///////////// // GLOBALS // ///////////// Texture2D shaderTexture; SamplerState SampleType; ////////////// // TYPEDEFS // ////////////// struct PixelInputType { float4 position : SV_POSITION; float2 tex : TEXCOORD0; }; //////////////////////////////////////////////////////////////////////////////// // Pixel Shader //////////////////////////////////////////////////////////////////////////////// float4 TexturePixelShader( PixelInputType input ) : SV_TARGET { //return float4( 0.5, 0.5, 0.5, 0.5 ); // Sample the pixel color from the texture using the sampler at this texture coordinate location. float4 textureColor = shaderTexture.Sample( SampleType, input.tex ); return textureColor; }