontFace.StencilFailOp = o.FrontFace.StencilFailOp;
- FrontFace.StencilDepthFailOp = o.FrontFace.StencilDepthFailOp;
- FrontFace.StencilPassOp = o.FrontFace.StencilPassOp;
- FrontFace.StencilFunc = o.FrontFace.StencilFunc;
- BackFace.StencilFailOp = o.BackFace.StencilFailOp;
- BackFace.StencilDepthFailOp = o.BackFace.StencilDepthFailOp;
- BackFace.StencilPassOp = o.BackFace.StencilPassOp;
- BackFace.StencilFunc = o.BackFace.StencilFunc;
- DepthBoundsTestEnable = FALSE;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC1(CD3DX12_DEFAULT) noexcept
- {
- DepthEnable = TRUE;
- DepthWriteMask = D3D12_DEPTH_WRITE_MASK_ALL;
- DepthFunc = D3D12_COMPARISON_FUNC_LESS;
- StencilEnable = FALSE;
- StencilReadMask = D3D12_DEFAULT_STENCIL_READ_MASK;
- StencilWriteMask = D3D12_DEFAULT_STENCIL_WRITE_MASK;
- const D3D12_DEPTH_STENCILOP_DESC defaultStencilOp
- = {D3D12_STENCIL_OP_KEEP,
- D3D12_STENCIL_OP_KEEP,
- D3D12_STENCIL_OP_KEEP,
- D3D12_COMPARISON_FUNC_ALWAYS};
- FrontFace = defaultStencilOp;
- BackFace = defaultStencilOp;
- DepthBoundsTestEnable = FALSE;
- }
- explicit CD3DX12_DEPTH_STENCIL_DESC1(BOOL depthEnable,
- D3D12_DEPTH_WRITE_MASK depthWriteMask,
- D3D12_COMPARISON_FUNC depthFunc,
- BOOL stencilEnable,
- UINT8 stencilReadMask,
- UINT8 stencilWriteMask,
- D3D12_STENCIL_OP frontStencilFailOp,
- D3D12_STENCIL_OP frontStencilDepthFailOp,
- D3D12_STENCIL_OP frontStencilPassOp,
- D3D12_COMPARISON_FUNC frontStencilFunc,
- D3D12_STENCIL_OP backStencilFailOp,
- D3D12_STENCIL_OP backStencilDepthFailOp,
- D3D12_STENCIL_OP backStencilPassOp,
- D3D12_COMPARISON_FUNC backStencilFunc,
- BOOL depthBoundsTestEnable) noexcept
- {
- DepthEnable = depthEnable;
- DepthWriteMask = depthWriteMask;
- DepthFunc = depthFunc;
- StencilEnable = stencilEnable;
- StencilReadMask = stencilReadMask;
- StencilWriteMask = stencilWriteMask;
- FrontFace.StencilFailOp = frontStencilFailOp;
- FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
- FrontFace.StencilPassOp = frontStencilPassOp;
- FrontFace.StencilFunc = frontStencilFunc;
- BackFace.StencilFailOp = backStencilFailOp;
- BackFace.StencilDepthFailOp = backStencilDepthFailOp;
- BackFace.StencilPassOp = backStencilPassOp;
- BackFace.StencilFunc = backStencilFunc;
- DepthBoundsTestEnable = depthBoundsTestEnable;
- }
- operator D3D12_DEPTH_STENCIL_DESC() const noexcept
- {
- D3D12_DEPTH_STENCIL_DESC D;
- D.DepthEnable = DepthEnable;
- D.DepthWriteMask = DepthWriteMask;
- D.DepthFunc = DepthFunc;
- D.StencilEnable = StencilEnable;
- D.StencilReadMask = StencilReadMask;
- D.StencilWriteMask = StencilWriteMask;
- D.FrontFace.StencilFailOp = FrontFace.StencilFailOp;
- D.FrontFace.StencilDepthFailOp = FrontFace.StencilDepthFailOp;
- D.FrontFace.StencilPassOp = FrontFace.StencilPassOp;
- D.FrontFace.StencilFunc = FrontFace.StencilFunc;
- D.BackFace.StencilFailOp = BackFace.StencilFailOp;
- D.BackFace.StencilDepthFailOp = BackFace.StencilDepthFailOp;
- D.BackFace.StencilPassOp = BackFace.StencilPassOp;
- D.BackFace.StencilFunc = BackFace.StencilFunc;
- return D;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
- {
- CD3DX12_BLEND_DESC() = default;
- explicit CD3DX12_BLEND_DESC(const D3D12_BLEND_DESC& o) noexcept
- : D3D12_BLEND_DESC(o)
- {}
- explicit CD3DX12_BLEND_DESC(CD3DX12_DEFAULT) noexcept
- {
- AlphaToCoverageEnable = FALSE;
- IndependentBlendEnable = FALSE;
- const D3D12_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc = {
- FALSE,
- FALSE,
- D3D12_BLEND_ONE,
- D3D12_BLEND_ZERO,
- D3D12_BLEND_OP_ADD,
- D3D12_BLEND_ONE,
- D3D12_BLEND_ZERO,
- D3D12_BLEND_OP_ADD,
- D3D12_LOGIC_OP_NOOP,
- D3D12_COLOR_WRITE_ENABLE_ALL,
- };
- for (UINT i = 0; i < D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
- RenderTarget[i] = defaultRenderTargetBlendDesc;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RASTERIZER_DESC : public D3D12_RASTERIZER_DESC
- {
- CD3DX12_RASTERIZER_DESC() = default;
- explicit CD3DX12_RASTERIZER_DESC(const D3D12_RASTERIZER_DESC& o) noexcept
- : D3D12_RASTERIZER_DESC(o)
- {}
- explicit CD3DX12_RASTERIZER_DESC(CD3DX12_DEFAULT) noexcept
- {
- FillMode = D3D12_FILL_MODE_SOLID;
- CullMode = D3D12_CULL_MODE_BACK;
- FrontCounterClockwise = FALSE;
- DepthBias = D3D12_DEFAULT_DEPTH_BIAS;
- DepthBiasClamp = D3D12_DEFAULT_DEPTH_BIAS_CLAMP;
- SlopeScaledDepthBias = D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
- DepthClipEnable = TRUE;
- MultisampleEnable = FALSE;
- AntialiasedLineEnable = FALSE;
- ForcedSampleCount = 0;
- ConservativeRaster = D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF;
- }
- explicit CD3DX12_RASTERIZER_DESC(D3D12_FILL_MODE fillMode,
- D3D12_CULL_MODE cullMode,
- BOOL frontCounterClockwise,
- INT depthBias,
- FLOAT depthBiasClamp,
- FLOAT slopeScaledDepthBias,
- BOOL depthClipEnable,
- BOOL multisampleEnable,
- BOOL antialiasedLineEnable,
- UINT forcedSampleCount,
- D3D12_CONSERVATIVE_RASTERIZATION_MODE conservativeRaster) noexcept
- {
- FillMode = fillMode;
- CullMode = cullMode;
- FrontCounterClockwise = frontCounterClockwise;
- DepthBias = depthBias;
- DepthBiasClamp = depthBiasClamp;
- SlopeScaledDepthBias = slopeScaledDepthBias;
- DepthClipEnable = depthClipEnable;
- MultisampleEnable = multisampleEnable;
- AntialiasedLineEnable = antialiasedLineEnable;
- ForcedSampleCount = forcedSampleCount;
- ConservativeRaster = conservativeRaster;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RESOURCE_ALLOCATION_INFO : public D3D12_RESOURCE_ALLOCATION_INFO
- {
- CD3DX12_RESOURCE_ALLOCATION_INFO() = default;
- explicit CD3DX12_RESOURCE_ALLOCATION_INFO(
- const D3D12_RESOURCE_ALLOCATION_INFO& o) noexcept
- : D3D12_RESOURCE_ALLOCATION_INFO(o)
- {}
- CD3DX12_RESOURCE_ALLOCATION_INFO(UINT64 size, UINT64 alignment) noexcept
- {
- SizeInBytes = size;
- Alignment = alignment;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_HEAP_PROPERTIES : public D3D12_HEAP_PROPERTIES
- {
- CD3DX12_HEAP_PROPERTIES() = default;
- explicit CD3DX12_HEAP_PROPERTIES(const D3D12_HEAP_PROPERTIES& o) noexcept
- : D3D12_HEAP_PROPERTIES(o)
- {}
- CD3DX12_HEAP_PROPERTIES(D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- UINT creationNodeMask = 1,
- UINT nodeMask = 1)
- noexcept
- {
- Type = D3D12_HEAP_TYPE_CUSTOM;
- CPUPageProperty = cpuPageProperty;
- MemoryPoolPreference = memoryPoolPreference;
- CreationNodeMask = creationNodeMask;
- VisibleNodeMask = nodeMask;
- }
- explicit CD3DX12_HEAP_PROPERTIES(D3D12_HEAP_TYPE type,
- UINT creationNodeMask = 1,
- UINT nodeMask = 1) noexcept
- {
- Type = type;
- CPUPageProperty = D3D12_CPU_PAGE_PROPERTY_UNKNOWN;
- MemoryPoolPreference = D3D12_MEMORY_POOL_UNKNOWN;
- CreationNodeMask = creationNodeMask;
- VisibleNodeMask = nodeMask;
- }
- bool IsCPUAccessible() const noexcept
- {
- return Type == D3D12_HEAP_TYPE_UPLOAD
- || Type == D3D12_HEAP_TYPE_READBACK
- || (Type == D3D12_HEAP_TYPE_CUSTOM
- && (CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE
- || CPUPageProperty == D3D12_CPU_PAGE_PROPERTY_WRITE_BACK));
- }
- };
- inline bool operator==(
- const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r) noexcept
- {
- return l.Type == r.Type && l.CPUPageProperty == r.CPUPageProperty
- && l.MemoryPoolPreference == r.MemoryPoolPreference
- && l.CreationNodeMask == r.CreationNodeMask
- && l.VisibleNodeMask == r.VisibleNodeMask;
- }
- inline bool operator!=(
- const D3D12_HEAP_PROPERTIES& l, const D3D12_HEAP_PROPERTIES& r) noexcept
- {
- return !(l == r);
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_HEAP_DESC : public D3D12_HEAP_DESC
- {
- CD3DX12_HEAP_DESC() = default;
- explicit CD3DX12_HEAP_DESC(const D3D12_HEAP_DESC& o) noexcept
- : D3D12_HEAP_DESC(o)
- {}
- CD3DX12_HEAP_DESC(UINT64 size,
- D3D12_HEAP_PROPERTIES properties,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)
- noexcept
- {
- SizeInBytes = size;
- Properties = properties;
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(UINT64 size,
- D3D12_HEAP_TYPE type,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)
- noexcept
- {
- SizeInBytes = size;
- Properties = CD3DX12_HEAP_PROPERTIES(type);
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(UINT64 size,
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- UINT64 alignment = 0,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)
- noexcept
- {
- SizeInBytes = size;
- Properties
- = CD3DX12_HEAP_PROPERTIES(cpuPageProperty, memoryPoolPreference);
- Alignment = alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_HEAP_PROPERTIES properties,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)
- noexcept
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = properties;
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_HEAP_TYPE type,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)
- noexcept
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties = CD3DX12_HEAP_PROPERTIES(type);
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- CD3DX12_HEAP_DESC(const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_CPU_PAGE_PROPERTY cpuPageProperty,
- D3D12_MEMORY_POOL memoryPoolPreference,
- D3D12_HEAP_FLAGS flags = D3D12_HEAP_FLAG_NONE)
- noexcept
- {
- SizeInBytes = resAllocInfo.SizeInBytes;
- Properties
- = CD3DX12_HEAP_PROPERTIES(cpuPageProperty, memoryPoolPreference);
- Alignment = resAllocInfo.Alignment;
- Flags = flags;
- }
- bool IsCPUAccessible() const noexcept
- {
- return static_cast<const CD3DX12_HEAP_PROPERTIES*>(&Properties)
- ->IsCPUAccessible();
- }
- };
- inline bool operator==(
- const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r) noexcept
- {
- return l.SizeInBytes == r.SizeInBytes && l.Properties == r.Properties
- && l.Alignment == r.Alignment && l.Flags == r.Flags;
- }
- inline bool operator!=(
- const D3D12_HEAP_DESC& l, const D3D12_HEAP_DESC& r) noexcept
- {
- return !(l == r);
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_CLEAR_VALUE : public D3D12_CLEAR_VALUE
- {
- CD3DX12_CLEAR_VALUE() = default;
- explicit CD3DX12_CLEAR_VALUE(const D3D12_CLEAR_VALUE& o) noexcept
- : D3D12_CLEAR_VALUE(o)
- {}
- CD3DX12_CLEAR_VALUE(DXGI_FORMAT format, const FLOAT color[4]) noexcept
- {
- Format = format;
- memcpy(Color, color, sizeof(Color));
- }
- CD3DX12_CLEAR_VALUE(DXGI_FORMAT format, FLOAT depth, UINT8 stencil) noexcept
- {
- Format = format;
- memset(&Color, 0, sizeof(Color));
- /* Use memcpy to preserve NAN values */
- memcpy(&DepthStencil.Depth, &depth, sizeof(depth));
- DepthStencil.Stencil = stencil;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RANGE : public D3D12_RANGE
- {
- CD3DX12_RANGE() = default;
- explicit CD3DX12_RANGE(const D3D12_RANGE& o) noexcept
- : D3D12_RANGE(o)
- {}
- CD3DX12_RANGE(SIZE_T begin, SIZE_T end) noexcept
- {
- Begin = begin;
- End = end;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
- {
- CD3DX12_RANGE_UINT64() = default;
- explicit CD3DX12_RANGE_UINT64(const D3D12_RANGE_UINT64& o) noexcept
- : D3D12_RANGE_UINT64(o)
- {}
- CD3DX12_RANGE_UINT64(UINT64 begin, UINT64 end) noexcept
- {
- Begin = begin;
- End = end;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
- {
- CD3DX12_SUBRESOURCE_RANGE_UINT64() = default;
- explicit CD3DX12_SUBRESOURCE_RANGE_UINT64(
- const D3D12_SUBRESOURCE_RANGE_UINT64& o) noexcept
- : D3D12_SUBRESOURCE_RANGE_UINT64(o)
- {}
- CD3DX12_SUBRESOURCE_RANGE_UINT64(
- UINT subresource, const D3D12_RANGE_UINT64& range)
- noexcept
- {
- Subresource = subresource;
- Range = range;
- }
- CD3DX12_SUBRESOURCE_RANGE_UINT64(UINT subresource, UINT64 begin, UINT64 end)
- noexcept
- {
- Subresource = subresource;
- Range.Begin = begin;
- Range.End = end;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
- {
- CD3DX12_SHADER_BYTECODE() = default;
- explicit CD3DX12_SHADER_BYTECODE(const D3D12_SHADER_BYTECODE& o) noexcept
- : D3D12_SHADER_BYTECODE(o)
- {}
- CD3DX12_SHADER_BYTECODE(_In_ ID3DBlob* pShaderBlob) noexcept
- {
- pShaderBytecode = pShaderBlob->GetBufferPointer();
- BytecodeLength = pShaderBlob->GetBufferSize();
- }
- CD3DX12_SHADER_BYTECODE(const void* _pShaderBytecode, SIZE_T bytecodeLength)
- noexcept
- {
- pShaderBytecode = _pShaderBytecode;
- BytecodeLength = bytecodeLength;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TILED_RESOURCE_COORDINATE
- : public D3D12_TILED_RESOURCE_COORDINATE
- {
- CD3DX12_TILED_RESOURCE_COORDINATE() = default;
- explicit CD3DX12_TILED_RESOURCE_COORDINATE(
- const D3D12_TILED_RESOURCE_COORDINATE& o) noexcept
- : D3D12_TILED_RESOURCE_COORDINATE(o)
- {}
- CD3DX12_TILED_RESOURCE_COORDINATE(UINT x, UINT y, UINT z, UINT subresource)
- noexcept
- {
- X = x;
- Y = y;
- Z = z;
- Subresource = subresource;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TILE_REGION_SIZE : public D3D12_TILE_REGION_SIZE
- {
- CD3DX12_TILE_REGION_SIZE() = default;
- explicit CD3DX12_TILE_REGION_SIZE(const D3D12_TILE_REGION_SIZE& o) noexcept
- : D3D12_TILE_REGION_SIZE(o)
- {}
- CD3DX12_TILE_REGION_SIZE(
- UINT numTiles, BOOL useBox, UINT width, UINT16 height, UINT16 depth)
- noexcept
- {
- NumTiles = numTiles;
- UseBox = useBox;
- Width = width;
- Height = height;
- Depth = depth;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_SUBRESOURCE_TILING : public D3D12_SUBRESOURCE_TILING
- {
- CD3DX12_SUBRESOURCE_TILING() = default;
- explicit CD3DX12_SUBRESOURCE_TILING(
- const D3D12_SUBRESOURCE_TILING& o) noexcept
- : D3D12_SUBRESOURCE_TILING(o)
- {}
- CD3DX12_SUBRESOURCE_TILING(UINT widthInTiles,
- UINT16 heightInTiles,
- UINT16 depthInTiles,
- UINT startTileIndexInOverallResource)
- noexcept
- {
- WidthInTiles = widthInTiles;
- HeightInTiles = heightInTiles;
- DepthInTiles = depthInTiles;
- StartTileIndexInOverallResource = startTileIndexInOverallResource;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TILE_SHAPE : public D3D12_TILE_SHAPE
- {
- CD3DX12_TILE_SHAPE() = default;
- explicit CD3DX12_TILE_SHAPE(const D3D12_TILE_SHAPE& o) noexcept
- : D3D12_TILE_SHAPE(o)
- {}
- CD3DX12_TILE_SHAPE(
- UINT widthInTexels, UINT heightInTexels, UINT depthInTexels)
- noexcept
- {
- WidthInTexels = widthInTexels;
- HeightInTexels = heightInTexels;
- DepthInTexels = depthInTexels;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RESOURCE_BARRIER : public D3D12_RESOURCE_BARRIER
- {
- CD3DX12_RESOURCE_BARRIER() = default;
- explicit CD3DX12_RESOURCE_BARRIER(const D3D12_RESOURCE_BARRIER& o) noexcept
- : D3D12_RESOURCE_BARRIER(o)
- {}
- inline static CD3DX12_RESOURCE_BARRIER Transition(
- _In_ ID3D12Resource* pResource,
- D3D12_RESOURCE_STATES stateBefore,
- D3D12_RESOURCE_STATES stateAfter,
- UINT subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES,
- D3D12_RESOURCE_BARRIER_FLAGS flags
- = D3D12_RESOURCE_BARRIER_FLAG_NONE) noexcept
- {
- CD3DX12_RESOURCE_BARRIER result = {};
- D3D12_RESOURCE_BARRIER& barrier = result;
- result.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION;
- result.Flags = flags;
- barrier.Transition.pResource = pResource;
- barrier.Transition.StateBefore = stateBefore;
- barrier.Transition.StateAfter = stateAfter;
- barrier.Transition.Subresource = subresource;
- return result;
- }
- inline static CD3DX12_RESOURCE_BARRIER Aliasing(
- _In_ ID3D12Resource* pResourceBefore,
- _In_ ID3D12Resource* pResourceAfter) noexcept
- {
- CD3DX12_RESOURCE_BARRIER result = {};
- D3D12_RESOURCE_BARRIER& barrier = result;
- result.Type = D3D12_RESOURCE_BARRIER_TYPE_ALIASING;
- barrier.Aliasing.pResourceBefore = pResourceBefore;
- barrier.Aliasing.pResourceAfter = pResourceAfter;
- return result;
- }
- inline static CD3DX12_RESOURCE_BARRIER UAV(
- _In_ ID3D12Resource* pResource) noexcept
- {
- CD3DX12_RESOURCE_BARRIER result = {};
- D3D12_RESOURCE_BARRIER& barrier = result;
- result.Type = D3D12_RESOURCE_BARRIER_TYPE_UAV;
- barrier.UAV.pResource = pResource;
- return result;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_PACKED_MIP_INFO : public D3D12_PACKED_MIP_INFO
- {
- CD3DX12_PACKED_MIP_INFO() = default;
- explicit CD3DX12_PACKED_MIP_INFO(const D3D12_PACKED_MIP_INFO& o) noexcept
