Kamera2D.cpp 2.6 KB

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  1. #include "Kamera2D.h"
  2. #include "Welt2D.h"
  3. #include "Bild.h"
  4. #include "Globals.h"
  5. using namespace Framework;
  6. Kamera2D::Kamera2D()
  7. : ZeichnungHintergrund()
  8. {
  9. welt = 0;
  10. rotation = 0;
  11. matrix = Mat3< float >::identity();
  12. zoom = 1;
  13. ref = 1;
  14. }
  15. Kamera2D::~Kamera2D()
  16. {
  17. if( welt )
  18. welt->release();
  19. }
  20. void Kamera2D::setZoom( float zoom )
  21. {
  22. this->zoom = zoom;
  23. }
  24. void Kamera2D::setWelt( Welt2D *welt )
  25. {
  26. if( this->welt )
  27. this->welt->release();
  28. this->welt = welt;
  29. }
  30. bool Kamera2D::tick( double time )
  31. {
  32. bool ret = rend;
  33. rend = 0;
  34. if( getTastenStand( 'q' ) )
  35. {
  36. rotation += (float)( time * 0.5 );
  37. ret = 1;
  38. }
  39. if( getTastenStand( 'e' ) )
  40. {
  41. rotation -= (float)( time * 0.5 );
  42. ret = 1;
  43. }
  44. Vertex move;
  45. if( getTastenStand( 'w' ) )
  46. move = Vertex( 0, -100 * (float)time );
  47. if( getTastenStand( 'a' ) )
  48. move = Vertex( -100 * (float)time, 0 );
  49. if( getTastenStand( 'd' ) )
  50. move = Vertex( 100 * (float)time, 0 );
  51. if( getTastenStand( 's' ) )
  52. move = Vertex( 0, +100 * (float)time );
  53. if( move != Vertex( 0, 0 ) )
  54. {
  55. wPos += move.rotation( -rotation ) * ( 1 / zoom );
  56. ret = 1;
  57. }
  58. if( getTastenStand( '+' ) )
  59. {
  60. zoom += ( zoom ) * (float)time;
  61. ret = 1;
  62. }
  63. if( getTastenStand( '-' ) )
  64. {
  65. zoom -= ( zoom ) * (float)time;
  66. if( zoom <= 0 )
  67. zoom = 1;
  68. ret = 1;
  69. }
  70. if( welt )
  71. ret |= welt->tick( time );
  72. return ret | ZeichnungHintergrund::tick( time );
  73. }
  74. void Kamera2D::render( Bild &zRObj )
  75. {
  76. if( hatStyleNicht( Style::Sichtbar ) )
  77. return;
  78. ZeichnungHintergrund::render( zRObj );
  79. if( !welt )
  80. return;
  81. lockZeichnung();
  82. if( !zRObj.setDrawOptions( innenPosition, innenSize ) )
  83. {
  84. unlockZeichnung();
  85. return;
  86. }
  87. matrix = Mat3< float >::translation( (Vertex)gr / 2 ) * Mat3< float >::rotation( rotation ) * Mat3< float >::scaling( zoom ) * Mat3< float >::translation( -wPos );
  88. welt->render( matrix, gr, zRObj );
  89. zRObj.releaseDrawOptions();
  90. unlockZeichnung();
  91. }
  92. Vertex Kamera2D::getWorldCoordinates( Punkt screenPos )
  93. {
  94. return ( Mat3< float >::translation( wPos ) * Mat3< float >::scaling( 1 / zoom ) * Mat3< float >::rotation( -rotation ) * Mat3< float >::translation( (Vertex)gr / -2 ) ) * (Vertex)screenPos;
  95. }
  96. Vertex Kamera2D::getWorldDirection( Vertex dir )
  97. {
  98. return Vertex( dir.x, dir.y ).rotation( -rotation ) * ( 1 / zoom );
  99. }
  100. Kamera2D *Kamera2D::getThis()
  101. {
  102. ref++;
  103. return this;
  104. }
  105. Kamera2D *Kamera2D::release()
  106. {
  107. if( !--ref )
  108. delete this;
  109. return 0;
  110. }