#include "GraphicsApi.h" #include "Fenster.h" #include "Bild.h" using namespace Framework; GraphicsApi::GraphicsApi( GraphicApiType typ ) : ReferenceCounter() { this->typ = typ; fenster = 0; backBufferSize = Vec2( 0, 0 ); fullScreen = 0; } GraphicsApi::~GraphicsApi() { #ifdef _WIN32 if( fenster ) fenster->release(); #endif } void GraphicsApi::initialize( WFenster * fenster, Vec2 backBufferSize, bool fullScreen ) { #ifdef _WIN32 if( this->fenster ) this->fenster->release(); this->fenster = fenster; if( !backBufferSize.x || !backBufferSize.y ) backBufferSize = fenster ? fenster->getKörperGröße() : Punkt( 0, 0 ); #endif this->backBufferSize = backBufferSize; this->fullScreen = fullScreen; } void GraphicsApi::setBackBufferSize( Vec2< int > size ) { backBufferSize = size; update(); } void GraphicsApi::setFullScreen( bool fullScreen ) { this->fullScreen = fullScreen; update(); } void GraphicsApi::beginFrame( bool fill2D, bool fill3D, int fillColor ) {} void GraphicsApi::renderKamera( Kam3D * zKamera ) {} Textur *GraphicsApi::createOrGetTextur( const char *name, Bild * b ) { if( b ) b->release(); return 0; } GraphicApiType GraphicsApi::getTyp() const { return typ; } Vec2< int > GraphicsApi::getBackBufferSize() const { return backBufferSize; } bool GraphicsApi::isFullScreen() const { return fullScreen; }