Debug
Win32
Debug
x64
Release
Win32
Release
x64
{C67E1D50-8FED-42FC-9538-1818297CF817}
Win32Proj
Framework
10.0.16299.0
DynamicLibrary
true
MultiByte
v141
DynamicLibrary
true
MultiByte
v141
DynamicLibrary
false
true
MultiByte
v141
DynamicLibrary
false
true
MultiByte
v141
true
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath)
$(SourcePath)
C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath)
C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath)
true
$(ReferencePath)
$(SourcePath)
$(IncludePath)
$(LibraryPath)
Build
false
$(IncludePath)
$(ReferencePath)
$(LibraryPath)
Build
false
$(IncludePath)
$(ReferencePath)
$(LibraryPath)
$(SourcePath)
Build
Level3
Disabled
WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
ProgramDatabase
Windows
true
dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies)
Level3
Disabled
_WIN32;WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
ProgramDatabase
true
Windows
true
%(AdditionalDependencies)
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll"
copy "x64\Debug\Framework.dll" "..\LTDBKonverter\LTDB Konverter\framework.dll"
copy "x64\Debug\Framework.dll" "..\GSLKonverter\GSL Konverter\framework.dll"
copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\Debug\x64\framework.dll"
kopiere Dateien...;%(Outputs)
true
Level3
Full
true
true
_WIN32;WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
Windows
true
true
true
%(AdditionalDependencies)
copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll"
copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll"
kopiere...;%(Outputs)
Level3
Full
true
true
_WIN32;WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions)
MultiThreaded
true
Windows
true
true
true
%(AdditionalDependencies)
copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll"
copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll"
kopiere...;%(Outputs)
true
Pixel
Pixel
Pixel
Pixel
5.1
5.1
5.1
5.1
DX12PixelShaderBytes
DX12PixelShader.h
DX12PixelShaderBytes
DX12PixelShader.h
DX12PixelShaderBytes
DX12PixelShader.h
DX12PixelShaderBytes
DX12PixelShader.h
Vertex
Vertex
Vertex
Vertex
5.1
5.1
5.1
5.1
DX12VertexShaderBytes
DX12VertexShader.h
DX12VertexShaderBytes
DX12VertexShader.h
DX12VertexShaderBytes
DX12VertexShader.h
DX12VertexShaderBytes
DX12VertexShader.h
Pixel
Pixel
Pixel
Pixel
TexturePixelShader
5.0
UIPixelShader
UIPixelShader.h
TexturePixelShader
UIPixelShader
UIPixelShader.h
5.0
TexturePixelShader
TexturePixelShader
UIPixelShader
UIPixelShader
UIPixelShader.h
UIPixelShader.h
5.0
5.0
Vertex
Vertex
Vertex
Vertex
TextureVertexShader
5.0
UIVertexShader
UIVertexShader.h
TextureVertexShader
5.0
TextureVertexShader
5.0
TextureVertexShader
5.0
UIVertexShader
UIVertexShader.h
UIVertexShader
UIVertexShader.h
UIVertexShader
UIVertexShader.h