- : D3D12_PACKED_MIP_INFO(o)
- {}
- CD3DX12_PACKED_MIP_INFO(UINT8 numStandardMips,
- UINT8 numPackedMips,
- UINT numTilesForPackedMips,
- UINT startTileIndexInOverallResource)
- noexcept
- {
- NumStandardMips = numStandardMips;
- NumPackedMips = numPackedMips;
- NumTilesForPackedMips = numTilesForPackedMips;
- StartTileIndexInOverallResource = startTileIndexInOverallResource;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
- {
- CD3DX12_SUBRESOURCE_FOOTPRINT() = default;
- explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
- const D3D12_SUBRESOURCE_FOOTPRINT& o) noexcept
- : D3D12_SUBRESOURCE_FOOTPRINT(o)
- {}
- CD3DX12_SUBRESOURCE_FOOTPRINT(
- DXGI_FORMAT format, UINT width, UINT height, UINT depth, UINT rowPitch)
- noexcept
- {
- Format = format;
- Width = width;
- Height = height;
- Depth = depth;
- RowPitch = rowPitch;
- }
- explicit CD3DX12_SUBRESOURCE_FOOTPRINT(
- const D3D12_RESOURCE_DESC& resDesc, UINT rowPitch) noexcept
- {
- Format = resDesc.Format;
- Width = UINT(resDesc.Width);
- Height = resDesc.Height;
- Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D
- ? resDesc.DepthOrArraySize
- : 1);
- RowPitch = rowPitch;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_TEXTURE_COPY_LOCATION : public D3D12_TEXTURE_COPY_LOCATION
- {
- CD3DX12_TEXTURE_COPY_LOCATION() = default;
- explicit CD3DX12_TEXTURE_COPY_LOCATION(
- const D3D12_TEXTURE_COPY_LOCATION& o) noexcept
- : D3D12_TEXTURE_COPY_LOCATION(o)
- {}
- CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes) noexcept
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
- PlacedFootprint = {};
- }
- CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes,
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT const& Footprint)
- noexcept
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT;
- PlacedFootprint = Footprint;
- }
- CD3DX12_TEXTURE_COPY_LOCATION(_In_ ID3D12Resource* pRes, UINT Sub) noexcept
- {
- pResource = pRes;
- Type = D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX;
- PlacedFootprint = {};
- SubresourceIndex = Sub;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_DESCRIPTOR_RANGE : public D3D12_DESCRIPTOR_RANGE
- {
- CD3DX12_DESCRIPTOR_RANGE() = default;
- explicit CD3DX12_DESCRIPTOR_RANGE(const D3D12_DESCRIPTOR_RANGE& o) noexcept
- : D3D12_DESCRIPTOR_RANGE(o)
- {}
- CD3DX12_DESCRIPTOR_RANGE(D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- UINT offsetInDescriptorsFromTableStart
- = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
- noexcept
- {
- Init(rangeType,
- numDescriptors,
- baseShaderRegister,
- registerSpace,
- offsetInDescriptorsFromTableStart);
- }
- inline void Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- UINT offsetInDescriptorsFromTableStart
- = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
- {
- Init(*this,
- rangeType,
- numDescriptors,
- baseShaderRegister,
- registerSpace,
- offsetInDescriptorsFromTableStart);
- }
- inline static void Init(_Out_ D3D12_DESCRIPTOR_RANGE& range,
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- UINT offsetInDescriptorsFromTableStart
- = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
- {
- range.RangeType = rangeType;
- range.NumDescriptors = numDescriptors;
- range.BaseShaderRegister = baseShaderRegister;
- range.RegisterSpace = registerSpace;
- range.OffsetInDescriptorsFromTableStart
- = offsetInDescriptorsFromTableStart;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_DESCRIPTOR_TABLE : public D3D12_ROOT_DESCRIPTOR_TABLE
- {
- CD3DX12_ROOT_DESCRIPTOR_TABLE() = default;
- explicit CD3DX12_ROOT_DESCRIPTOR_TABLE(
- const D3D12_ROOT_DESCRIPTOR_TABLE& o) noexcept
- : D3D12_ROOT_DESCRIPTOR_TABLE(o)
- {}
- CD3DX12_ROOT_DESCRIPTOR_TABLE(UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges)
- const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges)
- noexcept
- {
- Init(numDescriptorRanges, _pDescriptorRanges);
- }
- inline void Init(UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges)
- const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
- {
- Init(*this, numDescriptorRanges, _pDescriptorRanges);
- }
- inline static void Init(
- _Out_ D3D12_ROOT_DESCRIPTOR_TABLE& rootDescriptorTable,
- UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges)
- const D3D12_DESCRIPTOR_RANGE* _pDescriptorRanges) noexcept
- {
- rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
- rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_CONSTANTS : public D3D12_ROOT_CONSTANTS
- {
- CD3DX12_ROOT_CONSTANTS() = default;
- explicit CD3DX12_ROOT_CONSTANTS(const D3D12_ROOT_CONSTANTS& o) noexcept
- : D3D12_ROOT_CONSTANTS(o)
- {}
- CD3DX12_ROOT_CONSTANTS(
- UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0)
- noexcept
- {
- Init(num32BitValues, shaderRegister, registerSpace);
- }
- inline void Init(UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0) noexcept
- {
- Init(*this, num32BitValues, shaderRegister, registerSpace);
- }
- inline static void Init(_Out_ D3D12_ROOT_CONSTANTS& rootConstants,
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0) noexcept
- {
- rootConstants.Num32BitValues = num32BitValues;
- rootConstants.ShaderRegister = shaderRegister;
- rootConstants.RegisterSpace = registerSpace;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_DESCRIPTOR : public D3D12_ROOT_DESCRIPTOR
- {
- CD3DX12_ROOT_DESCRIPTOR() = default;
- explicit CD3DX12_ROOT_DESCRIPTOR(const D3D12_ROOT_DESCRIPTOR& o) noexcept
- : D3D12_ROOT_DESCRIPTOR(o)
- {}
- CD3DX12_ROOT_DESCRIPTOR(UINT shaderRegister, UINT registerSpace = 0)
- noexcept
- {
- Init(shaderRegister, registerSpace);
- }
- inline void Init(UINT shaderRegister, UINT registerSpace = 0) noexcept
- {
- Init(*this, shaderRegister, registerSpace);
- }
- inline static void Init(_Out_ D3D12_ROOT_DESCRIPTOR& table,
- UINT shaderRegister,
- UINT registerSpace = 0) noexcept
- {
- table.ShaderRegister = shaderRegister;
- table.RegisterSpace = registerSpace;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_PARAMETER : public D3D12_ROOT_PARAMETER
- {
- CD3DX12_ROOT_PARAMETER() = default;
- explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER& o) noexcept
- : D3D12_ROOT_PARAMETER(o)
- {}
- inline static void InitAsDescriptorTable(
- _Out_ D3D12_ROOT_PARAMETER& rootParam,
- UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges)
- const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR_TABLE::Init(
- rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
- }
- inline static void InitAsConstants(_Out_ D3D12_ROOT_PARAMETER& rootParam,
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_CONSTANTS::Init(
- rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
- }
- inline static void InitAsConstantBufferView(
- _Out_ D3D12_ROOT_PARAMETER& rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR::Init(
- rootParam.Descriptor, shaderRegister, registerSpace);
- }
- inline static void InitAsShaderResourceView(
- _Out_ D3D12_ROOT_PARAMETER& rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR::Init(
- rootParam.Descriptor, shaderRegister, registerSpace);
- }
- inline static void InitAsUnorderedAccessView(
- _Out_ D3D12_ROOT_PARAMETER& rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR::Init(
- rootParam.Descriptor, shaderRegister, registerSpace);
- }
- inline void InitAsDescriptorTable(UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges)
- const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsDescriptorTable(
- *this, numDescriptorRanges, pDescriptorRanges, visibility);
- }
- inline void InitAsConstants(UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsConstants(
- *this, num32BitValues, shaderRegister, registerSpace, visibility);
- }
- inline void InitAsConstantBufferView(UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsConstantBufferView(
- *this, shaderRegister, registerSpace, visibility);
- }
- inline void InitAsShaderResourceView(UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsShaderResourceView(
- *this, shaderRegister, registerSpace, visibility);
- }
- inline void InitAsUnorderedAccessView(UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsUnorderedAccessView(
- *this, shaderRegister, registerSpace, visibility);
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_STATIC_SAMPLER_DESC : public D3D12_STATIC_SAMPLER_DESC
- {
- CD3DX12_STATIC_SAMPLER_DESC() = default;
- explicit CD3DX12_STATIC_SAMPLER_DESC(
- const D3D12_STATIC_SAMPLER_DESC& o) noexcept
- : D3D12_STATIC_SAMPLER_DESC(o)
- {}
- CD3DX12_STATIC_SAMPLER_DESC(UINT shaderRegister,
- D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
- D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- FLOAT mipLODBias = 0,
- UINT maxAnisotropy = 16,
- D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_STATIC_BORDER_COLOR borderColor
- = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
- FLOAT minLOD = 0.f,
- FLOAT maxLOD = D3D12_FLOAT32_MAX,
- D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
- UINT registerSpace = 0)
- noexcept
- {
- Init(shaderRegister,
- filter,
- addressU,
- addressV,
- addressW,
- mipLODBias,
- maxAnisotropy,
- comparisonFunc,
- borderColor,
- minLOD,
- maxLOD,
- shaderVisibility,
- registerSpace);
- }
- inline static void Init(_Out_ D3D12_STATIC_SAMPLER_DESC& samplerDesc,
- UINT shaderRegister,
- D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
- D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- FLOAT mipLODBias = 0,
- UINT maxAnisotropy = 16,
- D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_STATIC_BORDER_COLOR borderColor
- = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
- FLOAT minLOD = 0.f,
- FLOAT maxLOD = D3D12_FLOAT32_MAX,
- D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
- UINT registerSpace = 0) noexcept
- {
- samplerDesc.ShaderRegister = shaderRegister;
- samplerDesc.Filter = filter;
- samplerDesc.AddressU = addressU;
- samplerDesc.AddressV = addressV;
- samplerDesc.AddressW = addressW;
- samplerDesc.MipLODBias = mipLODBias;
- samplerDesc.MaxAnisotropy = maxAnisotropy;
- samplerDesc.ComparisonFunc = comparisonFunc;
- samplerDesc.BorderColor = borderColor;
- samplerDesc.MinLOD = minLOD;
- samplerDesc.MaxLOD = maxLOD;
- samplerDesc.ShaderVisibility = shaderVisibility;
- samplerDesc.RegisterSpace = registerSpace;
- }
- inline void Init(UINT shaderRegister,
- D3D12_FILTER filter = D3D12_FILTER_ANISOTROPIC,
- D3D12_TEXTURE_ADDRESS_MODE addressU = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressV = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- D3D12_TEXTURE_ADDRESS_MODE addressW = D3D12_TEXTURE_ADDRESS_MODE_WRAP,
- FLOAT mipLODBias = 0,
- UINT maxAnisotropy = 16,
- D3D12_COMPARISON_FUNC comparisonFunc = D3D12_COMPARISON_FUNC_LESS_EQUAL,
- D3D12_STATIC_BORDER_COLOR borderColor
- = D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE,
- FLOAT minLOD = 0.f,
- FLOAT maxLOD = D3D12_FLOAT32_MAX,
- D3D12_SHADER_VISIBILITY shaderVisibility = D3D12_SHADER_VISIBILITY_ALL,
- UINT registerSpace = 0) noexcept
- {
- Init(*this,
- shaderRegister,
- filter,
- addressU,
- addressV,
- addressW,
- mipLODBias,
- maxAnisotropy,
- comparisonFunc,
- borderColor,
- minLOD,
- maxLOD,
- shaderVisibility,
- registerSpace);
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_SIGNATURE_DESC : public D3D12_ROOT_SIGNATURE_DESC
- {
- CD3DX12_ROOT_SIGNATURE_DESC() = default;
- explicit CD3DX12_ROOT_SIGNATURE_DESC(
- const D3D12_ROOT_SIGNATURE_DESC& o) noexcept
- : D3D12_ROOT_SIGNATURE_DESC(o)
- {}
- CD3DX12_ROOT_SIGNATURE_DESC(UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers)
- const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
- = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
- noexcept
- {
- Init(numParameters,
- _pParameters,
- numStaticSamplers,
- _pStaticSamplers,
- flags);
- }
- CD3DX12_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
- {
- Init(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
- }
- inline void Init(UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers)
- const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
- = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags
- = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- Init(*this,
- numParameters,
- _pParameters,
- numStaticSamplers,
- _pStaticSamplers,
- flags);
- }
- inline static void Init(_Out_ D3D12_ROOT_SIGNATURE_DESC& desc,
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers)
- const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
- = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags
- = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- desc.NumParameters = numParameters;
- desc.pParameters = _pParameters;
- desc.NumStaticSamplers = numStaticSamplers;
- desc.pStaticSamplers = _pStaticSamplers;
- desc.Flags = flags;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_DESCRIPTOR_RANGE1 : public D3D12_DESCRIPTOR_RANGE1
- {
- CD3DX12_DESCRIPTOR_RANGE1() = default;
- explicit CD3DX12_DESCRIPTOR_RANGE1(
- const D3D12_DESCRIPTOR_RANGE1& o) noexcept
- : D3D12_DESCRIPTOR_RANGE1(o)
- {}
- CD3DX12_DESCRIPTOR_RANGE1(D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
- UINT offsetInDescriptorsFromTableStart
- = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND)
- noexcept
- {
- Init(rangeType,
- numDescriptors,
- baseShaderRegister,
- registerSpace,
- flags,
- offsetInDescriptorsFromTableStart);
- }
- inline void Init(D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
- UINT offsetInDescriptorsFromTableStart
- = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
- {
- Init(*this,
- rangeType,
- numDescriptors,
- baseShaderRegister,
- registerSpace,
- flags,
- offsetInDescriptorsFromTableStart);
- }
- inline static void Init(_Out_ D3D12_DESCRIPTOR_RANGE1& range,
- D3D12_DESCRIPTOR_RANGE_TYPE rangeType,
- UINT numDescriptors,
- UINT baseShaderRegister,
- UINT registerSpace = 0,
- D3D12_DESCRIPTOR_RANGE_FLAGS flags = D3D12_DESCRIPTOR_RANGE_FLAG_NONE,
- UINT offsetInDescriptorsFromTableStart
- = D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND) noexcept
- {
- range.RangeType = rangeType;
- range.NumDescriptors = numDescriptors;
- range.BaseShaderRegister = baseShaderRegister;
- range.RegisterSpace = registerSpace;
- range.Flags = flags;
- range.OffsetInDescriptorsFromTableStart
- = offsetInDescriptorsFromTableStart;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_DESCRIPTOR_TABLE1 : public D3D12_ROOT_DESCRIPTOR_TABLE1
- {
- CD3DX12_ROOT_DESCRIPTOR_TABLE1() = default;
- explicit CD3DX12_ROOT_DESCRIPTOR_TABLE1(
- const D3D12_ROOT_DESCRIPTOR_TABLE1& o) noexcept
- : D3D12_ROOT_DESCRIPTOR_TABLE1(o)
- {}
- CD3DX12_ROOT_DESCRIPTOR_TABLE1(UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges)
- const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges)
- noexcept
- {
- Init(numDescriptorRanges, _pDescriptorRanges);
- }
- inline void Init(UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges)
- const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
- {
- Init(*this, numDescriptorRanges, _pDescriptorRanges);
- }
- inline static void Init(
- _Out_ D3D12_ROOT_DESCRIPTOR_TABLE1& rootDescriptorTable,
- UINT numDescriptorRanges,
- _In_reads_opt_(numDescriptorRanges)
- const D3D12_DESCRIPTOR_RANGE1* _pDescriptorRanges) noexcept
- {
- rootDescriptorTable.NumDescriptorRanges = numDescriptorRanges;
- rootDescriptorTable.pDescriptorRanges = _pDescriptorRanges;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_DESCRIPTOR1 : public D3D12_ROOT_DESCRIPTOR1
- {
- CD3DX12_ROOT_DESCRIPTOR1() = default;
- explicit CD3DX12_ROOT_DESCRIPTOR1(const D3D12_ROOT_DESCRIPTOR1& o) noexcept
- : D3D12_ROOT_DESCRIPTOR1(o)
- {}
- CD3DX12_ROOT_DESCRIPTOR1(UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE)
- noexcept
- {
- Init(shaderRegister, registerSpace, flags);
- }
- inline void Init(UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags
- = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
- {
- Init(*this, shaderRegister, registerSpace, flags);
- }
- inline static void Init(_Out_ D3D12_ROOT_DESCRIPTOR1& table,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags
- = D3D12_ROOT_DESCRIPTOR_FLAG_NONE) noexcept
- {
- table.ShaderRegister = shaderRegister;
- table.RegisterSpace = registerSpace;
- table.Flags = flags;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_ROOT_PARAMETER1 : public D3D12_ROOT_PARAMETER1
- {
- CD3DX12_ROOT_PARAMETER1() = default;
- explicit CD3DX12_ROOT_PARAMETER1(const D3D12_ROOT_PARAMETER1& o) noexcept
- : D3D12_ROOT_PARAMETER1(o)
- {}
- inline static void InitAsDescriptorTable(
- _Out_ D3D12_ROOT_PARAMETER1& rootParam,
- UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges)
- const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR_TABLE1::Init(
- rootParam.DescriptorTable, numDescriptorRanges, pDescriptorRanges);
- }
- inline static void InitAsConstants(_Out_ D3D12_ROOT_PARAMETER1& rootParam,
- UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_CONSTANTS::Init(
- rootParam.Constants, num32BitValues, shaderRegister, registerSpace);
- }
- inline static void InitAsConstantBufferView(
- _Out_ D3D12_ROOT_PARAMETER1& rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_CBV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR1::Init(
- rootParam.Descriptor, shaderRegister, registerSpace, flags);
- }
- inline static void InitAsShaderResourceView(
- _Out_ D3D12_ROOT_PARAMETER1& rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_SRV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR1::Init(
- rootParam.Descriptor, shaderRegister, registerSpace, flags);
- }
- inline static void InitAsUnorderedAccessView(
- _Out_ D3D12_ROOT_PARAMETER1& rootParam,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- rootParam.ParameterType = D3D12_ROOT_PARAMETER_TYPE_UAV;
- rootParam.ShaderVisibility = visibility;
- CD3DX12_ROOT_DESCRIPTOR1::Init(
- rootParam.Descriptor, shaderRegister, registerSpace, flags);
- }
- inline void InitAsDescriptorTable(UINT numDescriptorRanges,
- _In_reads_(numDescriptorRanges)
- const D3D12_DESCRIPTOR_RANGE1* pDescriptorRanges,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsDescriptorTable(
- *this, numDescriptorRanges, pDescriptorRanges, visibility);
- }
- inline void InitAsConstants(UINT num32BitValues,
- UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsConstants(
- *this, num32BitValues, shaderRegister, registerSpace, visibility);
- }
- inline void InitAsConstantBufferView(UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsConstantBufferView(
- *this, shaderRegister, registerSpace, flags, visibility);
- }
- inline void InitAsShaderResourceView(UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsShaderResourceView(
- *this, shaderRegister, registerSpace, flags, visibility);
- }
- inline void InitAsUnorderedAccessView(UINT shaderRegister,
- UINT registerSpace = 0,
- D3D12_ROOT_DESCRIPTOR_FLAGS flags = D3D12_ROOT_DESCRIPTOR_FLAG_NONE,
- D3D12_SHADER_VISIBILITY visibility
- = D3D12_SHADER_VISIBILITY_ALL) noexcept
- {
- InitAsUnorderedAccessView(
- *this, shaderRegister, registerSpace, flags, visibility);
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC
- : public D3D12_VERSIONED_ROOT_SIGNATURE_DESC
- {
- CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC() = default;
- explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
- const D3D12_VERSIONED_ROOT_SIGNATURE_DESC& o) noexcept
- : D3D12_VERSIONED_ROOT_SIGNATURE_DESC(o)
- {}
- explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
- const D3D12_ROOT_SIGNATURE_DESC& o) noexcept
- {
- Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
- Desc_1_0 = o;
- }
- explicit CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(
- const D3D12_ROOT_SIGNATURE_DESC1& o) noexcept
- {
- Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
- Desc_1_1 = o;
- }
- CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers)
- const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
- = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
- noexcept
- {
- Init_1_0(numParameters,
- _pParameters,
- numStaticSamplers,
- _pStaticSamplers,
- flags);
- }
- CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers)
- const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
- = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags = D3D12_ROOT_SIGNATURE_FLAG_NONE)
- noexcept
- {
- Init_1_1(numParameters,
- _pParameters,
- numStaticSamplers,
- _pStaticSamplers,
- flags);
- }
- CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC(CD3DX12_DEFAULT) noexcept
- {
- Init_1_1(0, nullptr, 0, nullptr, D3D12_ROOT_SIGNATURE_FLAG_NONE);
- }
- inline void Init_1_0(UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers)
- const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
- = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags
- = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- Init_1_0(*this,
- numParameters,
- _pParameters,
- numStaticSamplers,
- _pStaticSamplers,
- flags);
- }
- inline static void Init_1_0(_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC& desc,
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers)
- const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
- = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags
- = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_0;
- desc.Desc_1_0.NumParameters = numParameters;
- desc.Desc_1_0.pParameters = _pParameters;
- desc.Desc_1_0.NumStaticSamplers = numStaticSamplers;
- desc.Desc_1_0.pStaticSamplers = _pStaticSamplers;
- desc.Desc_1_0.Flags = flags;
- }
- inline void Init_1_1(UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers)
- const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
- = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags
- = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- Init_1_1(*this,
- numParameters,
- _pParameters,
- numStaticSamplers,
- _pStaticSamplers,
- flags);
- }
- inline static void Init_1_1(_Out_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC& desc,
- UINT numParameters,
- _In_reads_opt_(numParameters) const D3D12_ROOT_PARAMETER1* _pParameters,
- UINT numStaticSamplers = 0,
- _In_reads_opt_(numStaticSamplers)
- const D3D12_STATIC_SAMPLER_DESC* _pStaticSamplers
- = nullptr,
- D3D12_ROOT_SIGNATURE_FLAGS flags
- = D3D12_ROOT_SIGNATURE_FLAG_NONE) noexcept
- {
- desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1;
- desc.Desc_1_1.NumParameters = numParameters;
- desc.Desc_1_1.pParameters = _pParameters;
- desc.Desc_1_1.NumStaticSamplers = numStaticSamplers;
- desc.Desc_1_1.pStaticSamplers = _pStaticSamplers;
- desc.Desc_1_1.Flags = flags;
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_CPU_DESCRIPTOR_HANDLE : public D3D12_CPU_DESCRIPTOR_HANDLE
- {
- CD3DX12_CPU_DESCRIPTOR_HANDLE() = default;
- explicit CD3DX12_CPU_DESCRIPTOR_HANDLE(
- const D3D12_CPU_DESCRIPTOR_HANDLE& o) noexcept
- : D3D12_CPU_DESCRIPTOR_HANDLE(o)
- {}
- CD3DX12_CPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept
- {
- ptr = 0;
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE(const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& other,
- INT offsetScaledByIncrementSize)
- noexcept
- {
- InitOffsetted(other, offsetScaledByIncrementSize);
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE(const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& other,
- INT offsetInDescriptors,
- UINT descriptorIncrementSize)
- noexcept
- {
- InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(
- INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
- {
- ptr = SIZE_T(
- INT64(ptr)
- + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
- return *this;
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE& Offset(
- INT offsetScaledByIncrementSize) noexcept
- {
- ptr = SIZE_T(INT64(ptr) + INT64(offsetScaledByIncrementSize));
- return *this;
- }
- bool operator==(
- const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
- {
- return (ptr == other.ptr);
- }
- bool operator!=(
- const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& other) const noexcept
- {
- return (ptr != other.ptr);
- }
- CD3DX12_CPU_DESCRIPTOR_HANDLE& operator=(
- const D3D12_CPU_DESCRIPTOR_HANDLE& other) noexcept
- {
- ptr = other.ptr;
- return *this;
- }
- inline void InitOffsetted(const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& base,
- INT offsetScaledByIncrementSize) noexcept
- {
- InitOffsetted(*this, base, offsetScaledByIncrementSize);
- }
- inline void InitOffsetted(const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& base,
- INT offsetInDescriptors,
- UINT descriptorIncrementSize) noexcept
- {
- InitOffsetted(
- *this, base, offsetInDescriptors, descriptorIncrementSize);
- }
- inline static void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE& handle,
- const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& base,
- INT offsetScaledByIncrementSize) noexcept
- {
- handle.ptr
- = SIZE_T(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
- }
- inline static void InitOffsetted(_Out_ D3D12_CPU_DESCRIPTOR_HANDLE& handle,
- const _In_ D3D12_CPU_DESCRIPTOR_HANDLE& base,
- INT offsetInDescriptors,
- UINT descriptorIncrementSize) noexcept
- {
- handle.ptr = SIZE_T(
- INT64(base.ptr)
- + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
- }
- };
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
- {
- CD3DX12_GPU_DESCRIPTOR_HANDLE() = default;
- explicit CD3DX12_GPU_DESCRIPTOR_HANDLE(
- const D3D12_GPU_DESCRIPTOR_HANDLE& o) noexcept
- : D3D12_GPU_DESCRIPTOR_HANDLE(o)
- {}
- CD3DX12_GPU_DESCRIPTOR_HANDLE(CD3DX12_DEFAULT) noexcept
- {
- ptr = 0;
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE(const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& other,
- INT offsetScaledByIncrementSize)
- noexcept
- {
- InitOffsetted(other, offsetScaledByIncrementSize);
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE(const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& other,
- INT offsetInDescriptors,
- UINT descriptorIncrementSize)
- noexcept
- {
- InitOffsetted(other, offsetInDescriptors, descriptorIncrementSize);
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(
- INT offsetInDescriptors, UINT descriptorIncrementSize) noexcept
- {
- ptr = UINT64(
- INT64(ptr)
- + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
- return *this;
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE& Offset(
- INT offsetScaledByIncrementSize) noexcept
- {
- ptr = UINT64(INT64(ptr) + INT64(offsetScaledByIncrementSize));
- return *this;
- }
- inline bool operator==(
- const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
- {
- return (ptr == other.ptr);
- }
- inline bool operator!=(
- const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& other) const noexcept
- {
- return (ptr != other.ptr);
- }
- CD3DX12_GPU_DESCRIPTOR_HANDLE& operator=(
- const D3D12_GPU_DESCRIPTOR_HANDLE& other) noexcept
- {
- ptr = other.ptr;
- return *this;
- }
- inline void InitOffsetted(const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& base,
- INT offsetScaledByIncrementSize) noexcept
- {
- InitOffsetted(*this, base, offsetScaledByIncrementSize);
- }
- inline void InitOffsetted(const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& base,
- INT offsetInDescriptors,
- UINT descriptorIncrementSize) noexcept
- {
- InitOffsetted(
- *this, base, offsetInDescriptors, descriptorIncrementSize);
- }
- inline static void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE& handle,
- const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& base,
- INT offsetScaledByIncrementSize) noexcept
- {
- handle.ptr
- = UINT64(INT64(base.ptr) + INT64(offsetScaledByIncrementSize));
- }
- inline static void InitOffsetted(_Out_ D3D12_GPU_DESCRIPTOR_HANDLE& handle,
- const _In_ D3D12_GPU_DESCRIPTOR_HANDLE& base,
- INT offsetInDescriptors,
- UINT descriptorIncrementSize) noexcept
- {
- handle.ptr = UINT64(
- INT64(base.ptr)
- + INT64(offsetInDescriptors) * INT64(descriptorIncrementSize));
- }
- };
- //------------------------------------------------------------------------------------------------
- inline constexpr UINT D3D12CalcSubresource(UINT MipSlice,
- UINT ArraySlice,
- UINT PlaneSlice,
- UINT MipLevels,
- UINT ArraySize) noexcept
- {
- return MipSlice + ArraySlice * MipLevels
- + PlaneSlice * MipLevels * ArraySize;
- }
- //------------------------------------------------------------------------------------------------
- template<typename T, typename U, typename V>
- inline void D3D12DecomposeSubresource(UINT Subresource,
- UINT MipLevels,
- UINT ArraySize,
- _Out_ T& MipSlice,
- _Out_ U& ArraySlice,
- _Out_ V& PlaneSlice) noexcept
- {
- MipSlice = static_cast<T>(Subresource % MipLevels);
- ArraySlice = static_cast<U>((Subresource / MipLevels) % ArraySize);
- PlaneSlice = static_cast<V>(Subresource / (MipLevels * ArraySize));
- }
- //------------------------------------------------------------------------------------------------
- inline UINT8 D3D12GetFormatPlaneCount(
- _In_ ID3D12Device* pDevice, DXGI_FORMAT Format) noexcept
- {
- D3D12_FEATURE_DATA_FORMAT_INFO formatInfo = {Format, 0};
- if (FAILED(pDevice->CheckFeatureSupport(
- D3D12_FEATURE_FORMAT_INFO, &formatInfo, sizeof(formatInfo))))
- {
- return 0;
- }
- return formatInfo.PlaneCount;
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
- {
- CD3DX12_RESOURCE_DESC() = default;
- explicit CD3DX12_RESOURCE_DESC(const D3D12_RESOURCE_DESC& o) noexcept
- : D3D12_RESOURCE_DESC(o)
- {}
- CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION dimension,
- UINT64 alignment,
- UINT64 width,
- UINT height,
- UINT16 depthOrArraySize,
- UINT16 mipLevels,
- DXGI_FORMAT format,
- UINT sampleCount,
- UINT sampleQuality,
- D3D12_TEXTURE_LAYOUT layout,
- D3D12_RESOURCE_FLAGS flags)
- noexcept
- {
- Dimension = dimension;
- Alignment = alignment;
- Width = width;
- Height = height;
- DepthOrArraySize = depthOrArraySize;
- MipLevels = mipLevels;
- Format = format;
- SampleDesc.Count = sampleCount;
- SampleDesc.Quality = sampleQuality;
- Layout = layout;
- Flags = flags;
- }
- inline static CD3DX12_RESOURCE_DESC Buffer(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE) noexcept
- {
- return CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_BUFFER,
- resAllocInfo.Alignment,
- resAllocInfo.SizeInBytes,
- 1,
- 1,
- 1,
- DXGI_FORMAT_UNKNOWN,
- 1,
- 0,
- D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
- flags);
- }
- inline static CD3DX12_RESOURCE_DESC Buffer(UINT64 width,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- UINT64 alignment = 0) noexcept
- {
- return CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_BUFFER,
- alignment,
- width,
- 1,
- 1,
- 1,
- DXGI_FORMAT_UNKNOWN,
- 1,
- 0,
- D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
- flags);
- }
- inline static CD3DX12_RESOURCE_DESC Tex1D(DXGI_FORMAT format,
- UINT64 width,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0) noexcept
- {
- return CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_TEXTURE1D,
- alignment,
- width,
- 1,
- arraySize,
- mipLevels,
- format,
- 1,
- 0,
- layout,
- flags);
- }
- inline static CD3DX12_RESOURCE_DESC Tex2D(DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- UINT sampleCount = 1,
- UINT sampleQuality = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0) noexcept
- {
- return CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_TEXTURE2D,
- alignment,
- width,
- height,
- arraySize,
- mipLevels,
- format,
- sampleCount,
- sampleQuality,
- layout,
- flags);
- }
- inline static CD3DX12_RESOURCE_DESC Tex3D(DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 depth,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0) noexcept
- {
- return CD3DX12_RESOURCE_DESC(D3D12_RESOURCE_DIMENSION_TEXTURE3D,
