Debug
Win32
Debug
x64
Release
Win32
Release
x64
{C67E1D50-8FED-42FC-9538-1818297CF817}
Win32Proj
Framework
10.0.16299.0
DynamicLibrary
true
MultiByte
v141
DynamicLibrary
true
MultiByte
v141
DynamicLibrary
false
true
MultiByte
v141
DynamicLibrary
false
true
MultiByte
v141
true
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath)
$(SourcePath)
C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath)
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath)
true
$(ReferencePath)
$(SourcePath)
$(IncludePath)
$(LibraryPath)
Build
false
$(IncludePath)
$(ReferencePath)
$(LibraryPath)
Build
false
$(IncludePath)
$(ReferencePath)
$(LibraryPath)
$(SourcePath)
Build
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
ProgramDatabase
Windows
true
dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
ProgramDatabase
true
Windows
true
d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll"
copy "x64\Debug\Framework.dll" "..\LTDBKonverter\LTDB Konverter\framework.dll"
copy "x64\Debug\Framework.dll" "..\GSLKonverter\GSL Konverter\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\Debug\x64\framework.dll"
kopiere Dateien...;%(Outputs)
true
Level3
Full
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll"
copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll"
kopiere...;%(Outputs)
Level3
Full
true
true
WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
true
Windows
true
true
true
d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll"
copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll"
kopiere...;%(Outputs)
true
Pixel
Pixel
Pixel
Pixel
TexturePixelShader
5.0
UIPixelShader
UIPixelShader.h
Vertex
Vertex
Vertex
Vertex
TextureVertexShader
5.0
UIVertexShader
UIVertexShader.h