Debug Win32 Debug x64 Release Win32 Release x64 {C67E1D50-8FED-42FC-9538-1818297CF817} Win32Proj Framework 10.0.16299.0 DynamicLibrary true MultiByte v141 DynamicLibrary true MultiByte v141 DynamicLibrary false true MultiByte v141 DynamicLibrary false true MultiByte v141 true C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(ReferencePath) $(SourcePath) C:\Program Files %28x86%29\Visual Leak Detector\include;DXSDK_DIR)include;$(IncludePath) C:\Program Files %28x86%29\Visual Leak Detector\lib\Win32;$(DXSDK_DIR)lib\x86;$(LibraryPath) true $(ReferencePath) $(SourcePath) $(IncludePath) $(LibraryPath) Build false $(IncludePath) $(ReferencePath) $(LibraryPath) Build false $(IncludePath) $(ReferencePath) $(LibraryPath) $(SourcePath) Build Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) ProgramDatabase Windows true dxerr.lib;dxguid.lib;d3dx9.lib;d3dx10.lib;d3d9.lib;winmm.lib;comctl32.lib;%(AdditionalDependencies) Level3 Disabled WIN32;_DEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) ProgramDatabase true Windows true %(AdditionalDependencies) copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Start\Start\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\patcher\patcher\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Icon\Icon\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\SMP\SMP\framework.dll" copy "x64\Debug\Framework.dll" "..\LTDBKonverter\LTDB Konverter\framework.dll" copy "x64\Debug\Framework.dll" "..\GSLKonverter\GSL Konverter\framework.dll" copy "x64\Debug\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\Debug\x64\framework.dll" kopiere Dateien...;%(Outputs) true Level3 Full true true WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded Windows true true true %(AdditionalDependencies) copy "Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x32\framework.dll" copy "Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x32\framework.dll" kopiere...;%(Outputs) Level3 Full true true WIN32;NDEBUG;_WINDOWS;_USRDLL;FRAMEWORK_EXPORTS;%(PreprocessorDefinitions) MultiThreaded true Windows true true true %(AdditionalDependencies) copy "x64\Release\Framework.dll" "..\..\Spiele Platform\Klient\Fertig\x64\framework.dll" copy "x64\Release\Framework.dll" "..\..\Spiele Platform\SMP\Fertig\x64\framework.dll" kopiere...;%(Outputs) true Pixel Pixel Pixel Pixel TexturePixelShader 5.0 UIPixelShader UIPixelShader.h TexturePixelShader UIPixelShader UIPixelShader.h 5.0 TexturePixelShader TexturePixelShader UIPixelShader UIPixelShader UIPixelShader.h UIPixelShader.h 5.0 5.0 Vertex Vertex Vertex Vertex TextureVertexShader 5.0 UIVertexShader UIVertexShader.h TextureVertexShader 5.0 TextureVertexShader 5.0 TextureVertexShader 5.0 UIVertexShader UIVertexShader.h UIVertexShader UIVertexShader.h UIVertexShader UIVertexShader.h