- alignment,
- width,
- height,
- depth,
- mipLevels,
- format,
- 1,
- 0,
- layout,
- flags);
- }
- inline UINT16 Depth() const noexcept
- {
- return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D
- ? DepthOrArraySize
- : 1);
- }
- inline UINT16 ArraySize() const noexcept
- {
- return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D
- ? DepthOrArraySize
- : 1);
- }
- inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
- {
- return D3D12GetFormatPlaneCount(pDevice, Format);
- }
- inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
- {
- return MipLevels * ArraySize() * PlaneCount(pDevice);
- }
- inline UINT CalcSubresource(
- UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
- {
- return D3D12CalcSubresource(
- MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize());
- }
- };
- inline bool operator==(
- const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r) noexcept
- {
- return l.Dimension == r.Dimension && l.Alignment == r.Alignment
- && l.Width == r.Width && l.Height == r.Height
- && l.DepthOrArraySize == r.DepthOrArraySize
- && l.MipLevels == r.MipLevels && l.Format == r.Format
- && l.SampleDesc.Count == r.SampleDesc.Count
- && l.SampleDesc.Quality == r.SampleDesc.Quality && l.Layout == r.Layout
- && l.Flags == r.Flags;
- }
- inline bool operator!=(
- const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC& r) noexcept
- {
- return !(l == r);
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
- {
- CD3DX12_RESOURCE_DESC1() = default;
- explicit CD3DX12_RESOURCE_DESC1(const D3D12_RESOURCE_DESC1& o) noexcept
- : D3D12_RESOURCE_DESC1(o)
- {}
- CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION dimension,
- UINT64 alignment,
- UINT64 width,
- UINT height,
- UINT16 depthOrArraySize,
- UINT16 mipLevels,
- DXGI_FORMAT format,
- UINT sampleCount,
- UINT sampleQuality,
- D3D12_TEXTURE_LAYOUT layout,
- D3D12_RESOURCE_FLAGS flags,
- UINT samplerFeedbackMipRegionWidth = 0,
- UINT samplerFeedbackMipRegionHeight = 0,
- UINT samplerFeedbackMipRegionDepth = 0)
- noexcept
- {
- Dimension = dimension;
- Alignment = alignment;
- Width = width;
- Height = height;
- DepthOrArraySize = depthOrArraySize;
- MipLevels = mipLevels;
- Format = format;
- SampleDesc.Count = sampleCount;
- SampleDesc.Quality = sampleQuality;
- Layout = layout;
- Flags = flags;
- SamplerFeedbackMipRegion.Width = samplerFeedbackMipRegionWidth;
- SamplerFeedbackMipRegion.Height = samplerFeedbackMipRegionHeight;
- SamplerFeedbackMipRegion.Depth = samplerFeedbackMipRegionDepth;
- }
- inline static CD3DX12_RESOURCE_DESC1 Buffer(
- const D3D12_RESOURCE_ALLOCATION_INFO& resAllocInfo,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE) noexcept
- {
- return CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION_BUFFER,
- resAllocInfo.Alignment,
- resAllocInfo.SizeInBytes,
- 1,
- 1,
- 1,
- DXGI_FORMAT_UNKNOWN,
- 1,
- 0,
- D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
- flags,
- 0,
- 0,
- 0);
- }
- inline static CD3DX12_RESOURCE_DESC1 Buffer(UINT64 width,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- UINT64 alignment = 0) noexcept
- {
- return CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION_BUFFER,
- alignment,
- width,
- 1,
- 1,
- 1,
- DXGI_FORMAT_UNKNOWN,
- 1,
- 0,
- D3D12_TEXTURE_LAYOUT_ROW_MAJOR,
- flags,
- 0,
- 0,
- 0);
- }
- inline static CD3DX12_RESOURCE_DESC1 Tex1D(DXGI_FORMAT format,
- UINT64 width,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0) noexcept
- {
- return CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION_TEXTURE1D,
- alignment,
- width,
- 1,
- arraySize,
- mipLevels,
- format,
- 1,
- 0,
- layout,
- flags,
- 0,
- 0,
- 0);
- }
- inline static CD3DX12_RESOURCE_DESC1 Tex2D(DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 arraySize = 1,
- UINT16 mipLevels = 0,
- UINT sampleCount = 1,
- UINT sampleQuality = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0,
- UINT samplerFeedbackMipRegionWidth = 0,
- UINT samplerFeedbackMipRegionHeight = 0,
- UINT samplerFeedbackMipRegionDepth = 0) noexcept
- {
- return CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION_TEXTURE2D,
- alignment,
- width,
- height,
- arraySize,
- mipLevels,
- format,
- sampleCount,
- sampleQuality,
- layout,
- flags,
- samplerFeedbackMipRegionWidth,
- samplerFeedbackMipRegionHeight,
- samplerFeedbackMipRegionDepth);
- }
- inline static CD3DX12_RESOURCE_DESC1 Tex3D(DXGI_FORMAT format,
- UINT64 width,
- UINT height,
- UINT16 depth,
- UINT16 mipLevels = 0,
- D3D12_RESOURCE_FLAGS flags = D3D12_RESOURCE_FLAG_NONE,
- D3D12_TEXTURE_LAYOUT layout = D3D12_TEXTURE_LAYOUT_UNKNOWN,
- UINT64 alignment = 0) noexcept
- {
- return CD3DX12_RESOURCE_DESC1(D3D12_RESOURCE_DIMENSION_TEXTURE3D,
- alignment,
- width,
- height,
- depth,
- mipLevels,
- format,
- 1,
- 0,
- layout,
- flags,
- 0,
- 0,
- 0);
- }
- inline UINT16 Depth() const noexcept
- {
- return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D
- ? DepthOrArraySize
- : 1);
- }
- inline UINT16 ArraySize() const noexcept
- {
- return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D
- ? DepthOrArraySize
- : 1);
- }
- inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
- {
- return D3D12GetFormatPlaneCount(pDevice, Format);
- }
- inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
- {
- return MipLevels * ArraySize() * PlaneCount(pDevice);
- }
- inline UINT CalcSubresource(
- UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
- {
- return D3D12CalcSubresource(
- MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize());
- }
- };
- inline bool operator==(
- const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r) noexcept
- {
- return l.Dimension == r.Dimension && l.Alignment == r.Alignment
- && l.Width == r.Width && l.Height == r.Height
- && l.DepthOrArraySize == r.DepthOrArraySize
- && l.MipLevels == r.MipLevels && l.Format == r.Format
- && l.SampleDesc.Count == r.SampleDesc.Count
- && l.SampleDesc.Quality == r.SampleDesc.Quality && l.Layout == r.Layout
- && l.Flags == r.Flags
- && l.SamplerFeedbackMipRegion.Width == r.SamplerFeedbackMipRegion.Width
- && l.SamplerFeedbackMipRegion.Height
- == r.SamplerFeedbackMipRegion.Height
- && l.SamplerFeedbackMipRegion.Depth == r.SamplerFeedbackMipRegion.Depth;
- }
- inline bool operator!=(
- const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r) noexcept
- {
- return !(l == r);
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
- {
- CD3DX12_VIEW_INSTANCING_DESC() = default;
- explicit CD3DX12_VIEW_INSTANCING_DESC(
- const D3D12_VIEW_INSTANCING_DESC& o) noexcept
- : D3D12_VIEW_INSTANCING_DESC(o)
- {}
- explicit CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT) noexcept
- {
- ViewInstanceCount = 0;
- pViewInstanceLocations = nullptr;
- Flags = D3D12_VIEW_INSTANCING_FLAG_NONE;
- }
- explicit CD3DX12_VIEW_INSTANCING_DESC(UINT InViewInstanceCount,
- const D3D12_VIEW_INSTANCE_LOCATION* InViewInstanceLocations,
- D3D12_VIEW_INSTANCING_FLAGS InFlags) noexcept
- {
- ViewInstanceCount = InViewInstanceCount;
- pViewInstanceLocations = InViewInstanceLocations;
- Flags = InFlags;
- }
- };
- //------------------------------------------------------------------------------------------------
- // Row-by-row memcpy
- inline void MemcpySubresource(const _In_ D3D12_MEMCPY_DEST* pDest,
- const _In_ D3D12_SUBRESOURCE_DATA* pSrc,
- SIZE_T RowSizeInBytes,
- UINT NumRows,
- UINT NumSlices) noexcept
- {
- for (UINT z = 0; z < NumSlices; ++z)
- {
- auto pDestSlice
- = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
- auto pSrcSlice = static_cast<const BYTE*>(pSrc->pData)
- + pSrc->SlicePitch * LONG_PTR(z);
- for (UINT y = 0; y < NumRows; ++y)
- {
- memcpy(pDestSlice + pDest->RowPitch * y,
- pSrcSlice + pSrc->RowPitch * LONG_PTR(y),
- RowSizeInBytes);
- }
- }
- }
- //------------------------------------------------------------------------------------------------
- // Row-by-row memcpy
- inline void MemcpySubresource(const _In_ D3D12_MEMCPY_DEST* pDest,
- _In_ const void* pResourceData,
- const _In_ D3D12_SUBRESOURCE_INFO* pSrc,
- SIZE_T RowSizeInBytes,
- UINT NumRows,
- UINT NumSlices) noexcept
- {
- for (UINT z = 0; z < NumSlices; ++z)
- {
- auto pDestSlice
- = static_cast<BYTE*>(pDest->pData) + pDest->SlicePitch * z;
- auto pSrcSlice
- = (static_cast<const BYTE*>(pResourceData) + pSrc->Offset)
- + pSrc->DepthPitch * ULONG_PTR(z);
- for (UINT y = 0; y < NumRows; ++y)
- {
- memcpy(pDestSlice + pDest->RowPitch * y,
- pSrcSlice + pSrc->RowPitch * ULONG_PTR(y),
- RowSizeInBytes);
- }
- }
- }
- //------------------------------------------------------------------------------------------------
- // Returns required size of a buffer to be used for data upload
- inline UINT64 GetRequiredIntermediateSize(
- _In_ ID3D12Resource* pDestinationResource,
- _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource)
- UINT NumSubresources) noexcept
- {
- auto Desc = pDestinationResource->GetDesc();
- UINT64 RequiredSize = 0;
- ID3D12Device* pDevice = nullptr;
- pDestinationResource->GetDevice(
- __uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc,
- FirstSubresource,
- NumSubresources,
- 0,
- nullptr,
- nullptr,
- nullptr,
- &RequiredSize);
- pDevice->Release();
- return RequiredSize;
- }
- //------------------------------------------------------------------------------------------------
- // All arrays must be populated (e.g. by calling GetCopyableFootprints)
- inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource)
- UINT NumSubresources,
- UINT64 RequiredSize,
- _In_reads_(NumSubresources)
- const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
- _In_reads_(NumSubresources) const UINT* pNumRows,
- _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
- {
- // Minor validation
- auto IntermediateDesc = pIntermediate->GetDesc();
- auto DestinationDesc = pDestinationResource->GetDesc();
- if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER
- || IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset
- || RequiredSize > SIZE_T(-1)
- || (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER
- && (FirstSubresource != 0 || NumSubresources != 1)))
- {
- return 0;
- }
- BYTE* pData;
- HRESULT hr
- = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
- if (FAILED(hr))
- {
- return 0;
- }
- for (UINT i = 0; i < NumSubresources; ++i)
- {
- if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
- D3D12_MEMCPY_DEST DestData = {pData + pLayouts[i].Offset,
- pLayouts[i].Footprint.RowPitch,
- SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i])};
- MemcpySubresource(&DestData,
- &pSrcData[i],
- static_cast<SIZE_T>(pRowSizesInBytes[i]),
- pNumRows[i],
- pLayouts[i].Footprint.Depth);
- }
- pIntermediate->Unmap(0, nullptr);
- if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
- {
- pCmdList->CopyBufferRegion(pDestinationResource,
- 0,
- pIntermediate,
- pLayouts[0].Offset,
- pLayouts[0].Footprint.Width);
- }
- else
- {
- for (UINT i = 0; i < NumSubresources; ++i)
- {
- CD3DX12_TEXTURE_COPY_LOCATION Dst(
- pDestinationResource, i + FirstSubresource);
- CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
- pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
- }
- }
- return RequiredSize;
- }
- //------------------------------------------------------------------------------------------------
- // All arrays must be populated (e.g. by calling GetCopyableFootprints)
- inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource)
- UINT NumSubresources,
- UINT64 RequiredSize,
- _In_reads_(NumSubresources)
- const D3D12_PLACED_SUBRESOURCE_FOOTPRINT* pLayouts,
- _In_reads_(NumSubresources) const UINT* pNumRows,
- _In_reads_(NumSubresources) const UINT64* pRowSizesInBytes,
- _In_ const void* pResourceData,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
- {
- // Minor validation
- auto IntermediateDesc = pIntermediate->GetDesc();
- auto DestinationDesc = pDestinationResource->GetDesc();
- if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER
- || IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset
- || RequiredSize > SIZE_T(-1)
- || (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER
- && (FirstSubresource != 0 || NumSubresources != 1)))
- {
- return 0;
- }
- BYTE* pData;
- HRESULT hr
- = pIntermediate->Map(0, nullptr, reinterpret_cast<void**>(&pData));
- if (FAILED(hr))
- {
- return 0;
- }
- for (UINT i = 0; i < NumSubresources; ++i)
- {
- if (pRowSizesInBytes[i] > SIZE_T(-1)) return 0;
- D3D12_MEMCPY_DEST DestData = {pData + pLayouts[i].Offset,
- pLayouts[i].Footprint.RowPitch,
- SIZE_T(pLayouts[i].Footprint.RowPitch) * SIZE_T(pNumRows[i])};
- MemcpySubresource(&DestData,
- pResourceData,
- &pSrcData[i],
- static_cast<SIZE_T>(pRowSizesInBytes[i]),
- pNumRows[i],
- pLayouts[i].Footprint.Depth);
- }
- pIntermediate->Unmap(0, nullptr);
- if (DestinationDesc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER)
- {
- pCmdList->CopyBufferRegion(pDestinationResource,
- 0,
- pIntermediate,
- pLayouts[0].Offset,
- pLayouts[0].Footprint.Width);
- }
- else
- {
- for (UINT i = 0; i < NumSubresources; ++i)
- {
- CD3DX12_TEXTURE_COPY_LOCATION Dst(
- pDestinationResource, i + FirstSubresource);
- CD3DX12_TEXTURE_COPY_LOCATION Src(pIntermediate, pLayouts[i]);
- pCmdList->CopyTextureRegion(&Dst, 0, 0, 0, &Src, nullptr);
- }
- }
- return RequiredSize;
- }
- //------------------------------------------------------------------------------------------------
- // Heap-allocating UpdateSubresources implementation
- inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- UINT64 IntermediateOffset,
- _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource)
- UINT NumSubresources,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
- {
- UINT64 RequiredSize = 0;
- auto MemToAlloc
- = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT)
- + sizeof(UINT) + sizeof(UINT64))
- * NumSubresources;
- if (MemToAlloc > SIZE_MAX)
- {
- return 0;
- }
- void* pMem
- = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
- if (pMem == nullptr)
- {
- return 0;
- }
- auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
- auto pRowSizesInBytes
- = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
- auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
- auto Desc = pDestinationResource->GetDesc();
- ID3D12Device* pDevice = nullptr;
- pDestinationResource->GetDevice(
- __uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc,
- FirstSubresource,
- NumSubresources,
- IntermediateOffset,
- pLayouts,
- pNumRows,
- pRowSizesInBytes,
- &RequiredSize);
- pDevice->Release();
- UINT64 Result = UpdateSubresources(pCmdList,
- pDestinationResource,
- pIntermediate,
- FirstSubresource,
- NumSubresources,
- RequiredSize,
- pLayouts,
- pNumRows,
- pRowSizesInBytes,
- pSrcData);
- HeapFree(GetProcessHeap(), 0, pMem);
- return Result;
- }
- //------------------------------------------------------------------------------------------------
- // Heap-allocating UpdateSubresources implementation
- inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- UINT64 IntermediateOffset,
- _In_range_(0, D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
- _In_range_(0, D3D12_REQ_SUBRESOURCES - FirstSubresource)
- UINT NumSubresources,
- _In_ const void* pResourceData,
- _In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
- {
- UINT64 RequiredSize = 0;
- auto MemToAlloc
- = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT)
- + sizeof(UINT) + sizeof(UINT64))
- * NumSubresources;
- if (MemToAlloc > SIZE_MAX)
- {
- return 0;
- }
- void* pMem
- = HeapAlloc(GetProcessHeap(), 0, static_cast<SIZE_T>(MemToAlloc));
- if (pMem == nullptr)
- {
- return 0;
- }
- auto pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
- auto pRowSizesInBytes
- = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
- auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
- auto Desc = pDestinationResource->GetDesc();
