Debug
Win32
Debug
x64
Release
Win32
Release
x64
{C67E1D50-8FED-42FC-9538-1818297CF817}
Win32Proj
Framework
8.1
DynamicLibrary
true
MultiByte
v141
DynamicLibrary
true
MultiByte
v141
DynamicLibrary
false
true
MultiByte
v141
DynamicLibrary
false
true
MultiByte
v141
true
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath)
$(SourcePath)
C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath)
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath)
true
$(ReferencePath)
$(SourcePath)
$(IncludePath)
$(LibraryPath)
Build
false
$(IncludePath)
$(ReferencePath)
$(LibraryPath)
Build
false
$(IncludePath)
$(ReferencePath)
$(LibraryPath)
$(SourcePath)
Build
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
ProgramDatabase
Windows
true
dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
ProgramDatabase
true
Windows
true
d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll"
copy "x64\Debug\Framework.dll" "..\LTDB Konverter\LTDB Konverter\framework.dll"
copy "x64\Debug\Framework.dll" "..\GSL Konverter\GSL Konverter\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\Debug\x64\framework.dll"
kopiere Dateien...;%(Outputs)
true
Level3
Full
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll"
copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll"
kopiere...;%(Outputs)
Level3
Full
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
true
Windows
true
true
true
d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll"
copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll"
kopiere...;%(Outputs)
true