Debug Win32 Release Win32 Debug x64 Release x64 17.0 {7E3CF385-9804-4218-BFCF-E27D735FAF89} Win32Proj FrameworkTests 10.0 NativeUnitTestProject DynamicLibrary true v143 Unicode false DynamicLibrary false v143 true Unicode false DynamicLibrary true v143 MultiByte false DynamicLibrary false v143 true MultiByte false true ..;$(ExternalIncludePath) ..\x64\debug;$(LibraryPath) true false false C:\Users\kolja\Desktop\Kolja-Strohm-Games\Allgemein\Framework\;$(SourcePath) C:\Users\kolja\Desktop\Kolja-Strohm-Games\Allgemein\Framework;$(IncludePath) Use Level3 true $(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories) _DEBUG;%(PreprocessorDefinitions) true pch.h stdcpp20 Windows $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) Framework.lib;%(AdditionalDependencies) copy "..\x64\debug\Framework.dll" "Framwork.dll" ...;%(Outputs) Use Level3 true $(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories) WIN32;_DEBUG;%(PreprocessorDefinitions) true pch.h Windows $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) Use Level3 true true true $(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories) WIN32;NDEBUG;%(PreprocessorDefinitions) true pch.h Windows true true $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) Use Level3 true true true $(VCInstallDir)UnitTest\include;%(AdditionalIncludeDirectories) NDEBUG;%(PreprocessorDefinitions) true pch.h stdcpp20 Windows true true $(VCInstallDir)UnitTest\lib;%(AdditionalLibraryDirectories) Create Create Create Create