- ID3D12Device* pDevice = nullptr;
- pDestinationResource->GetDevice(
- __uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc,
- FirstSubresource,
- NumSubresources,
- IntermediateOffset,
- pLayouts,
- pNumRows,
- pRowSizesInBytes,
- &RequiredSize);
- pDevice->Release();
- UINT64 Result = UpdateSubresources(pCmdList,
- pDestinationResource,
- pIntermediate,
- FirstSubresource,
- NumSubresources,
- RequiredSize,
- pLayouts,
- pNumRows,
- pRowSizesInBytes,
- pResourceData,
- pSrcData);
- HeapFree(GetProcessHeap(), 0, pMem);
- return Result;
- }
- //------------------------------------------------------------------------------------------------
- // Stack-allocating UpdateSubresources implementation
- template<UINT MaxSubresources>
- inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- UINT64 IntermediateOffset,
- _In_range_(0, MaxSubresources) UINT FirstSubresource,
- _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
- _In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
- {
- UINT64 RequiredSize = 0;
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
- UINT NumRows[MaxSubresources];
- UINT64 RowSizesInBytes[MaxSubresources];
- auto Desc = pDestinationResource->GetDesc();
- ID3D12Device* pDevice = nullptr;
- pDestinationResource->GetDevice(
- __uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc,
- FirstSubresource,
- NumSubresources,
- IntermediateOffset,
- Layouts,
- NumRows,
- RowSizesInBytes,
- &RequiredSize);
- pDevice->Release();
- return UpdateSubresources(pCmdList,
- pDestinationResource,
- pIntermediate,
- FirstSubresource,
- NumSubresources,
- RequiredSize,
- Layouts,
- NumRows,
- RowSizesInBytes,
- pSrcData);
- }
- //------------------------------------------------------------------------------------------------
- // Stack-allocating UpdateSubresources implementation
- template<UINT MaxSubresources>
- inline UINT64 UpdateSubresources(_In_ ID3D12GraphicsCommandList* pCmdList,
- _In_ ID3D12Resource* pDestinationResource,
- _In_ ID3D12Resource* pIntermediate,
- UINT64 IntermediateOffset,
- _In_range_(0, MaxSubresources) UINT FirstSubresource,
- _In_range_(1, MaxSubresources - FirstSubresource) UINT NumSubresources,
- _In_ const void* pResourceData,
- _In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
- {
- UINT64 RequiredSize = 0;
- D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
- UINT NumRows[MaxSubresources];
- UINT64 RowSizesInBytes[MaxSubresources];
- auto Desc = pDestinationResource->GetDesc();
- ID3D12Device* pDevice = nullptr;
- pDestinationResource->GetDevice(
- __uuidof(*pDevice), reinterpret_cast<void**>(&pDevice));
- pDevice->GetCopyableFootprints(&Desc,
- FirstSubresource,
- NumSubresources,
- IntermediateOffset,
- Layouts,
- NumRows,
- RowSizesInBytes,
- &RequiredSize);
- pDevice->Release();
- return UpdateSubresources(pCmdList,
- pDestinationResource,
- pIntermediate,
- FirstSubresource,
- NumSubresources,
- RequiredSize,
- Layouts,
- NumRows,
- RowSizesInBytes,
- pResourceData,
- pSrcData);
- }
- //------------------------------------------------------------------------------------------------
- inline constexpr bool D3D12IsLayoutOpaque(D3D12_TEXTURE_LAYOUT Layout) noexcept
- {
- return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN
- || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE;
- }
- //------------------------------------------------------------------------------------------------
- template<typename t_CommandListType> inline ID3D12CommandList* const*
- CommandListCast(t_CommandListType* const* pp) noexcept
- {
- // This cast is useful for passing strongly typed command list pointers into
- // ExecuteCommandLists.
- // This cast is valid as long as the const-ness is respected. D3D12 APIs do
- // respect the const-ness of their arguments.
- return reinterpret_cast<ID3D12CommandList* const*>(pp);
- }
- //------------------------------------------------------------------------------------------------
- // D3D12 exports a new method for serializing root signatures in the Windows 10
- // Anniversary Update. To help enable root signature 1.1 features when they are
- // available and not require maintaining two code paths for building root
- // signatures, this helper method reconstructs a 1.0 signature when 1.1 is not
- // supported.
- inline HRESULT D3DX12SerializeVersionedRootSignature(
- const _In_ D3D12_VERSIONED_ROOT_SIGNATURE_DESC* pRootSignatureDesc,
- D3D_ROOT_SIGNATURE_VERSION MaxVersion,
- _Outptr_ ID3DBlob** ppBlob,
- _Always_(_Outptr_opt_result_maybenull_) ID3DBlob** ppErrorBlob,
- PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE
- D3D12SerializeVersionedRootSignature,
- PFN_D3D12_SERIALIZE_ROOT_SIGNATURE D3D12SerializeRootSignature) noexcept
- {
- if (ppErrorBlob != nullptr)
- {
- *ppErrorBlob = nullptr;
- }
- switch (MaxVersion)
- {
- case D3D_ROOT_SIGNATURE_VERSION_1_0:
- switch (pRootSignatureDesc->Version)
- {
- case D3D_ROOT_SIGNATURE_VERSION_1_0:
- return D3D12SerializeRootSignature(&pRootSignatureDesc->Desc_1_0,
- D3D_ROOT_SIGNATURE_VERSION_1,
- ppBlob,
- ppErrorBlob);
- case D3D_ROOT_SIGNATURE_VERSION_1_1:
- {
- HRESULT hr = S_OK;
- const D3D12_ROOT_SIGNATURE_DESC1& desc_1_1
- = pRootSignatureDesc->Desc_1_1;
- const SIZE_T ParametersSize
- = sizeof(D3D12_ROOT_PARAMETER) * desc_1_1.NumParameters;
- void* pParameters = (ParametersSize > 0) ? HeapAlloc(
- GetProcessHeap(), 0, ParametersSize)
- : nullptr;
- if (ParametersSize > 0 && pParameters == nullptr)
- {
- hr = E_OUTOFMEMORY;
- }
- auto pParameters_1_0
- = static_cast<D3D12_ROOT_PARAMETER*>(pParameters);
- if (SUCCEEDED(hr))
- {
- for (UINT n = 0; n < desc_1_1.NumParameters; n++)
- {
- __analysis_assume(ParametersSize
- == sizeof(D3D12_ROOT_PARAMETER)
- * desc_1_1.NumParameters);
- pParameters_1_0[n].ParameterType
- = desc_1_1.pParameters[n].ParameterType;
- pParameters_1_0[n].ShaderVisibility
- = desc_1_1.pParameters[n].ShaderVisibility;
- switch (desc_1_1.pParameters[n].ParameterType)
- {
- case D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS:
- pParameters_1_0[n].Constants.Num32BitValues
- = desc_1_1.pParameters[n]
- .Constants.Num32BitValues;
- pParameters_1_0[n].Constants.RegisterSpace
- = desc_1_1.pParameters[n]
- .Constants.RegisterSpace;
- pParameters_1_0[n].Constants.ShaderRegister
- = desc_1_1.pParameters[n]
- .Constants.ShaderRegister;
- break;
- case D3D12_ROOT_PARAMETER_TYPE_CBV:
- case D3D12_ROOT_PARAMETER_TYPE_SRV:
- case D3D12_ROOT_PARAMETER_TYPE_UAV:
- pParameters_1_0[n].Descriptor.RegisterSpace
- = desc_1_1.pParameters[n]
- .Descriptor.RegisterSpace;
- pParameters_1_0[n].Descriptor.ShaderRegister
- = desc_1_1.pParameters[n]
- .Descriptor.ShaderRegister;
- break;
- case D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE:
- const D3D12_ROOT_DESCRIPTOR_TABLE1& table_1_1
- = desc_1_1.pParameters[n].DescriptorTable;
- const SIZE_T DescriptorRangesSize
- = sizeof(D3D12_DESCRIPTOR_RANGE)
- * table_1_1.NumDescriptorRanges;
- void* pDescriptorRanges
- = (DescriptorRangesSize > 0 && SUCCEEDED(hr))
- ? HeapAlloc(GetProcessHeap(),
- 0,
- DescriptorRangesSize)
- : nullptr;
- if (DescriptorRangesSize > 0
- && pDescriptorRanges == nullptr)
- {
- hr = E_OUTOFMEMORY;
- }
- auto pDescriptorRanges_1_0
- = static_cast<D3D12_DESCRIPTOR_RANGE*>(
- pDescriptorRanges);
- if (SUCCEEDED(hr))
- {
- for (UINT x = 0;
- x < table_1_1.NumDescriptorRanges;
- x++)
- {
- __analysis_assume(
- DescriptorRangesSize
- == sizeof(D3D12_DESCRIPTOR_RANGE)
- * table_1_1.NumDescriptorRanges);
- pDescriptorRanges_1_0[x].BaseShaderRegister
- = table_1_1.pDescriptorRanges[x]
- .BaseShaderRegister;
- pDescriptorRanges_1_0[x].NumDescriptors
- = table_1_1.pDescriptorRanges[x]
- .NumDescriptors;
- pDescriptorRanges_1_0[x]
- .OffsetInDescriptorsFromTableStart
- = table_1_1.pDescriptorRanges[x]
- .OffsetInDescriptorsFromTableStart;
- pDescriptorRanges_1_0[x].RangeType
- = table_1_1.pDescriptorRanges[x]
- .RangeType;
- pDescriptorRanges_1_0[x].RegisterSpace
- = table_1_1.pDescriptorRanges[x]
- .RegisterSpace;
- }
- }
- D3D12_ROOT_DESCRIPTOR_TABLE& table_1_0
- = pParameters_1_0[n].DescriptorTable;
- table_1_0.NumDescriptorRanges
- = table_1_1.NumDescriptorRanges;
- table_1_0.pDescriptorRanges = pDescriptorRanges_1_0;
- }
- }
- }
- if (SUCCEEDED(hr))
- {
- CD3DX12_ROOT_SIGNATURE_DESC desc_1_0(desc_1_1.NumParameters,
- pParameters_1_0,
- desc_1_1.NumStaticSamplers,
- desc_1_1.pStaticSamplers,
- desc_1_1.Flags);
- hr = D3D12SerializeRootSignature(&desc_1_0,
- D3D_ROOT_SIGNATURE_VERSION_1,
- ppBlob,
- ppErrorBlob);
- }
- if (pParameters)
- {
- for (UINT n = 0; n < desc_1_1.NumParameters; n++)
- {
- if (desc_1_1.pParameters[n].ParameterType
- == D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE)
- {
- HeapFree(GetProcessHeap(),
- 0,
- reinterpret_cast<void*>(
- const_cast<D3D12_DESCRIPTOR_RANGE*>(
- pParameters_1_0[n]
- .DescriptorTable
- .pDescriptorRanges)));
- }
- }
- HeapFree(GetProcessHeap(), 0, pParameters);
- }
- return hr;
- }
- }
- break;
- case D3D_ROOT_SIGNATURE_VERSION_1_1:
- return D3D12SerializeVersionedRootSignature(
- pRootSignatureDesc, ppBlob, ppErrorBlob);
- }
- return E_INVALIDARG;
- }
- //------------------------------------------------------------------------------------------------
- struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
- {
- CD3DX12_RT_FORMAT_ARRAY() = default;
- explicit CD3DX12_RT_FORMAT_ARRAY(const D3D12_RT_FORMAT_ARRAY& o) noexcept
- : D3D12_RT_FORMAT_ARRAY(o)
- {}
- explicit CD3DX12_RT_FORMAT_ARRAY(_In_reads_(NumFormats)
- const DXGI_FORMAT* pFormats,
- UINT NumFormats) noexcept
- {
- NumRenderTargets = NumFormats;
- memcpy(RTFormats, pFormats, sizeof(RTFormats));
- // assumes ARRAY_SIZE(pFormats) == ARRAY_SIZE(RTFormats)
- }
- };
- //------------------------------------------------------------------------------------------------
- // Pipeline State Stream Helpers
- //------------------------------------------------------------------------------------------------
- //------------------------------------------------------------------------------------------------
- // Stream Subobjects, i.e. elements of a stream
- struct DefaultSampleMask
- {
- operator UINT() noexcept
- {
- return UINT_MAX;
- }
- };
- struct DefaultSampleDesc
- {
- operator DXGI_SAMPLE_DESC() noexcept
- {
- return DXGI_SAMPLE_DESC{1, 0};
- }
- };
- # pragma warning(push)
- # pragma warning(disable : 4324)
- template<typename InnerStructType,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE Type,
- typename DefaultArg = InnerStructType>
- class alignas(void*) CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT
- {
- private:
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE _Type;
- InnerStructType _Inner;
- public:
- CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT()
- noexcept
- : _Type(Type),
- _Inner(DefaultArg())
- {}
- CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT(const InnerStructType& i)
- noexcept
- : _Type(Type),
- _Inner(i)
- {}
- CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT& operator=(
- const InnerStructType& i) noexcept
- {
- _Type = Type;
- _Inner = i;
- return *this;
- }
- operator const InnerStructType&() const noexcept
- {
- return _Inner;
- }
- operator InnerStructType&() noexcept
- {
- return _Inner;
- }
- InnerStructType* operator&() noexcept
- {
- return &_Inner;
- }
- const InnerStructType* operator&() const noexcept
- {
- return &_Inner;
- }
- };
- # pragma warning(pop)
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_PIPELINE_STATE_FLAGS,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS>
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<UINT,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK>
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<ID3D12RootSignature*,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE>
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_INPUT_LAYOUT_DESC,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT>
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<
- D3D12_INDEX_BUFFER_STRIP_CUT_VALUE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE>
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_PRIMITIVE_TOPOLOGY_TYPE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY>
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS>
- CD3DX12_PIPELINE_STATE_STREAM_VS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS>
- CD3DX12_PIPELINE_STATE_STREAM_GS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_STREAM_OUTPUT_DESC,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT>
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS>
- CD3DX12_PIPELINE_STATE_STREAM_HS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS>
- CD3DX12_PIPELINE_STATE_STREAM_DS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS>
- CD3DX12_PIPELINE_STATE_STREAM_PS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS>
- CD3DX12_PIPELINE_STATE_STREAM_AS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS>
- CD3DX12_PIPELINE_STATE_STREAM_MS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_SHADER_BYTECODE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS>
- CD3DX12_PIPELINE_STATE_STREAM_CS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_BLEND_DESC,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND,
- CD3DX12_DEFAULT>
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_DEPTH_STENCIL_DESC,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL,
- CD3DX12_DEFAULT>
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_DEPTH_STENCIL_DESC1,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1,
- CD3DX12_DEFAULT>
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<DXGI_FORMAT,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT>
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_RASTERIZER_DESC,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER,
- CD3DX12_DEFAULT>
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_RT_FORMAT_ARRAY,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS>
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<DXGI_SAMPLE_DESC,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC,
- DefaultSampleDesc>
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<UINT,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK,
- DefaultSampleMask>
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_CACHED_PIPELINE_STATE,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO>
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
- typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_VIEW_INSTANCING_DESC,
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING,
- CD3DX12_DEFAULT>
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
- //------------------------------------------------------------------------------------------------
- // Stream Parser Helpers
- struct ID3DX12PipelineParserCallbacks
- {
- // Subobject Callbacks
- virtual void FlagsCb(D3D12_PIPELINE_STATE_FLAGS) {}
- virtual void NodeMaskCb(UINT) {}
- virtual void RootSignatureCb(ID3D12RootSignature*) {}
- virtual void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC&) {}
- virtual void IBStripCutValueCb(D3D12_INDEX_BUFFER_STRIP_CUT_VALUE) {}
- virtual void PrimitiveTopologyTypeCb(D3D12_PRIMITIVE_TOPOLOGY_TYPE) {}
- virtual void VSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void GSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC&) {}
- virtual void HSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
- virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
- virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
- virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
- virtual void DSVFormatCb(DXGI_FORMAT) {}
- virtual void RasterizerStateCb(const D3D12_RASTERIZER_DESC&) {}
- virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
- virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
- virtual void SampleMaskCb(UINT) {}
- virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
- virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
- // Error Callbacks
- virtual void ErrorBadInputParameter(UINT /*ParameterIndex*/) {}
- virtual void ErrorDuplicateSubobject(
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE /*DuplicateType*/)
- {}
- virtual void ErrorUnknownSubobject(UINT /*UnknownTypeValue*/) {}
- virtual ~ID3DX12PipelineParserCallbacks() = default;
- };
- struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
- {
- ID3D12RootSignature* pRootSignature;
- D3D12_SHADER_BYTECODE AS;
- D3D12_SHADER_BYTECODE MS;
- D3D12_SHADER_BYTECODE PS;
- D3D12_BLEND_DESC BlendState;
- UINT SampleMask;
- D3D12_RASTERIZER_DESC RasterizerState;
- D3D12_DEPTH_STENCIL_DESC DepthStencilState;
- D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
- UINT NumRenderTargets;
- DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
- DXGI_FORMAT DSVFormat;
- DXGI_SAMPLE_DESC SampleDesc;
- UINT NodeMask;
- D3D12_CACHED_PIPELINE_STATE CachedPSO;
- D3D12_PIPELINE_STATE_FLAGS Flags;
- };
- // CD3DX12_PIPELINE_STATE_STREAM2 Works on OS Build 19041+ (where there is a new
- // mesh shader pipeline). Use CD3DX12_PIPELINE_STATE_STREAM1 for OS Build 16299+
- // (where there is a new view instancing subobject). Use
- // CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
- struct CD3DX12_PIPELINE_STATE_STREAM2
- {
- CD3DX12_PIPELINE_STATE_STREAM2() = default;
- // Mesh and amplification shaders must be set manually, since they do not
- // have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
- CD3DX12_PIPELINE_STATE_STREAM2(
- const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
- noexcept
- : Flags(Desc.Flags),
- NodeMask(Desc.NodeMask),
- pRootSignature(Desc.pRootSignature),
- InputLayout(Desc.InputLayout),
- IBStripCutValue(Desc.IBStripCutValue),
- PrimitiveTopologyType(Desc.PrimitiveTopologyType),
- VS(Desc.VS),
- GS(Desc.GS),
- StreamOutput(Desc.StreamOutput),
- HS(Desc.HS),
- DS(Desc.DS),
- PS(Desc.PS),
- BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
- DepthStencilState(
- CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
- DSVFormat(Desc.DSVFormat),
- RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
- RTVFormats(
- CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
- SampleDesc(Desc.SampleDesc),
- SampleMask(Desc.SampleMask),
- CachedPSO(Desc.CachedPSO),
- ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM2(
- const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc)
- noexcept
- : Flags(Desc.Flags),
- NodeMask(Desc.NodeMask),
- pRootSignature(Desc.pRootSignature),
- PrimitiveTopologyType(Desc.PrimitiveTopologyType),
- PS(Desc.PS),
- AS(Desc.AS),
- MS(Desc.MS),
- BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
- DepthStencilState(
- CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
- DSVFormat(Desc.DSVFormat),
- RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
- RTVFormats(
- CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
- SampleDesc(Desc.SampleDesc),
- SampleMask(Desc.SampleMask),
- CachedPSO(Desc.CachedPSO),
- ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM2(
- const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
- noexcept
- : Flags(Desc.Flags),
- NodeMask(Desc.NodeMask),
- pRootSignature(Desc.pRootSignature),
- CS(CD3DX12_SHADER_BYTECODE(Desc.CS)),
- CachedPSO(Desc.CachedPSO)
- {
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable
- = false;
- }
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_AS AS;
- CD3DX12_PIPELINE_STATE_STREAM_MS MS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(
- D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets
- = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats,
- D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats,
- sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- // CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new
- // view instancing subobject). Use CD3DX12_PIPELINE_STATE_STREAM for OS Build
- // 15063+ support.
- struct CD3DX12_PIPELINE_STATE_STREAM1
- {
- CD3DX12_PIPELINE_STATE_STREAM1() = default;
- // Mesh and amplification shaders must be set manually, since they do not
- // have representation in D3D12_GRAPHICS_PIPELINE_STATE_DESC
- CD3DX12_PIPELINE_STATE_STREAM1(
- const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
- noexcept
- : Flags(Desc.Flags),
- NodeMask(Desc.NodeMask),
- pRootSignature(Desc.pRootSignature),
- InputLayout(Desc.InputLayout),
- IBStripCutValue(Desc.IBStripCutValue),
- PrimitiveTopologyType(Desc.PrimitiveTopologyType),
- VS(Desc.VS),
- GS(Desc.GS),
- StreamOutput(Desc.StreamOutput),
- HS(Desc.HS),
- DS(Desc.DS),
- PS(Desc.PS),
- BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
- DepthStencilState(
- CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
- DSVFormat(Desc.DSVFormat),
- RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
- RTVFormats(
- CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
- SampleDesc(Desc.SampleDesc),
- SampleMask(Desc.SampleMask),
- CachedPSO(Desc.CachedPSO),
- ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM1(
- const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc)
- noexcept
- : Flags(Desc.Flags),
- NodeMask(Desc.NodeMask),
- pRootSignature(Desc.pRootSignature),
- PrimitiveTopologyType(Desc.PrimitiveTopologyType),
- PS(Desc.PS),
- BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
- DepthStencilState(
- CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
- DSVFormat(Desc.DSVFormat),
- RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
- RTVFormats(
- CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
- SampleDesc(Desc.SampleDesc),
- SampleMask(Desc.SampleMask),
- CachedPSO(Desc.CachedPSO),
- ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM1(
- const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
- noexcept
- : Flags(Desc.Flags),
- NodeMask(Desc.NodeMask),
- pRootSignature(Desc.pRootSignature),
- CS(CD3DX12_SHADER_BYTECODE(Desc.CS)),
- CachedPSO(Desc.CachedPSO)
- {
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(DepthStencilState).DepthEnable
- = false;
- }
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(
- D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets
- = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats,
- D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats,
- sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- struct CD3DX12_PIPELINE_MESH_STATE_STREAM
- {
- CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
- CD3DX12_PIPELINE_MESH_STATE_STREAM(
- const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc)
- noexcept
- : Flags(Desc.Flags),
- NodeMask(Desc.NodeMask),
- pRootSignature(Desc.pRootSignature),
- PS(Desc.PS),
- AS(Desc.AS),
- MS(Desc.MS),
- BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
- DepthStencilState(
- CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
- DSVFormat(Desc.DSVFormat),
- RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
- RTVFormats(
- CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
- SampleDesc(Desc.SampleDesc),
- SampleMask(Desc.SampleMask),
- CachedPSO(Desc.CachedPSO),
- ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
- {}
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_AS AS;
- CD3DX12_PIPELINE_STATE_STREAM_MS MS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING ViewInstancingDesc;
- D3DX12_MESH_SHADER_PIPELINE_STATE_DESC MeshShaderDescV0() const noexcept
- {
- D3DX12_MESH_SHADER_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.PS = this->PS;
- D.AS = this->AS;
- D.MS = this->MS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(
- D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets
- = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats,
- D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats,
- sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- // CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support
- // new subobject(s) added in OS Build 16299+. See CD3DX12_PIPELINE_STATE_STREAM1
- // for instance.
- struct CD3DX12_PIPELINE_STATE_STREAM
- {
- CD3DX12_PIPELINE_STATE_STREAM() = default;
- CD3DX12_PIPELINE_STATE_STREAM(
- const D3D12_GRAPHICS_PIPELINE_STATE_DESC& Desc)
- noexcept
- : Flags(Desc.Flags),
- NodeMask(Desc.NodeMask),
- pRootSignature(Desc.pRootSignature),
- InputLayout(Desc.InputLayout),
- IBStripCutValue(Desc.IBStripCutValue),
- PrimitiveTopologyType(Desc.PrimitiveTopologyType),
- VS(Desc.VS),
- GS(Desc.GS),
- StreamOutput(Desc.StreamOutput),
- HS(Desc.HS),
- DS(Desc.DS),
- PS(Desc.PS),
- BlendState(CD3DX12_BLEND_DESC(Desc.BlendState)),
- DepthStencilState(
- CD3DX12_DEPTH_STENCIL_DESC1(Desc.DepthStencilState)),
- DSVFormat(Desc.DSVFormat),
- RasterizerState(CD3DX12_RASTERIZER_DESC(Desc.RasterizerState)),
- RTVFormats(
- CD3DX12_RT_FORMAT_ARRAY(Desc.RTVFormats, Desc.NumRenderTargets)),
- SampleDesc(Desc.SampleDesc),
- SampleMask(Desc.SampleMask),
- CachedPSO(Desc.CachedPSO)
- {}
- CD3DX12_PIPELINE_STATE_STREAM(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc)
- noexcept
- : Flags(Desc.Flags),
- NodeMask(Desc.NodeMask),
- pRootSignature(Desc.pRootSignature),
- CS(CD3DX12_SHADER_BYTECODE(Desc.CS)),
- CachedPSO(Desc.CachedPSO)
- {}
- CD3DX12_PIPELINE_STATE_STREAM_FLAGS Flags;
- CD3DX12_PIPELINE_STATE_STREAM_NODE_MASK NodeMask;
- CD3DX12_PIPELINE_STATE_STREAM_ROOT_SIGNATURE pRootSignature;
- CD3DX12_PIPELINE_STATE_STREAM_INPUT_LAYOUT InputLayout;
- CD3DX12_PIPELINE_STATE_STREAM_IB_STRIP_CUT_VALUE IBStripCutValue;
- CD3DX12_PIPELINE_STATE_STREAM_PRIMITIVE_TOPOLOGY PrimitiveTopologyType;
- CD3DX12_PIPELINE_STATE_STREAM_VS VS;
- CD3DX12_PIPELINE_STATE_STREAM_GS GS;
- CD3DX12_PIPELINE_STATE_STREAM_STREAM_OUTPUT StreamOutput;
- CD3DX12_PIPELINE_STATE_STREAM_HS HS;
- CD3DX12_PIPELINE_STATE_STREAM_DS DS;
- CD3DX12_PIPELINE_STATE_STREAM_PS PS;
- CD3DX12_PIPELINE_STATE_STREAM_CS CS;
- CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC BlendState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 DepthStencilState;
- CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL_FORMAT DSVFormat;
- CD3DX12_PIPELINE_STATE_STREAM_RASTERIZER RasterizerState;
- CD3DX12_PIPELINE_STATE_STREAM_RENDER_TARGET_FORMATS RTVFormats;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC SampleDesc;
- CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK SampleMask;
- CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO CachedPSO;
- D3D12_GRAPHICS_PIPELINE_STATE_DESC GraphicsDescV0() const noexcept
- {
- D3D12_GRAPHICS_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.InputLayout = this->InputLayout;
- D.IBStripCutValue = this->IBStripCutValue;
- D.PrimitiveTopologyType = this->PrimitiveTopologyType;
- D.VS = this->VS;
- D.GS = this->GS;
- D.StreamOutput = this->StreamOutput;
- D.HS = this->HS;
- D.DS = this->DS;
- D.PS = this->PS;
- D.BlendState = this->BlendState;
- D.DepthStencilState = CD3DX12_DEPTH_STENCIL_DESC1(
- D3D12_DEPTH_STENCIL_DESC1(this->DepthStencilState));
- D.DSVFormat = this->DSVFormat;
- D.RasterizerState = this->RasterizerState;
- D.NumRenderTargets
- = D3D12_RT_FORMAT_ARRAY(this->RTVFormats).NumRenderTargets;
- memcpy(D.RTVFormats,
- D3D12_RT_FORMAT_ARRAY(this->RTVFormats).RTFormats,
- sizeof(D.RTVFormats));
- D.SampleDesc = this->SampleDesc;
- D.SampleMask = this->SampleMask;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- D3D12_COMPUTE_PIPELINE_STATE_DESC ComputeDescV0() const noexcept
- {
- D3D12_COMPUTE_PIPELINE_STATE_DESC D;
- D.Flags = this->Flags;
- D.NodeMask = this->NodeMask;
- D.pRootSignature = this->pRootSignature;
- D.CS = this->CS;
- D.CachedPSO = this->CachedPSO;
- return D;
- }
- };
- struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER
- : public ID3DX12PipelineParserCallbacks
- {
- CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
- CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER()
- noexcept
- : SeenDSS(false)
- {
- // Adjust defaults to account for absent members.
- PipelineStream.PrimitiveTopologyType
- = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- // Depth disabled if no DSV format specified.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(
- PipelineStream.DepthStencilState)
- .DepthEnable
- = false;
- }
- // ID3DX12PipelineParserCallbacks
- void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override
- {
- PipelineStream.Flags = Flags;
- }
- void NodeMaskCb(UINT NodeMask) override
- {
- PipelineStream.NodeMask = NodeMask;
- }
- void RootSignatureCb(ID3D12RootSignature* pRootSignature) override
- {
- PipelineStream.pRootSignature = pRootSignature;
- }
- void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override
- {
- PipelineStream.InputLayout = InputLayout;
- }
- void IBStripCutValueCb(
- D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override
- {
- PipelineStream.IBStripCutValue = IBStripCutValue;
- }
- void PrimitiveTopologyTypeCb(
- D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override
- {
- PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;
- }
- void VSCb(const D3D12_SHADER_BYTECODE& VS) override
- {
- PipelineStream.VS = VS;
- }
- void GSCb(const D3D12_SHADER_BYTECODE& GS) override
- {
- PipelineStream.GS = GS;
- }
- void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override
- {
- PipelineStream.StreamOutput = StreamOutput;
- }
- void HSCb(const D3D12_SHADER_BYTECODE& HS) override
- {
- PipelineStream.HS = HS;
- }
- void DSCb(const D3D12_SHADER_BYTECODE& DS) override
- {
- PipelineStream.DS = DS;
- }
- void PSCb(const D3D12_SHADER_BYTECODE& PS) override
- {
- PipelineStream.PS = PS;
- }
- void CSCb(const D3D12_SHADER_BYTECODE& CS) override
- {
- PipelineStream.CS = CS;
- }
- void ASCb(const D3D12_SHADER_BYTECODE& AS) override
- {
- PipelineStream.AS = AS;
- }
- void MSCb(const D3D12_SHADER_BYTECODE& MS) override
- {
- PipelineStream.MS = MS;
- }
- void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override
- {
- PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);
- }
- void DepthStencilStateCb(
- const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
- {
- PipelineStream.DepthStencilState
- = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState1Cb(
- const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
- {
- PipelineStream.DepthStencilState
- = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DSVFormatCb(DXGI_FORMAT DSVFormat) override
- {
- PipelineStream.DSVFormat = DSVFormat;
- if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Re-enable depth for the default state.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(
- PipelineStream.DepthStencilState)
- .DepthEnable
- = true;
- }
- }
- void RasterizerStateCb(
- const D3D12_RASTERIZER_DESC& RasterizerState) override
- {
- PipelineStream.RasterizerState
- = CD3DX12_RASTERIZER_DESC(RasterizerState);
- }
- void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override
- {
- PipelineStream.RTVFormats = RTVFormats;
- }
- void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override
- {
- PipelineStream.SampleDesc = SampleDesc;
- }
- void SampleMaskCb(UINT SampleMask) override
- {
- PipelineStream.SampleMask = SampleMask;
- }
- void ViewInstancingCb(
- const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override
- {
- PipelineStream.ViewInstancingDesc
- = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);
- }
- void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override
- {
- PipelineStream.CachedPSO = CachedPSO;
- }
- private:
- bool SeenDSS;
- };
- struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER
- : public ID3DX12PipelineParserCallbacks
- {
- CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
- CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER()
- noexcept
- : SeenDSS(false)
- {
- // Adjust defaults to account for absent members.
