Debug Win32 Debug x64 Release Win32 Release x64 {C67E1D50-8FED-42FC-9538-1818297CF817} Win32Proj Framework 8.1 DynamicLibrary true MultiByte v141 DynamicLibrary true MultiByte v141 DynamicLibrary false true MultiByte v141 DynamicLibrary false true MultiByte v141 true C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath) $(SourcePath) C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath) C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath) true $(ReferencePath) $(SourcePath) $(IncludePath) $(LibraryPath) Build false $(IncludePath) $(ReferencePath) $(LibraryPath) Build false $(IncludePath) $(ReferencePath) $(LibraryPath) $(SourcePath) Build Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) ProgramDatabase Windows true dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) ProgramDatabase true Windows true d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll" copy "x64\Debug\Framework.dll" "..\LTDB Konverter\LTDB Konverter\framework.dll" copy "x64\Debug\Framework.dll" "..\GSL Konverter\GSL Konverter\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\Debug\x64\framework.dll" kopiere Dateien...;%(Outputs) true Level3 Full true true WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll" copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll" kopiere...;%(Outputs) Level3 Full true true WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded true Windows true true true d3dcompiler.lib;d3d9.lib;d3d11.lib;DXGI.lib;dxguid.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll" copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll" kopiere...;%(Outputs) true