Debug Win32 Debug x64 Release Win32 Release x64 {C67E1D50-8FED-42FC-9538-1818297CF817} Win32Proj Framework 10.0.16299.0 DynamicLibrary true MultiByte v141 DynamicLibrary true MultiByte v141 DynamicLibrary false true MultiByte v141 DynamicLibrary false true MultiByte v141 true C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath) $(SourcePath) C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath) C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath) true $(ReferencePath) $(SourcePath) $(IncludePath) $(LibraryPath) Build false $(IncludePath) $(ReferencePath) $(LibraryPath) Build false $(IncludePath) $(ReferencePath) $(LibraryPath) $(SourcePath) Build Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) ProgramDatabase Windows true dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) ProgramDatabase true Windows true d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll" copy "x64\Debug\Framework.dll" "..\LTDBKonverter\LTDB Konverter\framework.dll" copy "x64\Debug\Framework.dll" "..\GSLKonverter\GSL Konverter\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\Debug\x64\framework.dll" kopiere Dateien...;%(Outputs) true Level3 Full true true WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll" copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll" kopiere...;%(Outputs) Level3 Full true true WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded true Windows true true true d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll" copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll" kopiere...;%(Outputs) true Pixel Pixel Pixel Pixel TexturePixelShader 5.0 UIPixelShader UIPixelShader.h Vertex Vertex Vertex Vertex TextureVertexShader 5.0 UIVertexShader UIVertexShader.h