- PipelineStream.PrimitiveTopologyType
- = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE;
- // Depth disabled if no DSV format specified.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(
- PipelineStream.DepthStencilState)
- .DepthEnable
- = false;
- }
- // ID3DX12PipelineParserCallbacks
- void FlagsCb(D3D12_PIPELINE_STATE_FLAGS Flags) override
- {
- PipelineStream.Flags = Flags;
- }
- void NodeMaskCb(UINT NodeMask) override
- {
- PipelineStream.NodeMask = NodeMask;
- }
- void RootSignatureCb(ID3D12RootSignature* pRootSignature) override
- {
- PipelineStream.pRootSignature = pRootSignature;
- }
- void InputLayoutCb(const D3D12_INPUT_LAYOUT_DESC& InputLayout) override
- {
- PipelineStream.InputLayout = InputLayout;
- }
- void IBStripCutValueCb(
- D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue) override
- {
- PipelineStream.IBStripCutValue = IBStripCutValue;
- }
- void PrimitiveTopologyTypeCb(
- D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType) override
- {
- PipelineStream.PrimitiveTopologyType = PrimitiveTopologyType;
- }
- void VSCb(const D3D12_SHADER_BYTECODE& VS) override
- {
- PipelineStream.VS = VS;
- }
- void GSCb(const D3D12_SHADER_BYTECODE& GS) override
- {
- PipelineStream.GS = GS;
- }
- void StreamOutputCb(const D3D12_STREAM_OUTPUT_DESC& StreamOutput) override
- {
- PipelineStream.StreamOutput = StreamOutput;
- }
- void HSCb(const D3D12_SHADER_BYTECODE& HS) override
- {
- PipelineStream.HS = HS;
- }
- void DSCb(const D3D12_SHADER_BYTECODE& DS) override
- {
- PipelineStream.DS = DS;
- }
- void PSCb(const D3D12_SHADER_BYTECODE& PS) override
- {
- PipelineStream.PS = PS;
- }
- void CSCb(const D3D12_SHADER_BYTECODE& CS) override
- {
- PipelineStream.CS = CS;
- }
- void BlendStateCb(const D3D12_BLEND_DESC& BlendState) override
- {
- PipelineStream.BlendState = CD3DX12_BLEND_DESC(BlendState);
- }
- void DepthStencilStateCb(
- const D3D12_DEPTH_STENCIL_DESC& DepthStencilState) override
- {
- PipelineStream.DepthStencilState
- = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DepthStencilState1Cb(
- const D3D12_DEPTH_STENCIL_DESC1& DepthStencilState) override
- {
- PipelineStream.DepthStencilState
- = CD3DX12_DEPTH_STENCIL_DESC1(DepthStencilState);
- SeenDSS = true;
- }
- void DSVFormatCb(DXGI_FORMAT DSVFormat) override
- {
- PipelineStream.DSVFormat = DSVFormat;
- if (!SeenDSS && DSVFormat != DXGI_FORMAT_UNKNOWN)
- {
- // Re-enable depth for the default state.
- static_cast<D3D12_DEPTH_STENCIL_DESC1&>(
- PipelineStream.DepthStencilState)
- .DepthEnable
- = true;
- }
- }
- void RasterizerStateCb(
- const D3D12_RASTERIZER_DESC& RasterizerState) override
- {
- PipelineStream.RasterizerState
- = CD3DX12_RASTERIZER_DESC(RasterizerState);
- }
- void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override
- {
- PipelineStream.RTVFormats = RTVFormats;
- }
- void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override
- {
- PipelineStream.SampleDesc = SampleDesc;
- }
- void SampleMaskCb(UINT SampleMask) override
- {
- PipelineStream.SampleMask = SampleMask;
- }
- void ViewInstancingCb(
- const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override
- {
- PipelineStream.ViewInstancingDesc
- = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);
- }
- void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override
- {
- PipelineStream.CachedPSO = CachedPSO;
- }
- private:
- bool SeenDSS;
- };
- inline D3D12_PIPELINE_STATE_SUBOBJECT_TYPE D3DX12GetBaseSubobjectType(
- D3D12_PIPELINE_STATE_SUBOBJECT_TYPE SubobjectType) noexcept
- {
- switch (SubobjectType)
- {
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
- return D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL;
- default:
- return SubobjectType;
- }
- }
- inline HRESULT D3DX12ParsePipelineStream(
- const D3D12_PIPELINE_STATE_STREAM_DESC& Desc,
- ID3DX12PipelineParserCallbacks* pCallbacks)
- {
- if (pCallbacks == nullptr)
- {
- return E_INVALIDARG;
- }
- if (Desc.SizeInBytes == 0 || Desc.pPipelineStateSubobjectStream == nullptr)
- {
- pCallbacks->ErrorBadInputParameter(1); // first parameter issue
- return E_INVALIDARG;
- }
- bool SubobjectSeen[D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID] = {};
- for (SIZE_T CurOffset = 0, SizeOfSubobject = 0;
- CurOffset < Desc.SizeInBytes;
- CurOffset += SizeOfSubobject)
- {
- BYTE* pStream = static_cast<BYTE*>(Desc.pPipelineStateSubobjectStream)
- + CurOffset;
- auto SubobjectType
- = *reinterpret_cast<D3D12_PIPELINE_STATE_SUBOBJECT_TYPE*>(pStream);
- if (SubobjectType < 0
- || SubobjectType >= D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MAX_VALID)
- {
- pCallbacks->ErrorUnknownSubobject(SubobjectType);
- return E_INVALIDARG;
- }
- if (SubobjectSeen[D3DX12GetBaseSubobjectType(SubobjectType)])
- {
- pCallbacks->ErrorDuplicateSubobject(SubobjectType);
- return E_INVALIDARG; // disallow subobject duplicates in a stream
- }
- SubobjectSeen[SubobjectType] = true;
- switch (SubobjectType)
- {
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_ROOT_SIGNATURE:
- pCallbacks->RootSignatureCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature)*>(
- pStream));
- SizeOfSubobject
- = sizeof(CD3DX12_PIPELINE_STATE_STREAM::pRootSignature);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VS:
- pCallbacks->VSCb(
- *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::VS)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::VS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS:
- pCallbacks->PSCb(
- *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::PS)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS:
- pCallbacks->DSCb(
- *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::DS)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS:
- pCallbacks->HSCb(
- *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::HS)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::HS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_GS:
- pCallbacks->GSCb(
- *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::GS)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::GS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS:
- pCallbacks->CSCb(
- *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
- pCallbacks->ASCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS:
- pCallbacks->MSCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
- pCallbacks->StreamOutputCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(
- pStream));
- SizeOfSubobject
- = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND:
- pCallbacks->BlendStateCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::BlendState)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::BlendState);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK:
- pCallbacks->SampleMaskCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleMask)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleMask);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RASTERIZER:
- pCallbacks->RasterizerStateCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState)*>(
- pStream));
- SizeOfSubobject
- = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RasterizerState);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL:
- pCallbacks->DepthStencilStateCb(
- *reinterpret_cast<CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL*>(
- pStream));
- SizeOfSubobject
- = sizeof(CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1:
- pCallbacks->DepthStencilState1Cb(
- *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::
- DepthStencilState)*>(pStream));
- SizeOfSubobject
- = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DepthStencilState);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_INPUT_LAYOUT:
- pCallbacks->InputLayoutCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::InputLayout)*>(
- pStream));
- SizeOfSubobject
- = sizeof(CD3DX12_PIPELINE_STATE_STREAM::InputLayout);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_IB_STRIP_CUT_VALUE:
- pCallbacks->IBStripCutValueCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue)*>(
- pStream));
- SizeOfSubobject
- = sizeof(CD3DX12_PIPELINE_STATE_STREAM::IBStripCutValue);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PRIMITIVE_TOPOLOGY:
- pCallbacks->PrimitiveTopologyTypeCb(
- *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::
- PrimitiveTopologyType)*>(pStream));
- SizeOfSubobject
- = sizeof(CD3DX12_PIPELINE_STATE_STREAM::PrimitiveTopologyType);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_RENDER_TARGET_FORMATS:
- pCallbacks->RTVFormatsCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::RTVFormats);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL_FORMAT:
- pCallbacks->DSVFormatCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::DSVFormat);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC:
- pCallbacks->SampleDescCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::SampleDesc);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_NODE_MASK:
- pCallbacks->NodeMaskCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::NodeMask)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::NodeMask);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO:
- pCallbacks->CachedPSOCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO)*>(
- pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CachedPSO);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS:
- pCallbacks->FlagsCb(
- *reinterpret_cast<
- decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
- SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
- break;
- case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
- pCallbacks->ViewInstancingCb(
- *reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::
- ViewInstancingDesc)*>(pStream));
- SizeOfSubobject
- = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
- break;
- default:
- pCallbacks->ErrorUnknownSubobject(SubobjectType);
- return E_INVALIDARG;
- }
- }
- return S_OK;
- }
- //------------------------------------------------------------------------------------------------
- inline bool operator==(
- const D3D12_CLEAR_VALUE& a, const D3D12_CLEAR_VALUE& b) noexcept
- {
- if (a.Format != b.Format) return false;
- if (a.Format == DXGI_FORMAT_D24_UNORM_S8_UINT
- || a.Format == DXGI_FORMAT_D16_UNORM
- || a.Format == DXGI_FORMAT_D32_FLOAT
- || a.Format == DXGI_FORMAT_D32_FLOAT_S8X24_UINT)
- {
- return (a.DepthStencil.Depth == b.DepthStencil.Depth)
- && (a.DepthStencil.Stencil == b.DepthStencil.Stencil);
- }
- else
- {
- return (a.Color[0] == b.Color[0]) && (a.Color[1] == b.Color[1])
- && (a.Color[2] == b.Color[2]) && (a.Color[3] == b.Color[3]);
- }
- }
- inline bool operator==(
- const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS& a,
- const D3D12_RENDER_PASS_BEGINNING_ACCESS_CLEAR_PARAMETERS& b) noexcept
- {
- return a.ClearValue == b.ClearValue;
- }
- inline bool operator==(
- const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS& a,
- const D3D12_RENDER_PASS_ENDING_ACCESS_RESOLVE_PARAMETERS& b) noexcept
- {
- if (a.pSrcResource != b.pSrcResource) return false;
- if (a.pDstResource != b.pDstResource) return false;
- if (a.SubresourceCount != b.SubresourceCount) return false;
- if (a.Format != b.Format) return false;
- if (a.ResolveMode != b.ResolveMode) return false;
- if (a.PreserveResolveSource != b.PreserveResolveSource) return false;
- return true;
- }
- inline bool operator==(const D3D12_RENDER_PASS_BEGINNING_ACCESS& a,
- const D3D12_RENDER_PASS_BEGINNING_ACCESS& b) noexcept
- {
- if (a.Type != b.Type) return false;
- if (a.Type == D3D12_RENDER_PASS_BEGINNING_ACCESS_TYPE_CLEAR
- && !(a.Clear == b.Clear))
- return false;
- return true;
- }
- inline bool operator==(const D3D12_RENDER_PASS_ENDING_ACCESS& a,
- const D3D12_RENDER_PASS_ENDING_ACCESS& b) noexcept
- {
- if (a.Type != b.Type) return false;
- if (a.Type == D3D12_RENDER_PASS_ENDING_ACCESS_TYPE_RESOLVE
- && !(a.Resolve == b.Resolve))
- return false;
- return true;
- }
- inline bool operator==(const D3D12_RENDER_PASS_RENDER_TARGET_DESC& a,
- const D3D12_RENDER_PASS_RENDER_TARGET_DESC& b) noexcept
- {
- if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
- if (!(a.BeginningAccess == b.BeginningAccess)) return false;
- if (!(a.EndingAccess == b.EndingAccess)) return false;
- return true;
- }
- inline bool operator==(const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC& a,
- const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC& b) noexcept
- {
- if (a.cpuDescriptor.ptr != b.cpuDescriptor.ptr) return false;
- if (!(a.DepthBeginningAccess == b.DepthBeginningAccess)) return false;
- if (!(a.StencilBeginningAccess == b.StencilBeginningAccess)) return false;
- if (!(a.DepthEndingAccess == b.DepthEndingAccess)) return false;
- if (!(a.StencilEndingAccess == b.StencilEndingAccess)) return false;
- return true;
- }
- # ifndef D3DX12_NO_STATE_OBJECT_HELPERS
- //================================================================================================
- // D3DX12 State Object Creation Helpers
- //
- // Helper classes for creating new style state objects out of an arbitrary set
- // of subobjects. Uses STL
- //
- // Start by instantiating CD3DX12_STATE_OBJECT_DESC (see it's public methods).
- // One of its methods is CreateSubobject(), which has a comment showing a couple
- // of options for defining subobjects using the helper classes for each
- // subobject (CD3DX12_DXIL_LIBRARY_SUBOBJECT etc.). The subobject helpers each
- // have methods specific to the subobject for configuring it's contents.
- //
- //================================================================================================
- # include <list>
- # include <memory>
- # include <string>
- # include <vector>
- # ifndef D3DX12_USE_ATL
- # include <wrl/client.h>
- # define D3DX12_COM_PTR Microsoft::WRL::ComPtr
- # define D3DX12_COM_PTR_GET(x) x.Get()
- # define D3DX12_COM_PTR_ADDRESSOF(x) x.GetAddressOf()
- # else
- # include <atlbase.h>
- # define D3DX12_COM_PTR ATL::CComPtr
- # define D3DX12_COM_PTR_GET(x) x.p
- # define D3DX12_COM_PTR_ADDRESSOF(x) &x.p
- # endif
- //------------------------------------------------------------------------------------------------
- class CD3DX12_STATE_OBJECT_DESC
- {
- public:
- CD3DX12_STATE_OBJECT_DESC() noexcept
- {
- Init(D3D12_STATE_OBJECT_TYPE_COLLECTION);
- }
- CD3DX12_STATE_OBJECT_DESC(D3D12_STATE_OBJECT_TYPE Type) noexcept
- {
- Init(Type);
- }
- void SetStateObjectType(D3D12_STATE_OBJECT_TYPE Type) noexcept
- {
- m_Desc.Type = Type;
- }
- operator const D3D12_STATE_OBJECT_DESC&()
- {
- // Do final preparation work
- m_RepointedAssociations.clear();
- m_SubobjectArray.clear();
- m_SubobjectArray.reserve(m_Desc.NumSubobjects);
- // Flatten subobjects into an array (each flattened subobject still has
- // a member that's a pointer to it's desc that's not flattened)
- for (auto Iter = m_SubobjectList.begin(); Iter != m_SubobjectList.end();
- Iter++)
- {
- m_SubobjectArray.push_back(*Iter);
- // Store new location in array so we can redirect pointers contained
- // in subobjects
- Iter->pSubobjectArrayLocation = &m_SubobjectArray.back();
- }
- // For subobjects with pointer fields, create a new copy of those
- // subobject definitions with fixed pointers
- for (UINT i = 0; i < m_Desc.NumSubobjects; i++)
- {
- if (m_SubobjectArray[i].Type
- == D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION)
- {
- auto pOriginalSubobjectAssociation = static_cast<
- const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION*>(
- m_SubobjectArray[i].pDesc);
- D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION Repointed
- = *pOriginalSubobjectAssociation;
- auto pWrapper = static_cast<const SUBOBJECT_WRAPPER*>(
- pOriginalSubobjectAssociation->pSubobjectToAssociate);
- Repointed.pSubobjectToAssociate
- = pWrapper->pSubobjectArrayLocation;
- m_RepointedAssociations.push_back(Repointed);
- m_SubobjectArray[i].pDesc = &m_RepointedAssociations.back();
- }
- }
- // Below: using ugly way to get pointer in case .data() is not defined
- m_Desc.pSubobjects
- = m_Desc.NumSubobjects ? &m_SubobjectArray[0] : nullptr;
- return m_Desc;
- }
- operator const D3D12_STATE_OBJECT_DESC*()
- {
- // Cast calls the above final preparation work
- return &static_cast<const D3D12_STATE_OBJECT_DESC&>(*this);
- }
- // CreateSubobject creates a sububject helper (e.g.
- // CD3DX12_HIT_GROUP_SUBOBJECT) whose lifetime is owned by this class. e.g.
- //
- // CD3DX12_STATE_OBJECT_DESC
- // Collection1(D3D12_STATE_OBJECT_TYPE_COLLECTION); auto Lib0 =
- // Collection1.CreateSubobject<CD3DX12_DXIL_LIBRARY_SUBOBJECT>();
- // Lib0->SetDXILLibrary(&pMyAppDxilLibs[0]);
- // Lib0->DefineExport(L"rayGenShader0"); // in practice these export
- // listings might be
- // // data/engine driven
- // etc.
- //
- // Alternatively, users can instantiate sububject helpers explicitly, such
- // as via local variables instead, passing the state object desc that should
- // point to it into the helper constructor (or call
- // mySubobjectHelper.AddToStateObject(Collection1)). In this alternative
- // scenario, the user must keep the subobject alive as long as the state
- // object it is associated with is alive, else it's pointer references will
- // be stale. e.g.
- //
- // CD3DX12_STATE_OBJECT_DESC
- // RaytracingState2(D3D12_STATE_OBJECT_TYPE_RAYTRACING_PIPELINE);
- // CD3DX12_DXIL_LIBRARY_SUBOBJECT LibA(RaytracingState2);
- // LibA.SetDXILLibrary(&pMyAppDxilLibs[4]); // not manually specifying
- // exports
- // // - meaning all exports in
- // the libraries
- // // are exported
- // etc.
- template<typename T> T* CreateSubobject()
- {
- T* pSubobject = new T(*this);
- m_OwnedSubobjectHelpers.emplace_back(pSubobject);
- return pSubobject;
- }
- private:
- D3D12_STATE_SUBOBJECT* TrackSubobject(
- D3D12_STATE_SUBOBJECT_TYPE Type, void* pDesc)
- {
- SUBOBJECT_WRAPPER Subobject;
- Subobject.pSubobjectArrayLocation = nullptr;
- Subobject.Type = Type;
- Subobject.pDesc = pDesc;
- m_SubobjectList.push_back(Subobject);
- m_Desc.NumSubobjects++;
- return &m_SubobjectList.back();
- }
- void Init(D3D12_STATE_OBJECT_TYPE Type) noexcept
- {
- SetStateObjectType(Type);
- m_Desc.pSubobjects = nullptr;
- m_Desc.NumSubobjects = 0;
- m_SubobjectList.clear();
- m_SubobjectArray.clear();
- m_RepointedAssociations.clear();
- }
- typedef struct SUBOBJECT_WRAPPER : public D3D12_STATE_SUBOBJECT
- {
- D3D12_STATE_SUBOBJECT*
- pSubobjectArrayLocation; // new location when flattened into array
- // for repointing pointers in subobjects
- } SUBOBJECT_WRAPPER;
- D3D12_STATE_OBJECT_DESC m_Desc;
- std::list<SUBOBJECT_WRAPPER>
- m_SubobjectList; // Pointers to list nodes handed out so
- // these can be edited live
- std::vector<D3D12_STATE_SUBOBJECT>
- m_SubobjectArray; // Built at the end, copying list contents
- std::list<D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION>
- m_RepointedAssociations; // subobject type that contains pointers to
- // other subobjects, repointed to flattened
- // array
- class StringContainer
- {
- public:
- LPCWSTR LocalCopy(LPCWSTR string, bool bSingleString = false)
- {
- if (string)
- {
- if (bSingleString)
- {
- m_Strings.clear();
- m_Strings.push_back(string);
- }
- else
- {
- m_Strings.push_back(string);
- }
- return m_Strings.back().c_str();
- }
- else
- {
- return nullptr;
- }
- }
- void clear() noexcept
- {
- m_Strings.clear();
- }
- private:
- std::list<std::wstring> m_Strings;
- };
- class SUBOBJECT_HELPER_BASE
- {
- public:
- SUBOBJECT_HELPER_BASE() noexcept
- {
- Init();
- }
- virtual ~SUBOBJECT_HELPER_BASE() = default;
- virtual D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept = 0;
- void AddToStateObject(CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- m_pSubobject = ContainingStateObject.TrackSubobject(Type(), Data());
- }
- protected:
- virtual void* Data() noexcept = 0;
- void Init() noexcept
- {
- m_pSubobject = nullptr;
- }
- D3D12_STATE_SUBOBJECT* m_pSubobject;
- };
- # if (__cplusplus >= 201103L)
- std::list<std::unique_ptr<const SUBOBJECT_HELPER_BASE>>
- m_OwnedSubobjectHelpers;
- # else
- class OWNED_HELPER
- {
- public:
- OWNED_HELPER(const SUBOBJECT_HELPER_BASE* pHelper) noexcept
- {
- m_pHelper = pHelper;
- }
- ~OWNED_HELPER()
- {
- delete m_pHelper;
- }
- const SUBOBJECT_HELPER_BASE* m_pHelper;
- };
- std::list<OWNED_HELPER> m_OwnedSubobjectHelpers;
- # endif
- friend class CD3DX12_DXIL_LIBRARY_SUBOBJECT;
- friend class CD3DX12_EXISTING_COLLECTION_SUBOBJECT;
- friend class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT;
- friend class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
- friend class CD3DX12_HIT_GROUP_SUBOBJECT;
- friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
- friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
- friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
- friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
- friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
- friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
- friend class CD3DX12_NODE_MASK_SUBOBJECT;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_DXIL_LIBRARY_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_DXIL_LIBRARY_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_DXIL_LIBRARY_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetDXILLibrary(const D3D12_SHADER_BYTECODE* pCode) noexcept
- {
- static const D3D12_SHADER_BYTECODE Default = {};
- m_Desc.DXILLibrary = pCode ? *pCode : Default;
- }
- void DefineExport(LPCWSTR Name,
- LPCWSTR ExportToRename = nullptr,
- D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
- {
- D3D12_EXPORT_DESC Export;
- Export.Name = m_Strings.LocalCopy(Name);
- Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
- Export.Flags = Flags;
- m_Exports.push_back(Export);
- m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in
- // case .data() is not defined
- m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
- }
- template<size_t N> void DefineExports(LPCWSTR (&Exports)[N])
- {
- for (UINT i = 0; i < N; i++)
- {
- DefineExport(Exports[i]);
- }
- }
- void DefineExports(const LPCWSTR* Exports, UINT N)
- {
- for (UINT i = 0; i < N; i++)
- {
- DefineExport(Exports[i]);
- }
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_DXIL_LIBRARY;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator const D3D12_DXIL_LIBRARY_DESC&() const noexcept
- {
- return m_Desc;
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- m_Strings.clear();
- m_Exports.clear();
- }
- void* Data() noexcept override
- {
- return &m_Desc;
- }
- D3D12_DXIL_LIBRARY_DESC m_Desc;
- CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
- std::vector<D3D12_EXPORT_DESC> m_Exports;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_EXISTING_COLLECTION_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_EXISTING_COLLECTION_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_EXISTING_COLLECTION_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetExistingCollection(ID3D12StateObject* pExistingCollection) noexcept
- {
- m_Desc.pExistingCollection = pExistingCollection;
- m_CollectionRef = pExistingCollection;
- }
- void DefineExport(LPCWSTR Name,
- LPCWSTR ExportToRename = nullptr,
- D3D12_EXPORT_FLAGS Flags = D3D12_EXPORT_FLAG_NONE)
- {
- D3D12_EXPORT_DESC Export;
- Export.Name = m_Strings.LocalCopy(Name);
- Export.ExportToRename = m_Strings.LocalCopy(ExportToRename);
- Export.Flags = Flags;
- m_Exports.push_back(Export);
- m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in
- // case .data() is not defined
- m_Desc.NumExports = static_cast<UINT>(m_Exports.size());
- }
- template<size_t N> void DefineExports(LPCWSTR (&Exports)[N])
- {
- for (UINT i = 0; i < N; i++)
- {
- DefineExport(Exports[i]);
- }
- }
- void DefineExports(const LPCWSTR* Exports, UINT N)
- {
- for (UINT i = 0; i < N; i++)
- {
- DefineExport(Exports[i]);
- }
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_EXISTING_COLLECTION;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator const D3D12_EXISTING_COLLECTION_DESC&() const noexcept
- {
- return m_Desc;
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- m_CollectionRef = nullptr;
- m_Strings.clear();
- m_Exports.clear();
- }
- void* Data() noexcept override
- {
- return &m_Desc;
- }
- D3D12_EXISTING_COLLECTION_DESC m_Desc;
- D3DX12_COM_PTR<ID3D12StateObject> m_CollectionRef;
- CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
- std::vector<D3D12_EXPORT_DESC> m_Exports;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_SUBOBJECT_TO_EXPORTS_ASSOCIATION_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetSubobjectToAssociate(
- const D3D12_STATE_SUBOBJECT& SubobjectToAssociate) noexcept
- {
- m_Desc.pSubobjectToAssociate = &SubobjectToAssociate;
- }
- void AddExport(LPCWSTR Export)
- {
- m_Desc.NumExports++;
- m_Exports.push_back(m_Strings.LocalCopy(Export));
- m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in
- // case .data() is not defined
- }
- template<size_t N> void AddExports(LPCWSTR (&Exports)[N])
- {
- for (UINT i = 0; i < N; i++)
- {
- AddExport(Exports[i]);
- }
- }
- void AddExports(const LPCWSTR* Exports, UINT N)
- {
- for (UINT i = 0; i < N; i++)
- {
- AddExport(Exports[i]);
- }
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator const D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept
- {
- return m_Desc;
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- m_Strings.clear();
- m_Exports.clear();
- }
- void* Data() noexcept override
- {
- return &m_Desc;
- }
- D3D12_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
- CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
- std::vector<LPCWSTR> m_Exports;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION() noexcept
- {
- Init();
- }
- CD3DX12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetSubobjectNameToAssociate(LPCWSTR SubobjectToAssociate)
- {
- m_Desc.SubobjectToAssociate
- = m_SubobjectName.LocalCopy(SubobjectToAssociate, true);
- }
- void AddExport(LPCWSTR Export)
- {
- m_Desc.NumExports++;
- m_Exports.push_back(m_Strings.LocalCopy(Export));
- m_Desc.pExports = &m_Exports[0]; // using ugly way to get pointer in
- // case .data() is not defined
- }
- template<size_t N> void AddExports(LPCWSTR (&Exports)[N])
- {
- for (UINT i = 0; i < N; i++)
- {
- AddExport(Exports[i]);
- }
- }
- void AddExports(const LPCWSTR* Exports, UINT N)
- {
- for (UINT i = 0; i < N; i++)
- {
- AddExport(Exports[i]);
- }
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator const D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION&() const noexcept
- {
- return m_Desc;
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- m_Strings.clear();
- m_SubobjectName.clear();
- m_Exports.clear();
- }
- void* Data() noexcept override
- {
- return &m_Desc;
- }
- D3D12_DXIL_SUBOBJECT_TO_EXPORTS_ASSOCIATION m_Desc;
- CD3DX12_STATE_OBJECT_DESC::StringContainer m_Strings;
- CD3DX12_STATE_OBJECT_DESC::StringContainer m_SubobjectName;
- std::vector<LPCWSTR> m_Exports;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_HIT_GROUP_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_HIT_GROUP_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_HIT_GROUP_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetHitGroupExport(LPCWSTR exportName)
- {
- m_Desc.HitGroupExport = m_Strings[0].LocalCopy(exportName, true);
- }
- void SetHitGroupType(D3D12_HIT_GROUP_TYPE Type) noexcept
- {
- m_Desc.Type = Type;
- }
- void SetAnyHitShaderImport(LPCWSTR importName)
- {
- m_Desc.AnyHitShaderImport = m_Strings[1].LocalCopy(importName, true);
- }
- void SetClosestHitShaderImport(LPCWSTR importName)
- {
- m_Desc.ClosestHitShaderImport
- = m_Strings[2].LocalCopy(importName, true);
- }
- void SetIntersectionShaderImport(LPCWSTR importName)
- {
- m_Desc.IntersectionShaderImport
- = m_Strings[3].LocalCopy(importName, true);
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_HIT_GROUP;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator const D3D12_HIT_GROUP_DESC&() const noexcept
- {
- return m_Desc;
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- for (UINT i = 0; i < m_NumStrings; i++)
- {
- m_Strings[i].clear();
- }
- }
- void* Data() noexcept override
- {
- return &m_Desc;
- }
- D3D12_HIT_GROUP_DESC m_Desc;
- static const UINT m_NumStrings = 4;
- CD3DX12_STATE_OBJECT_DESC::StringContainer
- m_Strings[m_NumStrings]; // one string for every entrypoint name
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void Config(
- UINT MaxPayloadSizeInBytes, UINT MaxAttributeSizeInBytes) noexcept
- {
- m_Desc.MaxPayloadSizeInBytes = MaxPayloadSizeInBytes;
- m_Desc.MaxAttributeSizeInBytes = MaxAttributeSizeInBytes;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_SHADER_CONFIG;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator const D3D12_RAYTRACING_SHADER_CONFIG&() const noexcept
- {
- return m_Desc;
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- }
- void* Data() noexcept override
- {
- return &m_Desc;
- }
- D3D12_RAYTRACING_SHADER_CONFIG m_Desc;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void Config(UINT MaxTraceRecursionDepth) noexcept
- {
- m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator const D3D12_RAYTRACING_PIPELINE_CONFIG&() const noexcept
- {
- return m_Desc;
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- }
- void* Data() noexcept override
- {
- return &m_Desc;
- }
- D3D12_RAYTRACING_PIPELINE_CONFIG m_Desc;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void Config(UINT MaxTraceRecursionDepth,
- D3D12_RAYTRACING_PIPELINE_FLAGS Flags) noexcept
- {
- m_Desc.MaxTraceRecursionDepth = MaxTraceRecursionDepth;
- m_Desc.Flags = Flags;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_RAYTRACING_PIPELINE_CONFIG1;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator const D3D12_RAYTRACING_PIPELINE_CONFIG1&() const noexcept
- {
- return m_Desc;
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- }
- void* Data() noexcept override
- {
- return &m_Desc;
- }
- D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
- {
- m_pRootSig = pRootSig;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_GLOBAL_ROOT_SIGNATURE;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator ID3D12RootSignature*() const noexcept
- {
- return D3DX12_COM_PTR_GET(m_pRootSig);
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_pRootSig = nullptr;
- }
- void* Data() noexcept override
- {
- return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig);
- }
- D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetRootSignature(ID3D12RootSignature* pRootSig) noexcept
- {
- m_pRootSig = pRootSig;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_LOCAL_ROOT_SIGNATURE;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator ID3D12RootSignature*() const noexcept
- {
- return D3DX12_COM_PTR_GET(m_pRootSig);
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_pRootSig = nullptr;
- }
- void* Data() noexcept override
- {
- return D3DX12_COM_PTR_ADDRESSOF(m_pRootSig);
- }
- D3DX12_COM_PTR<ID3D12RootSignature> m_pRootSig;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetFlags(D3D12_STATE_OBJECT_FLAGS Flags) noexcept
- {
- m_Desc.Flags = Flags;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_STATE_OBJECT_CONFIG;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator const D3D12_STATE_OBJECT_CONFIG&() const noexcept
- {
- return m_Desc;
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- }
- void* Data() noexcept override
- {
- return &m_Desc;
- }
- D3D12_STATE_OBJECT_CONFIG m_Desc;
- };
- //------------------------------------------------------------------------------------------------
- class CD3DX12_NODE_MASK_SUBOBJECT
- : public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
- {
- public:
- CD3DX12_NODE_MASK_SUBOBJECT() noexcept
- {
- Init();
- }
- CD3DX12_NODE_MASK_SUBOBJECT(
- CD3DX12_STATE_OBJECT_DESC& ContainingStateObject)
- {
- Init();
- AddToStateObject(ContainingStateObject);
- }
- void SetNodeMask(UINT NodeMask) noexcept
- {
- m_Desc.NodeMask = NodeMask;
- }
- D3D12_STATE_SUBOBJECT_TYPE Type() const noexcept override
- {
- return D3D12_STATE_SUBOBJECT_TYPE_NODE_MASK;
- }
- operator const D3D12_STATE_SUBOBJECT&() const noexcept
- {
- return *m_pSubobject;
- }
- operator const D3D12_NODE_MASK&() const noexcept
- {
- return m_Desc;
- }
- private:
- void Init() noexcept
- {
- SUBOBJECT_HELPER_BASE::Init();
- m_Desc = {};
- }
- void* Data() noexcept override
- {
- return &m_Desc;
- }
- D3D12_NODE_MASK m_Desc;
- };
- # undef D3DX12_COM_PTR
- # undef D3DX12_COM_PTR_GET
- # undef D3DX12_COM_PTR_ADDRESSOF
- # endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
- #endif // defined( __cplusplus )
- #endif //__D3DX12_H__
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